concrete2-6 year olds Looking through 4-8 year olds In boxes peepholes Behind clothes in Behind doors closets Under tables In cabinets In clothing racks Under beds Under chairs Behind curtains In bathtubs In closets Under shelves In trunks In bushes Under blankets In trees Behind shelves young old In deep dark places0-2 year olds Peek-a-boo Between objects Around corners In places just big enough abstract
concrete Looking “You are in a through peepholes In boxes Behind clothes in closets Behind doors In cabinets totally obvious Under tables In clothing racks place” Under beds 2-6 years Under chairs Behind In bathtubs “Whereclosets In are you?” curtains 4-8 years Under shelves In trunks In bushes Under blankets In trees Behind shelvesyoung old In deep dark places “Covering Peek-a-boo your eyes Between objects makes you Around corners invisible” In places just 0-2 years big enough abstract
concrete Looking through In boxes peepholes Behind clothes in closets Under tables Behind doors In cabinets In clothing racks Under beds Under chairs Behind curtains In bathtubs In closets Under shelves In trunks In bushes Under blankets In trees Behind shelvesyoung old In deep dark places Peek-a-boo Between objects Around corners In places just big enough abstract
Exhibit ObjectiveCreating extraordinary hiding places ina familiar environment.Inspired by the place where kids playmost, we have taken the common notionof home and its components and playedwith scale and affordances to create asense of wonder and intrigue.
User Testing at CCMWhen testing our prototype at the Children’s Museum,we tested different structures to learn more about howthey might afford hiding and seeking. We had severalmodels that were modular and allowed manipulationof space. We observed how different children andtheir parents interacted with them. The height of theparts allowed the kids to feel fully hidden but also wasa great size for parents to interact with them from alldirections as they hid. Parents could peek over the topas kids crouched in the corners. Some kids expressedthat they wanted to be fully covered too. photos taken Katie Wasserman
User Testing at Institute of DesignDuring early stage prototyping we observed some did not afford hiding and seeking as much as wekids interacting with different materials and structures. had hoped, but we did learn from observing the par-Our initial concept was hide and seek in a nature ent and children in the environment (the classroom).environment. We built prototypes of a tunnel made While in the classroom we observed the interactionof fabric and different parts that afforded games of between parent and children as they sat on a table.peek-a-boo. There were different openings where they After about 20 minutes of interacting with the pro-could peek their heads through and parts that flipped totype, Hans (the father) was tired and sat on table.open and close. There was also a tree prototype that The kids still wanted to play with him even though hehad spinning parts. clearly wanted to relax. The kids climbed over him and started playing as if his body was a jungle gym.We learned about scale in this user testing. The holes This observation helped us design seating for parentswe created in our prototypes were a little awkward in the exhibit.for the kids because one was too high. The size ofthem afforded multiple kids to interact with and pokethere heads through. We did learn the initial models photos taken Katie Wasserman
Hide+SeekMoving forward after testingInsights Goals1. Large scale activities and those which allow spectators to • Create large and small scale elements within the watch from afar create intrigue. environment to help children understand the world around them.2. Familiar objects and activities limit the imagination and possible affordances, therefore unfamiliar activities • Create experiences that promote curiosity to engage encourage exploration. in unfamiliar activities.3. Through trial and error children experience cause. • Create a space that is flexible and allows manipulation for a unique spacial experience.4. Construction and building provide children with a sense of ownership and helps create an authentic experience. • Incorporate a variety of textures and materials to create a richer and more tactile experience.5. Children intuitively find hiding places in new environments and encourage other people to play along.
Hide+SeekExhibit componentsOutdoor WallsPeek-a-boo bench (2) Living room wall Front facade 1 2 3 4 5 Living room/bathroom wall Window/wall units Bathroom/bedroom wall Hinged gate wall unit
Hide+SeekComponent estimatesWe received initial estimates from RedBox Workshop for threeexhibit components. Having heard from them after finalizing allof the components we were unable to make modifications. Futuremodifications can be made to the components to lower costs. Arm chair Couch section Peek-a-boo bench Plywood Vacuformed plastic Plywood $7000.00 $9000.00 $3500.00