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Presentation phase 2 weconnect

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Presentation phase 2 weconnect

  1. 1. Presentation Phase 2<br />Conceptual Design<br />Groep P1Anna de Jonge1528785Larasati Bruijns 1354949Loek Zuijderwijk1396927Britt Luijpers1545450<br />
  2. 2. Content<br />Actors Map<br />Persona’s<br />User experience targets<br />Interaction visionTouch point matrix<br />Scenario’sVisual Style<br />
  3. 3.
  4. 4. Persona’s<br />
  5. 5. Persona’s<br />
  6. 6. User experience targets<br /><ul><li>Educational experience for the children  in a playful way</li></ul>- We want the inhabitants of Delft to enjoy and appreciate the Spoorzone Project more<br /><ul><li>Transform the perception of the Spoorzone from nuisance to attraction</li></li></ul><li>Interaction vision<br />
  7. 7. Concept<br />Treasure hunt<br />The story: A beautiful princess Rosalinde or a handsome prince Emile are trapped in the Bagijnetoren. The evil graafGijsbrecht wants to take over the throne and will do anything in his power to prevent Rosalinde and Emiel to reign. Rosaline and Emile search for contact with the outside world through a computer screen and contact the children.<br />Goal: Throughout the game children can collect clues and tips to find the way into the tower and liberate their friend.<br />How: Collect points/clues with historical factsSolve puzzlesPlay gamesFind objects with clues scattered across DelftTips from “famous” Delftenaren (Willem van Oranje, Hugo de Groot etc)QR-codes with tips or a physical code<br />
  8. 8. Touch point matrix<br />
  9. 9. Scenario’s<br />
  10. 10.
  11. 11.
  12. 12.
  13. 13. Visual Style<br />
  14. 14. Questions? <br />

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