Nba t ime machine proposal


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Nba t ime machine proposal

  1. 1. NBA TIME MACHINE A UNIQUE VIDEO GAME PROPOSAL Created by: Kels Dayton Dayton-Abbott Sports September 24, 2009 D.A. Sports
  2. 2. NBA TIME MACHINE takes you back. Where you go is up to you. Hang with Air Jordan and the Bulls dynasty in the 90s. See for yourself if it really was the shoes that made young Mike into a legend in the 80s. Want to find out what it was like to go armpit-to-armpit with a sweaty and spectacled George Mikan in the NBA’s infantry? You’re there, leather ball and all. Have a score to settle with the 2000’s Los Angeles Lakers? Put away your grudge and capture that championship you always felt your team deserved. The possibilities are endless. Beat up Bill Laimbeer, knock off Russell’s Celtics, play with the Sonics. Want authenticity? How about old-school logos, coaches, sneakers, unis, even old-school arena music blaring during timeouts. Each decade has its own authentic feel as teams play the way they actually did back in the day. The Bad Boy Pistons push you around. The Showtime Lakers have you running ragged. Reminisce as the 90s Heat set basketball back another 20 years. And it’s not just team styles that are authentic. Throw no-look passes with Magic. Switch hands in mid-air with Jordan. Hack Rick Barry? He’s going to make you pay from the line-- granny-style. Have you ever come to blows with your buddies over who’s the greatest player of all-time? Now you can settle the argument as you take today’s teams back into decades past and battle the NBA’s all-time greats in their heyday. In this revoultionary Season mode, players can take any team from any era into a different era and see how they fare. Could King James break Jordan’s playoff record of 63 points in the Garden against the gritty Celtics? How would Hakeem’s Dream Shake go down against Wilt the Stilt? Could Ewing and the Knicks take home a title in the ‘60s? Find out. With NBA Time Machine, the glory days are here again. Rewrite history, settle the score, or bask one more time in all the authentic glory of your team’s golden age. So lace up your Ponys, comb your ’fro, or braid down your cornrows. Get ready for some old school basketball- no matter how old your ‘school’ is.
  3. 3. POTENTIAL GAME FEATURES: --Exhibition : Play with teams from 6 different eras: 50s, 60s, 70s, 80s, 90s, 00s. (Another idea involves playing with teams from the 50s, 60s, 70s, Early 80s, Late 80s, Early 90s, Late 90s, and 00s. The idea behind this is to create as much authenticity within each era as possible.For example, using this idea would allow for players to play as the Early 90s Bulls, with Horace Grant, Bill Cartwright, and John Paxson on the roster, while the late 90s Bulls team would include players such as Dennis Rodman, Steve Kerr, Toni Kukoc, and Ron Harper.) Every franchise in the league is represented in each era, and rosters include a general collection of the players who made up most of the franchise’s teams throughout that decade. Teams play in the arenas they used to play in, wear the uniforms-down to the short-shorts and sneakers- they used to wear, and display the logos they used to display. The best coach from the decade coaches the team- for example, Red Holtzman coaches the 70s Knicks. Players could even wear shoes that are true to the era- Cousy and the Celtics would be equipped in old-school Converses, while 90’s players wear classic Nike kicks. (If possible, shoe companies could sign off on allowing for individual sneakers, such as the Air Jordan I, or the Air Max 95s, to be worn by the players who actually wore them back in the day. Another example: Dee Brown could rock the Reebok Pumps on the Early 90s Celtics.) Also, the game should have a feel that is true to the era-- advertisements, arena banners, fans’ and coaches’ clothing, arena music, announcers (if possible), and game presentation graphics, a.k.a. the game’s “TV broadcast”should be true to the era being depicted. Note: When two teams from different eras play, TV presentation and other variable aspects will reflect the home team’s era. Potential unlockable rewards, such as the abililty to play with 1992 Dream Team in exhibition and/or season mode, could be gained by performing certain tasks, such as holding Wilt Chamberlain under 20 rebounds, beating the 80s Celtics at the Boston Garden, or eliminating the 90s Bulls in the playoffs. GAMEPLAY: One of the features that sets this game apart is the authenticity of player moves. Larry Bird should be an unbelievable passer, Jerry West should hit shots from almost anywhere on the floor, and Pete Maravich should have the ability to handle the ball like no other player in the game. Players should be able to shoot underhand free throws with Rick Barry, hit hook shots with Kareem Abdul-Jabaar, or perform Hakeem Olajuwon’s famous “Dream Shake.”Other unique-to-specific-player moves could include Magic Johnson’s no-look pass, Michael Jordan’s switch-hands-in-mid-air move from the 1991 Finals, and Bill Russell’s famous block where he catches the ball instead of sending it into the stands. Rules: can be changed during gameplay, but default rules should reflect the rules of the era, i.e. no 3 point line before the 3 pointer was put in.
