Accelerating Enterprise Software Engineering with Platformless
Sdl Basic
1. # sdlBasic is a little basic for make simple games in 2d
#
# This basic run on :
# linux(with a reasonable recent version)
# windows (9x and nt-XP based)
# macOSX
# FreeBSD
# OpenBSD
# MorphOS
# AmigaOS
#
# This basic is another demostration to the GPL's power
# the basic interpreter come from wxbasic by David Cuny
("http://wxbasic.sourceforge.net") distribuited under lGPL
# The graphic system is based uppon SDL graphics libraries
family("http://www.libsdl.org")distribuited under GPL
# The graphics engine was initially based on the aliens demo game
("http://www.libsdl.org/projects/aliens")
# written in c and distribuited on GPL, later graphic engine was re-written from
scratch.
# putpixel and getpixel routines are derivated from SDL tutorial and was improved
with Gigi Davassi suggestions
# The original line rutine was imported from Alvyn Basic with Author's write
permission.
# I used also the source of sdldraw library ("http://sdl-draw.sourceforge.net/")
ever lGPL
#
# I cut, pasted and adapted code distribuited under lGPL.
# This software is subject to lGPL license and is free as every program used to
create it
#
#__________________________________________________________________________________
_______________________________#
#
# sdlBasic comands and syntax list:
#
# i suggest to read full documentation for more details
#
# sections:
# Run time
# Sub and function
# Control structures
# Operator
# Array
# Strings
# Maths
# Files
# Dirs
# Data function
# console output
# Date and time
# Memory Bank
#
# Screen
# Graphics
# File graphics input output
# Image manipulation
# Blitting
# Sprite system
2. # Bob system
# Text draw
# Print screen
# Sounds and music
# CD support
# Video Mpeg
# Keyboard
# Mouse
# Joystick
# SDLtime
# Socket
#
#__________________________________________________________________________________
______________________________
#
# notes:
# * it don't works
# ** it don't works and need to be tested
# ? it don't work well: unresolved bug
# -> to be deleted
#
#__________________________________________________________________________________
______________________________
# Run Time
# command line arguments
# --nodefaults : disable the default setting display
# --nosound : disable sound
# --nosocket : disable socket support
# --debug : start sdlBasic in step to step mode
# --version : display the version (iso date)
# --license : display license type
# --copyright : display copyright ( ;-) absolutelly free software )
# --help : display a run option list
#
const : declaration of numeric constant
option explicit : must declare variable
option qbasic : qbasic mode you can use a function before
create in a code
include(filename) : inclusion of extern source file
argc : return number of args in caller
argv(index) : return arg in caller
command [param] : returns requested arg from command line
command$ [param] : returns requested arg from command line
argument(optional n) : returns the arguments sends to sub/function
with n=0 or without parameter will be return the arguments count
argument$(optional n) : returns the arguments sends to sub/function
with n=0 or without parameter will be return the arguments count
?setenv(varname,value) : set a enviremont variable in currently os. if
variable exist it will be overwrite
getenv(varname) : return the value of enviremont variable in
currently os
*run : run command on new thread
shell : execute command, wait until finished
end : terminate program and exit
stop : breakpoint and start debug
os : return the operative system in work (linux windows
3. macosx etc...)
isfbsd : return 1 if the current os is FreeBSD
isosx : return 1 if the current os is MacOSX
islinux : return 1 if the current os is linux
iswin32 : return 1 if the current os is windows
ismos : return 1 if the current os is MorphOS
isnetbsd : return 1 if the current os is NetBSD
isamigaos : return 1 if the current os is AmigaOS
# debug : work with option --debug at start or when you press ctrl+c key in
interpretation of basic program
# if you press F5 you continue the normal execution
# with F6 you advanced in execution of one step
# with F4 you can see the vale of the prompted variable. For see the value of an
array you must enter the name
# of array without the square bracket and at the request you must enter the indexes
of record requested.
