The Internet is not by itself undermining privacy or family life, nor is television responsible for the supposed drop in hours spent by children reading. We must give up on the beguiling idea that technological changes either cause or resolve social problems. Redesigning or regulating particular media cannot on its own revitalize education or youth participation or resolve the difficulties of modern family life. Instead, it is important to recognize that the media are themselves a product of society, and thus are shaped by fundamental processes of social change. The same technologies can be taken up for progressive ormore traditional educational goals. – Connected LearningEnable - to supply with the means, knowledge, or opportunity;Enhance - to raise to a higher degree; intensify; magnify:
A lip dub is a type of video that combines lip synching and audio dubbing to make a music video. It is made by filming individuals or a group of people lip synching while listening to a song or any recorded audio then dubbing over it in post editing with the original audio of the song. http://en.wikipedia.org/wiki/Lip_dubPurchase - Buy the songRent - Borrow the songPerform – Use resources record you singing the songFusion - Work with others to create a recording of the songAdapt – Take the song and deliberately modify it Network - Take different versions of the song and make another song
Personal and self directed. The experience, although often mimed, is personal and self directed. It’s not about mimicry, rather the singer is in control Social - The experience is social and what they have sung resides in a social context Open - They have happily shared their experience singing with everyone on youtube. Emergent – there is no channel scheduler out there saying this will be show at this time. Push - The experience is driven by what the participants want to do.
“The dominant focus in education technology is lowering the cost of content delivery, improving instruction and optimising assessment for existing metrics, standards and accountabilities.” “Educational technologies … are situated within this ecology of institutional constraints and possibilities … new technologies will only serve to reinforce existing institutional goals and forms of social inequality.”
Professor of Educational Leadership at St Mary's University College, London.
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Personal Learning Environments & Networks
Personal Learning Environments & Networks Technology trends that enhance student success By Derek Moore
Or you could see the kind of people I’m hanging out with
PLEPersonal Learning Environments (PLE) aresystems that help learners take control of andmanage their own learning. This includesproviding support for learners to:– set their own learning goals– manage their learning, both content and process– communicate with others in the process of learningWikipedia
PLN• A personal learning network is an informal learning network that consists of the people a learner interacts with and derives knowledge from in a personal learning environment
• ‘If I can have a mass production car built to my specification, why can my child not have a mass production education built to his?’ John West-Burnham
“Were not in Kansas anymore”• Transmissive • Transactional• In order • Social• Hierarchical • Together• Structured • Spontaneous• Restricted • Share and spread knowledge • Among equals• Top down • In real time• Gradual • Services• Products
References• Chatti, M. A., Jarke, M., & Specht, M. (2010). The 3P Learning Model. Educational Technology & Society, 13 (4), 74–85.• Chatti, Mohamed Amine, et al. (2010) "Toward a personal learning environment framework." International Journal of Virtual and Personal Learning Environments (IJVPLE) 1.4 : 66-85.• Couros, A. Developing Personal Learning Networks for Open and Social Learning in Emerging technologie s in distance education• Ito, Mizuko,. ... [et al.]. (2013). Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub• Mizuko Ito ... [et al.]. (2009) Living and learning with new media : summary of findings from the digital youth project /• Sfard, A. (1998). On two metaphors for learning and the dangers of choosing just one. Educational researcher, 27(2), 4-13.
Video’s• Gotye - Somebody That I Used To Know• Walk off the Earth - Somebody That I Used to Know• Toonladder Galecop Lipdub of Gotye – Somebody that I used to know• A YouTube Orchestra - Somebodies• Old School Computer Remix - Somebody That I Used to Know