  4. 4. -- Season Mode: This mode will allow players to select any team in the game and take them into any of the 6 (or 8) eras available for play in the game. For example, players can take the 00s Cavaliers into the 1980s and play out an entire NBA season against the teams from the 1980s. They could either replace the 80s Cavaliers, or simply just be added into the league’s schedule. Before the season begins, players could select which exact year they wish to play in. Nothing changes in terms of rosters, game presentation, or fans or coaches’ clothing, etc. from two years within the same decade (or within the same “era” if the “Early/Late 80s and 90s idea is used), but the year displayed on the Finals logo and playoff bracket or on various places throughout the game will correspond with whatever year has been selected. In other words, if a user chooses to play in 2002, the playoff bracket would say “2002 NBA Playoffs,” the words “2002 NBA Champions” will be displayed across the screen, etc., but nothing else will be different from 2002 and any other year in the 2000s in terms of rosters, players available, presentation, etc. This idea will be especially useful in Dynasty mode, described below. Players will have the option to play a 28, 56, or 82 game schedule. League standings, statistics, and awards races could be three of the features available to players in season mode. Also, much like NCAA Football 2004 from EA Sports, there could be a publication such as Sports Illustrated “chronicling” the season. Covers from that week’s action around the league could come out, and the issue could look different depending on which era you are playing in. Players will also have the ability to manage their rosters, and trade players. A force-trade option should be included. Once the season is finished, the playoffs begin. The design of the playoff bracket should reflect the era in which it is being played. A youthful David Stern could hand out the trophy at the end of the Finals in the 80s, an older Stern in the 90s, and a white-haired Stern in the 00s. -Dynasty Mode: This is where the game gets really interesting. Dynasty mode is a mere continuation of season mode, except the offseason brings in a whole new set of features. Players should have the option to play all the way up to the year 2009, even if they start in the early 50s. One idea is to allow their players to continue playing forever, for example, Bob Petit and the ‘50s Hawks could play for up to 59 years without aging. Another idea is to have players retire when they actually did retire. FREE AGENCY: This feature would allow users the opportunity to play GM. Want to sign Jordan away from the Bulls in the 90s? Pony up the cash and send him to Sacramento. Want to keep the 2000s Lakers united? Pay Shaq and Kobe, and find a way to live within the salary cap budget. DRAFT : This is an intriguing idea that can work a number of ways. Let’s say a player starts a dynasty with the Utah Jazz in 1982. He plays the Season with the “Early 80s Jazz”, or the “80s Jazz”, and then come offseason, there is a draft order selected lottery-style among the teams who did not make the playoffs. The 1983 NBA Draft then takes place, with the actual incoming ‘83 Draft class being selected in order, (or depending on
  5. 5. DRAFT (cont’d): team need, if possible- until the user team picks. Let’s say the user picks 3rd in that draft. He or she can choose Michael Jordan, if he’s been passed over by the teams picking 1st and 2nd, and then play as many years as he or she likes with Jordan on the Utah Jazz. Of course, there are a few complications with this idea. First, if the Early/Late decade ideas cannot work, an 80s Jazz team would include Karl Malone, even if the user decides to start the dynasty in a year before he was drafted. Then, if Malone comes up in the draft class, the user might have to select him just to keep him on their team. A way to change this might be that if the user selects a year to start his or her dynasty in before a certain player is drafted and turns the Draft feature on, players who would otherwise be on the roster during exhibition mode are no longer available to play with. Therefore, if a user picks the 80s Bulls but picks 1981 as the season year, he or she must draft Michael Jordan in the 1983 Draft in order to play with him. (They also could trade for Jordan any point after he is taken in the 1983 NBA draft.) If Draft mode is disabled, Jordan will automatically be selected 3rd overall by the Bulls in the 1983 Draft, which will be shown to the user during the offseason. The draft, reguardless of the previous season’s results, would go exaclty the way it happened in real