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Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
Overview <ul><ul><li>Steps and process of modeling and texturing a 3D model </li></ul></ul>
References <ul><ul><li>Before starting any new model it is beneficial to have some type of reference  </li></ul></ul><ul><...
 
 
Modeling <ul><ul><li>My key objective was to keep a low poly count </li></ul></ul><ul><ul><li>There are multiple approache...
 
 
 
 
 
 
 
 
 
 
 
 
 
Texture Creation <ul><ul><li>Unwrap your 3D model </li></ul></ul><ul><ul><ul><li>Unwrapping is segmenting your model and f...
 
 
 
 
 
 
 
 
 
 
 
Final Texture <ul><ul><li>512x512 </li></ul></ul><ul><ul><li>1 Alpha Channel </li></ul></ul>
Final Steps <ul><ul><li>Attach all of your models to one mesh </li></ul></ul><ul><ul><li>Make sure you have the final text...
Final Rendering <ul><ul><li>2400 polys </li></ul></ul>
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3D Modeling and Texturing Walkthrough

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3D Modeling and Texturing Walkthrough

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3D Modeling and Texturing Walkthrough

  1. 1. Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
  2. 2. Overview <ul><ul><li>Steps and process of modeling and texturing a 3D model </li></ul></ul>
  3. 3. References <ul><ul><li>Before starting any new model it is beneficial to have some type of reference </li></ul></ul><ul><ul><li>References can be pictures of real objects or art work </li></ul></ul><ul><ul><li>Help to get accurate scale and dimensions </li></ul></ul><ul><ul><li>Can later be used as a basis for textures </li></ul></ul>
  4. 6. Modeling <ul><ul><li>My key objective was to keep a low poly count </li></ul></ul><ul><ul><li>There are multiple approaches to low poly modeling </li></ul></ul>
  5. 20. Texture Creation <ul><ul><li>Unwrap your 3D model </li></ul></ul><ul><ul><ul><li>Unwrapping is segmenting your model and flattening it onto a 2D plane </li></ul></ul></ul><ul><ul><li>Use overlapping as much as possible to keep texture size smaller </li></ul></ul>
  6. 32. Final Texture <ul><ul><li>512x512 </li></ul></ul><ul><ul><li>1 Alpha Channel </li></ul></ul>
  7. 33. Final Steps <ul><ul><li>Attach all of your models to one mesh </li></ul></ul><ul><ul><li>Make sure you have the final texture applied </li></ul></ul><ul><ul><li>Export to game engine </li></ul></ul>
  8. 34. Final Rendering <ul><ul><li>2400 polys </li></ul></ul>

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