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The Cloud and your Training and Simulation Infrastructure

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SMi 7th Annual Joint Forces Simulation and Training Conference - London - 3 February 2016

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The Cloud and your Training and Simulation Infrastructure

  1. 1. Illustration by Harry Campbell for The New Yorker 7th SMi Annual Joint Forces Simulation & Training Conference London 3-4 February 2016 Andy Fawkes The Cloud and your Training & Simulation Infrastructure
  2. 2. Why?
  3. 3. The Cloud is Transforming and Disrupting Organisations and How We Live
  4. 4. A Whole Enterprise Approach The Cloud and
  5. 5. Understanding Training Effectiveness The Cloud and
  6. 6. Changing Training Needs The Cloud and
  7. 7. The Cloud and Training & Simulation The Cloud can Inform & Shape your Training & Simulation Infrastructure Requirements The Potential for Data-Driven Training & Education Impact of the Cloud on your Future Training Needs
  8. 8. • Cloud Essentials • The Cloud and – The Delivery of Training & Simulation – The Analysis of Training & Education – Changing Training Needs • A Cloud Strategy? Presentation Outline
  9. 9. Acknowledgements • Amazon • Bohemia Interactive Simulations • Citrix • Dstl • Fujitsu • Novatech • Nvidia • Prolinx • Staffordshire University • VMware
  10. 10. Some Cloud Essentials
  11. 11. Cloud Computing Metaphor For a user, the network elements representing the services are invisible, as if obscured by a cloud. Wikipedia
  12. 12. Some Cloud Computing Attributes Big Data AnalyticsScalability Reliability Disruptive Low Cost Machine Learning Security Predictive Analytics Focus on Service not Technology 24/7 Distributed Amazon AWS
  13. 13. The Cloud Simply Put • Cloud computing enables users and developers to utilize services without knowledge of, expertise with, nor control over the technology infrastructure that supports them Barry X. Lynn CEO 3Tera
  14. 14. Cloud Computing • Cloud computing categories: – Infrastructure-as-a-Service (IaaS) • Virtual Hardware – Platform-as-a-Service (PaaS) • Development Tools, eg. Microsoft Azure – Software-as-a-Service (SaaS) • Web Services, eg. Google Mail • Cloud computing services: – Private – Public – Hybrid Wikipedia
  15. 15. Global Cloud Market Wikipedia
  16. 16. Cloud Computing – @ Home
  17. 17. Cloud Computing – for Business
  18. 18. The Cloud as a Catalyst for Business
  19. 19. AirBnB Wikipedia 500,000
  20. 20. Cloud Computing - Government
  21. 21. UK G-Cloud Wikipedia
  22. 22. The Cloud in Your Hand
  23. 23. Wearables and the Cloud
  24. 24. Netamo
  25. 25. Microsoft Machine Learning
  26. 26. Google Cloud Vision API (2015) Google
  27. 27. Google DeepMind AI (2015) Two Minute Papers - Károly Zsolnai-Fehér
  28. 28. Training Autonomous Systems in Simulation
  29. 29. School Sector – Cloud Examples SISRA Observe UK “Prevent” - Redstor
  30. 30. School Sector – Cloud Examples Locuro mobile tracking for school trips ArcGIS Online for Schools
  31. 31. Cloud Security Concerns
  32. 32. Google Security
  33. 33. The Cloud and the Delivery of Training and Simulation
  34. 34. Cloud Gaming • an umbrella term used to describe a form of online game distribution • the most common methods of cloud gaming currently are: – video (or pixel) streaming – file streaming
  35. 35. Cloud Gaming
  36. 36. Cloud Gaming new games my games my profile
  37. 37. Unreal 4 on Amazon Cloud PC Wikipedia Source - http://gofreak.tumblr.com/post/87018936015/unreal-engine-4-developing-in-the-cloud
  38. 38. (DIY) Cloud Gaming
  39. 39. Cloud Simulation • Key Features – Centralisation of Computing and/or Data – Transparent to User(s) • Human in the Loop and/or Analytical
  40. 40. Over Multiple Training Devices
  41. 41. Simulation Network/Computing Demands easier harder
  42. 42. Fujitsu/VBS3 DSEi Sep 15 Zero Client Shared 20MB + WiFi 55 miles
  43. 43. Cloud Simulation Benefits • Simulation as a Service • Centralised Software and Data • Secure Login • Player Data • Big Training Data • Multiple Hardware Platforms • Centralised Management • Efficient Allocation of Computing Power
  44. 44. Cloud Simulation Challenges • Network Capacity • Security • Do Training Enterprises Scale? • Compatibility with Other Simulation? • Transition Challenges
  45. 45. Cloud (Asynchronous) Tutoring Wikipedia Source - The Mimic Method (Language Training)
  46. 46. The Cloud and the Analysis of Training and Education
  47. 47. Military Training & Education Challenge Diverse Training Needs
  48. 48. Can We Learn from Massively Multiplayer Online Games? (MMOGs)
  49. 49. • An online video game which can be played by a very large number of people simultaneously MMOG - Massively Multiplayer Online Game
  50. 50. • Persistent interactive world that can be accessed 24/7 • Millions of Concurrent Users • Player data that tracks and rewards performance • In game communication and interaction with other players • Online Communities and Support • Supports thin client approach • Secure login • Ranked/Unranked Worlds Typical MMOG Characteristics
  51. 51. Learning Management System Training Data Learning Record Store Cloud example trg. sys.
  52. 52. IBM – Personalised Education
  53. 53. The Cloud and Changing Training Needs
  54. 54. World Economic Forum - 2015 • The Future of Jobs – The Fourth Industrial Revolution is interacting with other socio-economic and demographic factors to create a perfect storm of business model change in all industries, resulting in major disruptions to labour markets. – New categories of jobs will emerge, partly or wholly displacing others. – The skill sets required in both old and new occupations will change in most industries and transform how and where people work.
  55. 55. World Economic Forum - 2015
  56. 56. Military of the Future? • What will they do? • Who will they be? • Where will they be? • How will they train? • Will we need them? Credit - Joshua Livingston
  57. 57. A Cloud Strategy?
  58. 58. • Enterprise • Instructor • Trainee • Analysts Multiple Beneficiaries – a Benefit and a Challenge
  59. 59. Islands of Training Capability and Data Sim Sim Sim Sim Sim Sim Sim Learning Tech Learning Tech Learning Tech Learning Tech Learning Tech Sim Learning Tech
  60. 60. Unifying Cloud as a Metaphor Sim Sim Sim Sim Sim Sim Sim Learning Tech Learning Tech Learning Tech Learning Tech Learning Tech Sim Learning Tech
  61. 61. Cloud Stakeholder Benefits Trainee Trainer/Instructor • Training environment that tracks and compares performance • Easy discovery of other players and training scenarios • Ranked/Unranked Worlds for Formal Training and Practice/Play • Persistent interactive world that can be accessed 24/7 across the Enterprise • Training data that tracks and compares performance • Easy discovery of training scenarios • Ranked/Unranked Worlds for Formal Training and Practice/Play Analysts Enterprise • Assess and compare Training Effectiveness through Big Data and machine learning • Reduced Client Hardware requirements and upgrading • Secure login • Highly autonomous and centralised • Commonality of Systems
  62. 62. Cloud Training & Simulation Take Away The Cloud should Inform & Shape your Training & Simulation Infrastructure Requirements Data-Driven Training & Education Impact of the Cloud on your Future Training Needs
  63. 63. Do you have a path to the Cloud?
  64. 64. Questions?

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