life, with teams picking in the spots they did in the actual draft. -- Other Potential Features: <ul><li>An Unlockable Dream Team: This feature would give players the chance to play with the 1992 Dream Team made famous during the </li></ul><ul><li>Barcelona Olympics. </li></ul><ul><li>One-on-One Mode: Imagine the possibilities. Take any 2 players, from any era, and duke it out one-on-one in the gym, playground, or any </li></ul><ul><li>packed NBA arena. Jordan vs. LeBron, West vs. Bird, Shaq vs. Russell. What NBA fan could resist challenging their friends to one of these </li></ul><ul><li>dream-sequence matchups? Cocky players might challenge opponents to a Steve Kerr vs. Kobe Bryant matchup. This mode has the potential </li></ul><ul><li>to be endless fun. One addition to the mode might be a one-on-one tournament, where users can choose up to 32 players and play one-on-one, </li></ul><ul><li>bracket-style, until a winner emerges. Users could have a choice of playing winner’s or loser’s ball, up to 11, 15, or 21. Just like they do it </li></ul><ul><li>on the playgrounds. </li></ul><ul><li>Clasic Rewind Mode: Say you’re a long-suffering Knicks fan. You remember the summer of ‘94 for more than just the O.J. Simpson trial. </li></ul><ul><li>You remember Game 7. John Starks’ 2-for-18 performance. Hakeem and the Rockets celebrating. You’ve long wished your team had one </li></ul><ul><li>more chance at that game; one more shot for Patrick Ewing to grab the championship that eluded him. Well, thanks to Classic Rewind Mode, </li></ul><ul><li>the Knicks finally have that chance. You know, virtually. Go back in time and play Game 7 of the ‘94 Finals. Dominate with Starks, or give </li></ul><ul><li>the ball to Ewing and get the hell out of the way. Those memories too painful? Go back to 1970, and watch Willis Reed run onto the court </li></ul><ul><li>after no one in the arena thought he would play. Replay up to 20 different classic games, either from the start or at the moment when they </li></ul><ul><li>made history. You decide. </li></ul>
  6. 6. ADVERTISING OPPORTUNITIES These pictures, actual advertisements from these athletes’ playing days, are an example of the authenticity- and profitiability- that can be added to the game through corporate partnerships.
  7. 7. REASONS WHY THIS GAME WILL BE EXTREMELY PROFITABLE: -- This game will be a huge hit with NBA fans. Basketball, unlike any other sport, has a solid connection to its past. Arguments about who is the greatest player of all-time continue today. Names like Michael Jordan, Larry Bird, Charles Barkley, and Magic Johnson sell more today than the names of past athletes from any other sport. To understand this, all you have to do is look at some of the endorsements former NBA stars have received well after their playing days: Charles Barkley and T-Mobile, Julius Erving and Dr. Pepper, Michael Jordan and Hanes, and Magic Johnson and Rent-a-Center are just a few examples. --Home video game systems have been around for over 25 years now. Statistics show that many people who grew up playing video games after the debut of the Nintendo Entertainment System still play them today. An entire generation of kids who played with NBA legends such as Michael Jordan and Larry Bird will be foaming at the mouth to get a chance to play as their childhood heroes again. --The golden age of the NBA was the Michael Jordan era. College-age kids who romanticized that era and grew up loving the NBA are turned off by the league today because it simply isn’t the same as it once was. This game allows them to go back to their “glory days,” and, unlike popping in an old version of NBA Live ‘95, or NBA Jam, this game gives them the modern-day graphics, features, and gameplay they’ve come to expect. In other words, it’s the best of both worlds. -- Advertisers such as Converse, Reebok, Pony, and Pepsi-Cola have an outstanding opportunity to make a splash with this game. Pony, one of the major sneaker companies of the 70s, is trying to get back into the big-time sneaker business. Converse, which has remained relevant through the years, will have a chance to get their brand out there like never before, and has an opportunity to re-connect with basketball fans who have forgotten how popular their sneakers once were with NBA players. Nike, which owns Converse, also has an opportunity to add brand recognition to young fans who purchase this game.
  8. 8. CONTACT INFO. If you like the idea for this game, please contact Kels Dayton at Dayton-Abbott Sports. 203-598-8972 860-283-9660 [email_address] [email_address] Thank you very much. Dayton-Abbott Sports looks forward to hearing from you. D.A. Sports Thomaston, CT