#__________________________________________________________________________________
_______________________________________
# Sub and Function
declare [sub | function][name] : declare a subrutine/function in qbasic
mode
sub [name](args...) : start a subrutine
exit sub : break a subrutine
end sub : terminate a subrutine
function [name](args...) : start a function
exit function : break a function
end function : terminate a function
return [value | variable] : set the result of a function(can substituite
funcname=x)
#__________________________________________________________________________________
_______________________________________
# Control Structures
while [condition expression] : start while cycle
wend : end while cycle
end while : end while cycle
exit while : stop while cycle
continue : terminate the last while cycle
if [condition expression] : classic if control structure
then : then must be terminate a command
else : classic else:it must be a single command
elseif : elseif is support in sdlBasic
end if : must terminate a if structure
select case [condition expression] : similar to c switch (syntax like pascal)
case : control condition
case else : default condition
end select : end select case structure
for[var]=[val1]to[val2][step[vals]] : classic for-next well implemented
for each [var] in [array] : for each are well supported warning: report
the indexes of array not the value
continue : force the exit of for next cycle (work only with
4. for each)
exit for : force the exit of for next cycle
next : end for loop
end for : sdlBasic accept end for
do : start a do-loop cycle
loop : the bottom of do-loop cycle
exit do : the exit of a do-loop cycle
*repeat : not implemented yet
*until : not implemented yet
or : condition in espression logic or
and : condition in espression logic and
xor : condition in espression logic xor
not : condition in espression logic not
#__________________________________________________________________________________
_______________________________________
# Operator
[+] : addtional operator
[-] : substraction operator
[*] : multiply operator
[/] : division operator
[^] : exponetial operator
mod : rest of division operator
shl : shift left
shr : shift right
#__________________________________________________________________________________
_______________________________________
# Array
dim [name][[index of array]] : declare an array note: array use [] for
parentesis
*redim [name][[index of array]] : redeclare an array
shared [variable] : declare variable extern in a subrutine
common [variable] : declare variable or array global
lbound [array] : returns lower bound of array
*quicksort [array] : sort an array
ubound [array] : upperbound of array
erase [array] : free an array
#__________________________________________________________________________________
_______________________________________
# Strings
asc(char) : returns ascii value of first char in string
chr(v) : return string corresponding to ascii key
value
chr$(v) : return string corresponding to ascii key
value
*format() : returns formatted string with embedded args
*format$() : returns formatted string with embedded args
insert(source$,target$,position) : insert source string to target at index
insert$(source$,target$,position) : insert source string to target at index
instr(optional start,source$,target$) : returns position in source that target
5. was found
lcase(string$) : convert string to lower case
lcase$(string$) : convert string to lower case
left(string$,number) : returns leftmost chars in string
left$(string$,number) : returns leftmost chars in string
len(string$) : return length of string
length(string$) : return length of string
ltrim(string$) : returns string with left whitespace removed
ltrim$(string$) : returns string with left whitespace removed
mid(string$,start,optional end) : returns string with chars 1..n from
source
mid$(string$,start,optional end) : returns string with chars 1..n from source
replace(opt index,source$,replace$) : replace string from source with replace
starting at index
replace$(opt index,source$,replace$) : replace string from source with replace
starting at index
replacesubstr(source$,rep$) : replace substring in source with withstring
return the new string
replacesubstr$(source$,rep$) : replace substring in source with withstring
return the new string
reverse(string$) : reverse a string return the new string
reverse$(string$) : reverse a string return the new string
right(string$,number) : returns rightmost chars in string
