Website Usability Design Vs

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  • Lacey Present
  • Lacey
  • Lacey
  • Baki
  • Baki
  • Lacey
  • Lacey, but Baki jump in at end of DaR comparison
  • Lacey
  • Baki
  • Baki
  • Website Usability Design Vs

    1. 1. LaceyWalker A. Baki Kocaballi
    2. 2.  Overview  Aims of Field  Usability  Satisfy end user and client requirements  Actors  Designer  Client  End User  Process
    3. 3. Create Scenarios Create Measurable Goals Launch Prototype Refine Website Analyze Results Research Users Inventory/Create Content Perform Usability Testing Create Usability Test Plan Analyze Design Test and Refine Develop a plan Evaluate Your Current site List Site Requirements Evaluate Website Task Analysis Develop Prototype Website Conduct Heuristic Evaluation Conduct Test
    4. 4.  Description  Aims  Investigate  Discover  Understand  Actors  Participants  Researcher  Collaborators  Reviewers  Process
    5. 5.  Role of the Designer  WUD ▪ Constricted ▪ De-emphasized  DaR ▪ Reflective practitioner ▪ Flexible
    6. 6.  Outcomes of Design  WUD ▪ Concrete (website) ▪ Satisfaction of client and end user  DaR ▪ Knowledge ▪ Insights
    7. 7.  Process  WUD ▪ Logical succession steps ▪ Concrete  DaR ▪ Unique ▪ Flexible
    8. 8. Daniel Fallman, (2003) Design-oriented human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing systemDaniel Fallman, (2003) Design-oriented human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing system *Fallman, Daniel. (2003) Design-oriented human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing systems, USA.
    9. 9. *Fallman, Daniel. (2003) Design-oriented human-computer interaction, Proceedings of the SIGCHI conference on Human factors in computing systems, USA.

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