Philosophy and Magic

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Philosophy and Magic

  1. 1. How have Individuals Used Their Own Expression to Philosophically Change the World?<br />VouthynarSovann<br />
  2. 2. “Magic is the power to will change… “<br /> -Allister Crowley<br />The Relationship between the Presenter and Audience is the Purpose Set Out within the Belief. <br />So, How are beliefs and reality related? <br />
  3. 3. How does one person’s inner vision and individual leadership – move others towards philosophic questioning and perspective shift?<br />OR<br /> How have individuals used their own expression to philosophically change the world. <br />
  4. 4. THE POWER OF AN IDEA<br />How Much Is Individual Belief Worth?<br />
  5. 5. Social change<br />Endurance<br />Sacrifice<br />Collective Movement<br />Problems of the Time<br />
  6. 6. Voice / action<br />Rebellion<br />Antithesis<br />Vocal<br />Living Stubborness<br />
  7. 7. Voice in art<br />Timeless Characters<br />Died for their Beliefs<br />Went Through Philosophical Change<br />
  8. 8. Power of Belief Abused<br />48 Laws of Power<br />Manipulation / Fear<br />Us Vs. Them<br />Rituals<br />
  9. 9. The Future<br />Manipulative Fear Vs. Inspiring Hope<br />Philosophical Questioning of Self<br />Pushing Possibilities<br />Who am I? <br />Who are We?<br />Why am I here?<br />What is my/our purpose?<br />
  10. 10. Inner Possibility - Outer Change<br />In Each and Every One of Us is the Potential to Create and Idea or Take Action Towards Changing the Future. <br />
  11. 11. CONCLUSION <br />THE MOST IMPORTANT ADAPTIVE TRAIT IN ALL INDIVIDUALS IS THE ABILTITY TO CHANGE THEIR OWN PERSPECTIVE – THUS REALITY – AND LIVE IN THIS NEW REALITY FROM THAT PERSPECTIVE.<br />WE TAKE ACTION BASED ON OUR OWN BELIEF OF THE WORLD, AND WE ARE ONE ANOTHER’S INTERACTION WITHIN IT. <br />OPENING OURSELVES UP TO OTHER POSSIBILITIES ALLOWS US LIMILESS REALITIES AND PURPOSES. <br />
  12. 12. Brown, Derron. Pure Effect: Direct Mindreading and Magical Artistry. Texas: H & R 3rd Edition. 2000<br />Basically a treaties on a few of his own magical pet routines, he offers a lot of insight on the creation of “wonder.” Magic, or any art-form there of are essentially serious. The point was to attach emotional meaning to the effect shown, thus audience impact is based on the depth of the emotion.<br />Evans, Eric & Craver, Nowlin. The Secret Art of Magic: Strategy for Magicians. California. Magic To Laugh By. 2003. <br />Manipulating human awareness. The parallel between war and magic. Showmanship & Understanding human nature. Psychologocal control. Luring people away from their own comfortable mindset., to a oof and removing the ladder. Tommy Wonder/ Slydini – believe in what you are doing. <br />Greene, Robert. The 48 Laws of Power. New York. Viking/ Penguin. 1998. <br />Historical views on how power is gained and manipulated. Used in research for primarily “Bad” outcomes. Review on cultism, creation of rituals to manipulate people to carry out atrocities through time. <br />
  13. 13. Ortiz, Darwin. Strong Magic: Creative Showmanship For the Close-Up Magician. Washington D.C. Kaufman & Company. 1994.<br />Unde(rstanding our impact on audiences and the responsibility thereof. Making the spectator confront the impossible. (As Philosophy makes you confront fundamental paradoxes.) The intellect does not want to believe, but the senses force them to. (Intellectual need to resist the impossible, but the emotional need to believe the imossible.) -(The intellect must be made to surrender and admit impossiblity) The effect happens in the spectator’s minds. <br />Weber, Ken. Maximum Entertainment: Directors Notes for Magicians and Mentalists. New York: Ken Weber Productions. First Edition. 2003<br />Entertainment is a personal experience, that transports others minds into another world. Boredom is being forced into a situation beyond your control. Enlightens, inspires, communicates new insights about life. The performer is the best version of you. Crreate Emotional and Ewxtra ordinary moments. Rapt attention, (interest and inner involvement) laughter (happiness), astonishment (wonder and questioning state.) <br />Nowinski –Ph.D, Joseph. 6 Questions That Can Change Your Life: Completely, Dramatically, Forever. USA, Rodale 2002. <br />Who am I, Why am I here, and How can I be true to myself? Insight in the direction your life should take. People are locked inside of themselves. Change, challenging the status quo. Visionary experiences arousing anxiety in our lives, resistance against the tide to change. Those who followed their vision were seen as most courageous in Greece. <br />
  14. 14. End<br />
  15. 15.
  16. 16. Class presentation pgs. 270-284<br />
  17. 17. Visual Presentation<br />How we use space and time efficiently<br />Layout of mostly Ethos, Pathos, and Logos<br />Creating Values with emotional context of pictures.<br />Order of photographs, decision of the photographer<br />Photographs ask us to become or take the perspective of the photographer. <br />We are seeing the images though a series of judgments.<br />Judgments<br />We know the difference between what is polished and not, and we also put what we see in context. <br />
  18. 18. Pathos in Photographs<br />Obvious Pathos<br />Emotional state of the subjects<br />Less Obvious<br />The human need to fill in <br />The feeling of context (rain) <br />Sensory evokers <br />Using Color<br />Hue, Saturation, Brightness<br />What Color<br />How Much of that Color<br />Value or lightness<br />(Thoughts about Contrast and Scheme) Loud/Quiet<br />Interaction with Text and Pictures. <br />Individual Response/ Group Response to colors and Research<br />
  19. 19. Text and Letter Shapes (Typography)<br />Font<br />Serifs, Counter (moon), Bowls, Ascenders, Descenders<br />Weight<br />Style<br />Size<br />Attention Span<br />Normal Typefaces (extended reading)<br />Strong typefaces (at-a-glance)<br />Pictures and Symbols (Readily get attention)<br />Own Take (Visual/Mental Endurance)<br />Productus (Semibold, bold forms in the book)<br />Chose it because it looked friendly and hip. <br />Unity<br />

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