right$(string$,number) : returns rightmost chars in string
rinstr(optional start,source$,target$) : reverse Instr function, search from end
to start
rtrim(string$) : right trim string
rtrim$(string$) : right trim string
space(n) : return string with n spaces in it
space$(n) : return string with n spaces in it
str(value) : return string representation of numeric expression
str$(value) : return string representation of numeric expression
strf(value) : converts a floating point or number value to a
string
strf$(value) : converts a floating point or number value to
a string
string(n,string$) : returns string m chars wide with n in it
string$(n,string$) : returns string m chars wide with n in it
tally(src$,sub$) : returns number of occurances of matchstring
trim(string$) : trim string
trim$(string$) : trim string
typeof(variable) : returns string with datatype
typeof$(variable) : returns string with datatype
ucase(string$) : convert string to upper case
ucase$(string$) : convert string to upper case
val(string$) : returns closest numeric representation of
number
#__________________________________________________________________________________
_______________________________________
# Maths
abs(value) : returns absolute value of number
acos(value) : returns arccos of number
asin(value) : returns arcsin of number
atan(value) : returns arctan of number
bin(value) : returns binary representation of number
bin$(value) : returns binary representation of number
cos(value) : returns cos of number
6. exp(value) : returns exponential function
fix(value) : truncate fractional number, rounding down towards
zero
floor(value) : truncate fractional number, rounding down
towards zero
frac(value) : return fractional portion of number
hex(value) : returns hexidecimal representation of number
hex$(value) : returns hexidecimal representation of number
int(value) : convert to 32 bit integer, truncating decimals
log(value) : returns natural log of expression
randomize(value) : reseed the random number generator
rnd(optional upper) : return an random number
round(value) : round to nearest integer
sgn(value) : returns sign of numeric expression
sin(value) : returns sine of given angle in radians
sqr(value) : return square root - make sure it's non-negative
tan(value) : return tanget of given angle in radians
min(value1,value2) : return min number of the operands
max(value1,value2) : return max number of the operands
bitwiseand(value1,value2) : return the logic and of the operands
andbit(value1,value2) : return the logic and of the operands
bitwiseor(value1,value2) : return the logic or of the operands
orbit(value1,value2) : return the logic or of the operands
bitwisexor(value1,value2) : return the logic xor of the operands
xorbit(value1,value2) : return the logic xor of the operands
#__________________________________________________________________________________
______________________________________
# Files
open[filename]for{input|output|append}as[stream]: open file stream
file input #[stream] : read a line from file stream
input #[stream] : read a line from file stream
file output #[stream] : print a line in file stream
print #[stream] : print a line in file stream
close [stream] : close file stream
eof(stream) : returns nonzero if Eof
fileexists(filename) : returns true if the file exists
filecopy(source,dest) : copy a file
filemove(source,dest) : move a file
filerename(filename,newname) : rename a file
freefile() : return the handle of the next free file
kill(filename) : delete filename. filename can be then
path+filename
filedelete(filename) : delete filename. filename can be then
path+filename
loc(stream) : returns position in file
lof(stream) : returns length of file
readbyte(stream) : return a byte from the file
rename(filename,newname) : rename file
seek(stream) : seek file position/return current file
position
writebyte(stream,byte) : write a byte in the file
#__________________________________________________________________________________
_______________________________________
# Dirs
7. chdir(path) : change directory
dir dir$ : returns current path
direxists(path) : returns true if directory exists
dirfirst(path) : returns first entry in path dir
dirnext : returns next entry in path dir
mkdir(path) : create a new directory
rmdir(path) : remove directory
#__________________________________________________________________________________
_______________________________________
# Data Function
data(optional 0-255 param) : store the data
