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高德拉特博士在《目標》書中說道:「事實上,為了說明瓶頸和非瓶頸之間的關係以及應該如何管理工廠,我擬定了九個原則……」
本講座將以一個簡單的遊戲,實際帶你領會這限制理論九大原則,並知道該如何運用在軟體開發及 DevOps 領域。
註:
1. 此處釋出的投影片,是去掉遊戲現場內容的精簡版。
2. 文章: http://school.soft-arch.net/blog/313477/toc-bottleneck-principles
3. 後來,此遊戲已擴充為 4 小時的企業內訓版:【敏捷開發與團隊塑造】。
高德拉特博士在《目標》書中說道:「事實上,為了說明瓶頸和非瓶頸之間的關係以及應該如何管理工廠,我擬定了九個原則……」
本講座將以一個簡單的遊戲,實際帶你領會這限制理論九大原則,並知道該如何運用在軟體開發及 DevOps 領域。
註:
1. 此處釋出的投影片,是去掉遊戲現場內容的精簡版。
2. 文章: http://school.soft-arch.net/blog/313477/toc-bottleneck-principles
3. 後來,此遊戲已擴充為 4 小時的企業內訓版:【敏捷開發與團隊塑造】。
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