Emerging IT & MobileWayne Chen, Mobile SME
Evolution
The Culprits       •   Real-Time       •   Storage & Power       •   Social Media       •   Entertainment (Video & Music) ...
The Market 7 BillionPopulation         http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
Desktop vs. Mobile   http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
Consumer Usage  http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
AR: Physical-Digital
Mobile Habits•   86% of mobile Internet users    are using their devices while    watching TV•   29% of mobile users are  ...
Commercialization
Enterprise adoption•   Corporate Usage    •   40%: E-mail    •   38%: Mobile Phones    •   35% Texting    •   30% Social N...
Mobile Commerce  :$31Bln by 2016  :39%/yr   http://tecture.com/Blog/Mobile+Ecommerce+to+Reach+31+Billion+by+2016
Mobile Ads2011: $1.23 Billion on Mobile Ads http://www.smartbrief.com/news/iab/storyDetails.jsp?issueid=3F2FB8C7-F228-4C13...
Global Future•   PC’s decline = Tablets & Smartphone    increase.•   Accelerated enterprise adoption.•   Mobile Security• ...
Key mindset      •   Integrating Physical &          Digital & Social elements.      •   Seamless experience in          r...
American University Presentation (3) 2012 on Mobile Trends and Emerging Technology by Wayne Chen
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American University Presentation (3) 2012 on Mobile Trends and Emerging Technology by Wayne Chen

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My third academic lecture on mobile and technology at the American University. Thanks to the students for having me to speak in their global economics class led by Dr. Leroy Miller, professor of marketing.

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American University Presentation (3) 2012 on Mobile Trends and Emerging Technology by Wayne Chen

  1. 1. Emerging IT & MobileWayne Chen, Mobile SME
  2. 2. Evolution
  3. 3. The Culprits • Real-Time • Storage & Power • Social Media • Entertainment (Video & Music) • Notification • Location-based Services • Mobile Ads & Marketing • Personal Medium • Portability • Web Accessibility • Robust Design Usability • Low-cost
  4. 4. The Market 7 BillionPopulation http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
  5. 5. Desktop vs. Mobile http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
  6. 6. Consumer Usage http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/
  7. 7. AR: Physical-Digital
  8. 8. Mobile Habits• 86% of mobile Internet users are using their devices while watching TV• 29% of mobile users are open to scanning a mobile tag to get coupons• Americans spend 2.7 hours/ day socializing on their mobile device. • 2X spent on eating and 1/3 of their sleeping time. • 91% of mobile Internet is used to socialize vs 79% desktop.
  9. 9. Commercialization
  10. 10. Enterprise adoption• Corporate Usage • 40%: E-mail • 38%: Mobile Phones • 35% Texting • 30% Social Networking • 23%: IMs• 43%: Plan to incorporate mobile• 38%: Using more than 2010 http://elearningexamples.com/wp-content/uploads/2011/05/Infographic-Enterprise-Mobile-Explosion.jpg
  11. 11. Mobile Commerce :$31Bln by 2016 :39%/yr http://tecture.com/Blog/Mobile+Ecommerce+to+Reach+31+Billion+by+2016
  12. 12. Mobile Ads2011: $1.23 Billion on Mobile Ads http://www.smartbrief.com/news/iab/storyDetails.jsp?issueid=3F2FB8C7-F228-4C13-AFF3-2C3CDE648FEA&copyid=B8096576-C0B1-4D22-8446-5361C5554F6B
  13. 13. Global Future• PC’s decline = Tablets & Smartphone increase.• Accelerated enterprise adoption.• Mobile Security• Cloud Computing• Advance phones• Near-Field Communication (NFC)• Social shopping (Mobile eCommerce)• Mobile advertising explosion• Mobilization of the “Web” & Geo- location
  14. 14. Key mindset • Integrating Physical & Digital & Social elements. • Seamless experience in real-time. • On-the-go mentality. • Value-based creation (1X) • Focus on the user. • Desktop is not Mobile. • Reduce overhead with cloud.

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