read(optional pointer) : without parameter read a data record with
point change the next data loaded
#__________________________________________________________________________________
_______________________________________
# Console Output
print [text|variable|number] : Print in standard output a espression (i use
it for debugging output)
#__________________________________________________________________________________
_______________________________________
# Date and Time
date() : returns date in MM-DD-YYYY format
date$() : returns date in MM-DD-YYYY format
time() : return time in HH:MM:SS format
time$() : return time in HH:MM:SS format
ticks() : returns current timer value
#__________________________________________________________________________________
_______________________________________
# Memory Bank
reservebank(bank,size) : make a raw memory bank. there are 256 bank
( 0 - 255)
baseimage(bank,image) : link a memorybank from a imagebank bitmap
access
baseimageCC(bank,image) : link a memorybank from a imagebank bitmap
access with colorkey trasparency
basescreen(bank,image) : link a memorybank from a screen bitmap access
basesound(bank,sound) : link a memory bank with soundb bank
freebase(bank) : unconnect a memory bank with a image or
screen
freebank(bank) : destroy a memory bank
copybank(s,d) : copy the bank s in d
loadbank(filename,optional bank) : load a file in memory bank (if omitted the
current )
savebank(filename,optional bank) : save memory bank in a file
setbank(optional bank) : set the current bank (if omitted return the
current)
currentbank(optional bank) : set the current bank (if omitted return the
8. current)
sizebank(optional bank) : return the bank memory size (if omitted
return the value of current bank)
banksize(optional bank) : return the bank memory size (if omitted
return the value of current bank)
poke(optional bank,address,value) : write a byte value in memory bank at specific
address
doke(optional bank,address,value) : write a 16bit value in memory bank at
specific address
loke(optional bank,address,value) : write a 32bit value in memory bank at
specific address
peek(optional bank,address) : read a byte value in memory bank at specific
address
deek(optional bank,address) : read a 16bit value in memory bank at specific
address
leek(optional bank,address) : read a 32bit value in memory bank at specific
address
memcopy(sbank,s,dbank,d,size) : copy a part of bank memory s in d
#__________________________________________________________________________________
_______________________________________
# Screen
setdefaults(w,h,bpp,m) : open the display, perform initializations on
cursor and fonts and sets default values on sprites, bobs and screens system.
setdisplay(w,h,bpp,m) : open the screen/window in double buffer.
0=fullscreen|1=window|2=resizable|3=fullscreen software (provvisory)
setcaption(title) : change the display window title
setalphachannel(v) : activate deactivate alpha channel trasparency
caption() : return the display window title
displaymode : return the display mode
displaywidth : return the display width
displayheight : return the display height
displaybpp : return the display color depth
screen(n) : set the logic screen n without parameter return the
current screen
screenz(n,z) : set the zorder position of screen if z =-1
report actual z position
lastscreen : return the last screen open
directscreen : direct drawing on display like a screen(more
fast but sprite and offset does not works)
screenopen(n,w,h,dx,dy,dw,dh,flag) : open the logic screen n of dimension w,h in
display coordinates dx,dy,dw,dh
screenclose(n) : close the logic screen n
screenclone(n,s,x,y,w,h,flag) : create a new viewport in logic screen s
screencopy(n,x,y,w,h,nd,xd,yd) : copy a portion of screen n in a screen
nd
screenfade(n,t) : fade the screen n in t time in multitasking
without parameter return 0 if terminate
screenfadeout(n,t) : fade the screen n in t time in multitasking
without parameter return 0 if terminate
screenfadein(n,otional i,optional t) : fade the screen n to image i in t time
in multitasking without parameter return 0 if terminate
screencrossfade(n,i,t) : fade the screen n from current screen to
9. image i in t time in multitasking without parameter return 0 if terminate
screenalpha(n,a) : set alpha(trasparency) of screen n
screenlock(n) : lock the screen n for direct graphics access
screenunlock(n) : unlock the screen n for direct graphics
access
