Although entertainment, social connection, and gaming will drive the initial adoption of Virtual Reality technology, the deepest and most significant market for Virtual Reality technology will be in clinical care and in improving health and wellness.
We know from years of clinical research that VR can address and ameliorate the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to Post Traumatic Stress Disorder, Addictions, Autism, Cognitive Aging, Neuro and Physical Rehabilitation.
The list of clinical interventions made possible by Virtual Reality technology is long. VR technology also facilitates clinical assessments and medical training, as well as providing for improved surgical skill training and procedure planning. Personal health and wellness can be improved by using VR to engender better nutrition, promote healthy lifestyles, and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
This presentation will provide an overview of how VR technology will impact medicine, clinical care, and personal health and wellness, and how it will help to facilitate the shift of medicine to direct personal care.
Walter Greenleaf, PhD
Virtual Human Interaction Lab, Stanford University