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Ed Media2007 Final


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Slideshow for ED-MEDIA 2007 Roundtable, "Improving Distance Education using Second Life

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Ed Media2007 Final

  1. 1. ED-MEDIA 2007 Pepperdine University Graduate School of Management Malibu Island Project Exploring the use of a virtual world, Second Life , for higher education distance learning Vicki Suter-GSEP Doctoral Student, Educational Technology
  2. 2. Wendy Widget GSEP CadreX
  3. 3. Educational Technology Ed.D. <ul><li>Small “cadres” (cohorts) of students enter each year (18-25) </li></ul><ul><li>Initial Tech Camp & five five-day f2f each year in educational technology “hot spot” locations (e.g., Boston, Cambridge, Washington D.C., New York, Montreal for AERA) </li></ul><ul><li>All go through same coursework together for first two years </li></ul><ul><li>Conventional synchronous (Tapped-In) and asynchronous applications (Blackboard) </li></ul><ul><li>Strong learning community emerges </li></ul>
  4. 4. Roundtable Discussion Dyads <ul><li>Pair Up – for 5 minutes each (10 min total) </li></ul><ul><li>Partner A: Tells a story about the most compelling, engaging experience of learning they ever had (Partner B listens and makes a note of any key words or themes) </li></ul><ul><li>Partner B: Tells a story about the most compelling, engaging experience of learning they ever had (Partner A listens and makes a note of any key words or themes) </li></ul>
  5. 5. Group activity <ul><li>Share key themes </li></ul><ul><li>Brainstorm design for a learning experience with absolutely zero design constraints – except for two: </li></ul><ul><ul><li>Our imaginations </li></ul></ul><ul><ul><li>Text cannot be the primary medium </li></ul></ul>
  6. 6. Explicit Underlying Conceptual Framework for Program Design <ul><li>Underlying theory of the mind, learning and practice (usually implicit) </li></ul><ul><li>Regardless, dominates any technology implementation </li></ul><ul><li>Bounds program design </li></ul><ul><li>Colors learning design </li></ul><ul><li>Defines student role in learning </li></ul><ul><li>Aligns (or not) faculty role </li></ul>
  7. 7. Learning Environment Design Approaches <ul><li>Deterministic (conventional instructional design) </li></ul><ul><li>Systemic (even though more constructivist, methods chosen by designers to reach predefined goals) </li></ul><ul><li>Second Life is a possibilities space, a design space for learners that supports the emergent properties of collaborative learning </li></ul>Source: Kirschner, P., Strijbos, J-W., Kreijns, K., & Beers, P.J. (2004). Designing Electronic Collaborative Learning Environments. Educational Technology Research and Development, 52 (3), 47-66.
  8. 8. Computer-Supported Collaborative Learning Environment <ul><li>“ good enough” 3D graphical interface* (true VR not really needed) </li></ul><ul><li>Customizable avatars (embodiment and identification) </li></ul><ul><li>Support for self-generated social structures </li></ul><ul><li>Built-in infrastructure for world-building & creation and distribution of learner-created (and owned) content </li></ul><ul><li>Scripting for intelligent objects and application development </li></ul><ul><li>Open source for integration with Web 2.0 apps </li></ul>*Source: Castronova, E. (2205). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press.
  9. 9. GSEP’s explicit theory of the mind, learning and practice <ul><li>Sociocultural perspective </li></ul><ul><li>Learning as a social practice involving doing and being (not an individual process of knowing involving a “small aura” of socialness*) </li></ul><ul><li>Learning as natural process of developing expertise, supported by tools, artifacts and people, in a meaningful environment </li></ul>Source: Lave & Wenger, Situated learning: Legitimate Peripheral Participation, (1991), p.48.
  10. 10. Malibu Island Design Team <ul><li>Role: Maintain balance between possibilities and chaos </li></ul><ul><li>Representatives from </li></ul><ul><ul><li>CadreX (Vicki Suter) </li></ul></ul><ul><ul><li>Cadre XI (Kai Dupe) </li></ul></ul><ul><ul><li>Cadre XII (Lani Fraizer) </li></ul></ul><ul><ul><li>OMET (Bill Moseley and Pam Rivers) </li></ul></ul><ul><li>Faculty supervisors </li></ul><ul><ul><li>Linda Polin </li></ul></ul><ul><ul><li>Paul Sparks </li></ul></ul>
