Playing Games with History
AASLH 2013
Wendy Jones
Director, Museum Education and Lifelong Learning
Minnesota Historical So...
Mission
The path to transformation . . .
About MHS
Target audience:
Students grades 4-6 and their
teachers
If we want to be vital educational partners tomorrow . . .
How do we
creatively engage
21st Century
Learners today?
Play the Past Video
Audience: 21st Century Engagement
Prefer graphics, sound and video before text
Like to parallel process and multi-task
Thr...
Outcomes: 21st Century Skills
Partnership for 21st Century Skills
www.p21.org
Cross-Disciplinary Design Team
Play
the
Past
Education
Exhibits
Interpretive
Staff
IT
Teachers
Game
Designers
Graphic
Desi...
Play the Past Video
Design team - interal
Iterative Design Process
Iterative Design
History in Our HandsOrientation
History in Our HandsInventory
History in Our HandsPhysical
Interaction
Feedback
Good design is hard!
Integration is essential
Collaboration is when
you are willing to work
with other students
Students can be given a
collabo...
Be clear - illustrate!
Play
the
Past
Standards
Logistics of large
numbers of students
The 4 “C”’s: Critical
thinking, collaboration
Limits of our...
Evaluation
Front End:
• 7 teacher focus groups
• 4 student focus groups
• 4 parent chaperone focus groups
Formative:
• Tes...
$1 million and counting
The Future
History Quest Camps
“I enjoyed
being able to
collaborate
with other
teens to
create an
awesome
game.”
“History +
Game =
Fu...
Skills
Keep on learning!
http://www.instituteofplay.org/
www.mnhs.org/playthepast
Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society
Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society
Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society
Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society
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Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society

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"Playing Games with History" session at 2013 American Association of State and Local History (AASLH) conference in Birmingham, AL. Presentation is about the Play the Past mobile app developed by the Minnesota Historical Society for its "Then Now Wow" exhibit at the Minnesota History Center in Saint Paul. www.mnhs.org/playthepast

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  • GLS Team
  • User testing with over 1,000 students
  • Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society

    1. 1. Playing Games with History AASLH 2013 Wendy Jones Director, Museum Education and Lifelong Learning Minnesota Historical Society
    2. 2. Mission
    3. 3. The path to transformation . . .
    4. 4. About MHS Target audience: Students grades 4-6 and their teachers
    5. 5. If we want to be vital educational partners tomorrow . . . How do we creatively engage 21st Century Learners today?
    6. 6. Play the Past Video
    7. 7. Audience: 21st Century Engagement Prefer graphics, sound and video before text Like to parallel process and multi-task Thrive on instant gratification and frequent rewards Rodgers et al, “Teaching the 21st Century Learner,” 2006
    8. 8. Outcomes: 21st Century Skills Partnership for 21st Century Skills www.p21.org
    9. 9. Cross-Disciplinary Design Team Play the Past Education Exhibits Interpretive Staff IT Teachers Game Designers Graphic Designer Media
    10. 10. Play the Past Video
    11. 11. Design team - interal
    12. 12. Iterative Design Process Iterative Design
    13. 13. History in Our HandsOrientation
    14. 14. History in Our HandsInventory
    15. 15. History in Our HandsPhysical Interaction
    16. 16. Feedback
    17. 17. Good design is hard!
    18. 18. Integration is essential Collaboration is when you are willing to work with other students Students can be given a collaboration badge when you observe that : A student asks another student to help solve a challenge together A student records an audio component or takes a photograph with another student. You’ve just received a Collaboration Badge!
    19. 19. Be clear - illustrate!
    20. 20. Play the Past Standards Logistics of large numbers of students The 4 “C”’s: Critical thinking, collaboration Limits of our game design software Connection to the classroom Social engagement between students, chaperones, and teachers Emotional response Fun! History content Other challenges
    21. 21. Evaluation Front End: • 7 teacher focus groups • 4 student focus groups • 4 parent chaperone focus groups Formative: • Tested with over 1,200 students • 4 partner schools • Parent chaperone focus group • Teacher camp Summative: • Audience Viewpoints • Data collected this fall and early winter • Final report spring of 2014
    22. 22. $1 million and counting
    23. 23. The Future
    24. 24. History Quest Camps “I enjoyed being able to collaborate with other teens to create an awesome game.” “History + Game = Fun!”
    25. 25. Skills
    26. 26. Keep on learning! http://www.instituteofplay.org/
    27. 27. www.mnhs.org/playthepast

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