Game design part 12

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Game design part 12

  1. 1. Part 12 – Game Manual
  2. 2. <ul><li>Understand the importance of critical evaluation </li></ul><ul><li>Develop knowledge of the needs of a game user </li></ul><ul><li>Comprehend advertising techniques </li></ul>
  3. 3. <ul><li>All Students will have produced a Game Manual </li></ul><ul><li>Most Students will have created a Game DVD Case Cover </li></ul><ul><li>Some Students will have created a Game Poster </li></ul>
  4. 4. <ul><li>When you buy a game you always get a game manual. </li></ul><ul><li>But what does the manual contain? </li></ul><ul><li>As a class look at the example manuals on moodle giving ideas of what you should expect in a manual. </li></ul>
  5. 5. <ul><li>Using the template manual create your own game manual for the game you have created in Game Maker </li></ul>
  6. 6. <ul><li>If you manage to finish your manual there are two extension tasks for you to have a go at. </li></ul>DVD Case Cover Game Poster
  7. 7. <ul><li>Create a Game DVD Case Cover </li></ul><ul><li>Use the template on moodle to create a Case cover for your game </li></ul><ul><li>Remember there are certain things that you will need to include on your cover </li></ul><ul><ul><li>Barcode </li></ul></ul><ul><ul><li>Platform </li></ul></ul><ul><ul><li>Images </li></ul></ul>
  8. 8. <ul><li>Create a Game Poster to advertise your game </li></ul><ul><li>Make an A4 poster to sell your game </li></ul><ul><li>Remember that you will need to have certain things in your poster. </li></ul><ul><ul><li>Platform </li></ul></ul><ul><ul><li>Release Date </li></ul></ul><ul><ul><li>Images </li></ul></ul>

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