  11. 11. Malibu Design Team Activities <ul><li>Developed an initial design document, which was piloted from September 2006 until May, 2007 </li></ul><ul><li>Developed procedures, policies and processes for proposals for use of Malibu Island </li></ul><ul><li>Half of island for shared/visitor use & only part modeled on physical Malilbu campus </li></ul><ul><li>Half of island for student-directed design and learning activity projects (proposed to and approved by team) </li></ul>
  12. 13. Multimedia Area <ul><li>The multimedia area in Quadrant 1 is an open amphitheatre – no bad seat in the house for viewing or group interaction (camera) </li></ul><ul><li>The current screen has six screens, and can display static images, pre-recorded video (with sound), Flickr images, and text. </li></ul>
  13. 14. Malibu Island Coffeehouse <ul><li>The coffeehouse was built as part of the original design, and will likely remain as designed in its current location in Quadrant 2, for informal meetings (the comfort of the familiar) </li></ul>
  14. 15. Separate Areas for Cadres <ul><li>GSEP EDET Doctoral Cadres X, XI, and XII built their own informal meeting areas, but this is likely to change (projects will require faculty sponsorship, proposal and approval) </li></ul><ul><li>An engaging question we’re exploring: what is the purpose of or need for “a space of their own” (if any) for each cadre for teaching and learning (during first year was primary type of project)?.What are the benefits and costs of this use of scarce resources? </li></ul>
  15. 16. The DissertationX Therapy Group <ul><li>A treehouse was adapted by Vicki Suter from a purchased build for Cadre X, and is currently being used for weekly meetings by the DissertationX Therapy Group (for continuing peer support and encouragement after completion of comps, and during dissertation research and completion). </li></ul><ul><li>The purpose of this project is to explore informal learning and sense of connection in an environment that features a sense of fun and playfulness </li></ul>
  16. 17. Cadre XI Hobbit House <ul><li>Cadre XI has a hobbit-like house in the hill country in Quadrant 3B, designed to determine the smallest footprint for a structure that would include a semi-public lounge area for cadre members and their guests, a place for the class meetings, a private upstairs area for storage of teams’ project material, and a private faculty office. </li></ul><ul><li>Dirk Davis & Vicki Suter were co-designers in the adaptation of an existing build, and Davis tested the structure with class meetings </li></ul>
  17. 18. Cadre XII <ul><li>Cadre XII’s space was designed as a castle in the clouds (in Quadrant 3B) </li></ul><ul><li>The design represents a fanciful approach to learning space design </li></ul><ul><li>Lani Fraizer did the design and build, in part to test the use of vertical space in SL, because it is a valuable design resource </li></ul>
  18. 19. ACM: Informal learning project <ul><li>The Pepperdine University chapter of the Association for Computing Machinery, under the project leadership of Lani Fraizer, has been exploring the use of Malibu Island for meetings and projects in Quadrant 3A </li></ul>
  19. 20. OMET’s Whole New Mind Project <ul><li>As assigned by their instructor, Bill Moseley, six teams collaboratively built interactive objects, sculptures, or installations that represented one of the six right-brained aptitudes from the book A Whole New Mind </li></ul><ul><li>The teams then presented their projects to the author, Daniel Pink and discussed the book with him in a meeting in Second Life </li></ul>
  20. 21. Resources <ul><li>New Media Consortium </li></ul><ul><li>New Media Consortium is great example of educational uses, as well as good resource (general movie describing uses; </li></ul><ul><li>http:// =S9VZKTT6gZ8 </li></ul><ul><li>To get access to the NMC Island, go to http:// </li></ul><ul><li>Introduction to Educational Possibilities of Second Life YouTube video (6/17/07) ( http:// =FZAj8Cg4bLo ) </li></ul><ul><li>Second Life Educators (SLED) </li></ul><ul><li>http:// = Second_Life_Education_Wiki </li></ul><ul><li>Listserv: </li></ul><ul><li> </li></ul>
  21. 22. Resources <ul><li>Top Ten Educational Locations in Second Life </li></ul><ul><li> </li></ul><ul><li>List of universities and private islands </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  22. 23. For more information <ul><li>A display of of different teaching and learning tools created for use in SL is under development for the newly built Exhibition Pavilion </li></ul><ul><li>For more information about Malibu Island, the Exhibition Pavilion, or help getting started in Second Life, please contact Wendy Widget by IM in-world, or [email_address] by e-mail </li></ul>