Digital Media Enterprise Strategies - Do you have one, do you need one? 20 Nov 13

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Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?

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Digital Media Enterprise Strategies - Do you have one, do you need one? 20 Nov 13

  1. 1. are we in control?
  2. 2. RAES Digital Media Convergence in Flight Simulation and Training Conference 20 November 2013 Digital Media Enterprise Strategies Do you have one, do you need one? Andy Fawkes
  3. 3. • 2005 – Common Simulation Services Funding – Common Data • 2008 – Simulation Strategy – Common Network and COTS • 2010 – SDSR – Drive towards more Simulation • 2012 – DTEC – From iPad to Simulator
  4. 4. Outline Learning Technology Trends Future? Your Strategy?
  5. 5. Converge - kən-ˈvərj • come together from different directions so as eventually to meet • (converge on/upon) come from different directions and meet at (a place) • (of a number of things) gradually change so as to become similar or develop something in common Oxford University Press
  6. 6. Paul Saffo and the 30 Year Rule – 1992 (TED2) • The reason life feels so much more rapid today is not that individual technologies are accelerating at a faster rate or that things are happening more quickly than they have in the past. • What's actually occurring is that more technologies are coming up at the same time. • It is the unexpected cross-impact of maturing technologies that creates the powerful acceleration that we all feel. • Cross-impacts are also the variables that make new media forecasting so difficult.
  7. 7. Learning Technology Trends
  8. 8. Internet
  9. 9. Predicting the Future Source - http://youtu.be/4m4KZHDVWRE
  10. 10. Source: Intel 2013
  11. 11. Major Players in the MOOC Universe MOOC massive open online course Source: The Chronicle of Higher Education (2013)
  12. 12. Video
  13. 13. Google Helpouts
  14. 14. Games
  15. 15. Back to 2002
  16. 16. Source – Newzoo 2013
  17. 17. Versatility of Modern Simulation Software • Joint – E-Learning – Cultural Awareness & Language Training – Engineer Training • Naval – Anti-Piracy & Boarding Operations Training – Maritime Submarine Training Capability • Land – – – – – IED Training & Situational Awareness Land Convoy Collective Training Gunnery and Crew Training Close Weapon Gunnery Training Army Recruiting • Air – Aviation Tactics Training – Fixed Wing Aviation Mission Training
  18. 18. Pilot screening and pre-selection
  19. 19. Mobile
  20. 20. Predicting the Future Source - http://youtu.be/GDLU5Y8fmzk
  21. 21. Pace of Change Source:- comScore. ‘2013 Mobile Future in Focus’
  22. 22. Mobile (2013) Source:- visual.ly - 2013
  23. 23. Knowledge in Your Hands
  24. 24. Source - iPad in Real Life: Erik Hess, F-5N Tiger II Pilot
  25. 25. Easier to Assess Value? Credit – Apple Insider
  26. 26. Sensors
  27. 27. Wearable Computing, Tracking and Sensors
  28. 28. Internet of Things
  29. 29. Future?
  30. 30. Already Travelled Far
  31. 31. Remote Interaction
  32. 32. Source – Musion
  33. 33. Interaction at Distance
  34. 34. Augmented Reality
  35. 35. Augmented Reality – 2008 • US Pilot in Flight Simulator • Transatlantic Connection • UK Soldier on Salisbury Plain with Augmented Reality Sight • Virtual Bombs landing on Real Terrain Source - QinetiQ
  36. 36. Augmented Reality
  37. 37. Source – Vogue (Google Glass) Sep 13
  38. 38. Convergence with other Sectors
  39. 39. Autonomy Source - http://youtu.be/SD6Okylclb8 Simulation
  40. 40. Autonomy Source - http://youtu.be/C7Va_5Tm8Kk Simulation
  41. 41. The Need to Train? Source - 9to5 Google - Nov 13
  42. 42. Source - Wired - May 13
  43. 43. Simulation Command and Control
  44. 44. Who is Good at Engaging People?
  45. 45. Source - The UK Urban Exploitation Forums - Crail Airfield [HMS Jackdaw/HMS Bruce/JSSL]
  46. 46. Your Strategy?
  47. 47. Digital Revolution A Golden Era for Training and Education? • • • • • • • • • learn discover practice explore collaborate connect test measure analyse
  48. 48. Technology Change
  49. 49. Personal Change • where Credit - Anas Eljamal
  50. 50. Putting Technology in Perspective
  51. 51. Organisational Realities
  52. 52. Organisational Boundaries Sim Sim Learning Tech DLP Learning Tech Sim C2 Systems Learning Tech Learning Tech Sim Sim Sim ISTAR Systems Sim Sim C2 Systems Learning Tech Office Systems Office Systems Office Systems ISTAR Systems
  53. 53. Convergence? Simulation Learning Tech Office and C2 Systems
  54. 54. Digital Media Enterprise Strategies Do you have one, do you need one?
  55. 55. Assess Technology Maturity Credit – Chess Media Group
  56. 56. Training & Education Capability Operating Model Organisation Integration Co-ordination Unification • Single Infrastructure • Diverse Software, and Services Shared Data & Network Diversification Replication • Diverse Software, no Data Sharing & Network • Similar Software, no Data Sharing & Network Organisation Standardisation Based on MIT Sloan School of Management IT Strategy Model
  57. 57. Training & Education Capability Operating Model Organisation Integration Co-ordination Unification • Single Infrastructure • Diverse Software, and Services Shared Data & Network Diversification Replication • Diverse Software, no Data Sharing & Network • Similar Software, no Data Sharing & Network Organisation Standardisation Based on MIT Sloan School of Management IT Strategy Model
  58. 58. Your Strategy? • Agree Strategic Drivers – Cost? – Regulation? • Explore Technologies with User – Continuous Market Research embracing all Sectors – Experimentation • Decide Enterprise Strategy – Match Technology Maturity with Degree of Control and Standardisation – Balance of Investment across all Training and Education Technologies • Evaluate and Adapt!
  59. 59. Source - Government Digital Strategy 2013
  60. 60. Meeting the User’s Need! Source - http://youtu.be/TtXWWRyJLPw
  61. 61. Questions?

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