screenrect(x,y,w,h,flag) : change the display output coordinates of the
current screen
screenviewport(x,y,w,h,flag) : change the display output coordinates of the
current screen
xscreenrect : give the x coordinate of current screen viewport
screenviewportx : give the x coordinate of current screen
viewport
yscreenrect : give the y coordinate of current screen viewport
screenviewporty : give the y coordinate of current screen
viewport
wscreenrect : give the w value of current screen viewport
screenviewportw : give the w value of current screen viewport
hscreenrect : give the h value of current screen viewport
screenviewporth : give the h value of current screen viewport
flagscreenrect : give the flag value of current screen
viewport
screenviewportflag : give the flag value of current screen
viewport
screenwidth : give the current screen width
screenheight : give the current screen height
offset(x,y) : set the logical current screen position
screenoffset(x,y) : set the logical current screen position
xoffset : give the x coordinate offset in current
screen
screenoffsetx : give the x coordinate offset in current
screen
yoffset : give the y coordinate offset in current
screen
screenoffsety : give the y coordinate offset in current
screen
cls : clear the current logic screen
screenswap : update display,bobsystem,spritesystem
autoback(m) : enable / disable automatic screenswap m=0
disable m>0 wait m milliseconds and perform screenswap m<0 perform the invocate in
code screenswap after m milliseconds
setautoback(m) : enable / disable automatic screenswap m=0
disable m>0 wait m milliseconds and perform screenswap m<0 perform the invocate in
code screenswap after m
dualplayfield(optional m) : set/unset automatic update of a screen upper
sprite
waitvbl : wait automatic screenswap
fps(optional n) : set/unset or give the current frame rate
counter (0/1/none)
#__________________________________________________________________________________
_______________________________________
# Graphics
rgb(r,g,b) : give current color in Uint32 format
10. enablepalette(optional state) : enable disable and check the palettemode in 8
bit display
color (c,optional v) : set palette color c with value v se missing
give the current color c
palette(optional 0-255 param) : set all palettes color(0,0xff,0xff00,....)
colorcycling(s,e,d=0|1,optional delay) : move the palette color one color
forward or back work only in 8bit display
if you set delay automatically colorcycling work on
multitasking
colorcycling() : stop the multitasking colorcycling
ink(c) : select the current color in Uint32 format
point(x,y) : give the color of x,y point
getpixel(x,y) : give the color of x,y point
dot(x,y) : write x,y point with a current color
setpixel(x,y) : write x,y point with a current color
putpixel(x,y) : write x,y point with a current color
plot(x,y,c) : write x,y point with a c color
line(x,y,x1,y1) : write a line
box(x,y,x1,y1) : write a empty rettangle
bar(x,y,x1,y1) : write a fill rettangle
circle(x,y,r) : write a circle
fillcircle(x,y,r) : write a fill circle
ellipse(x,y,rx,ry) : write a ellipse
fillellipse(x,y,rx,ry) : write a fill ellipse
paint(x,y) : fill a close area
triangle(xa,ya,xb,yb,xc,yc) : draw a fill triangle
polyline(xa,ya,xb,yb,xc,yc,.....) : draw a perimeter of a polygon
polygon(xa,ya,xb,yb,xc,yc,.....) : draw a fill polygon
#__________________________________________________________________________________
_______________________________________
# File Graphics Input Output
loadimage(filename,optional n) : load a graphics file in a slot n if
omitted n is the first free return n
loadzipimage(zipfile,filename,opt n) : load a zipped graphics file in a slot n
if omitted n is the first free return n
saveimage(filename,n) : save slot n in a graphics file(only bmp)
loadsound(filename,opt n) : load a wave file in a sound slot n
loadzipsound(zipfile,filename,opt n) : load a zipped wave file in a sound slot
n
?savesound(filename,n) : save a wave file from sound slot n (low
quality result)
loadmusic(filename) : load a music module (mod family,ogg,mp3 and
midi)
#__________________________________________________________________________________
_______________________________________
# Image Manipulation
hotspot(n,x,y) : select the point of coordinates in a
imageslot (n,0,0=up left(default) | n,1,1=center | n,2,2 =down right)n= image
setcolorkey(c) : set the colorkey for bitmap transparency if
set -1 (default ) will be used the left-up corner color.
colorkey(c) : set the colorkey for bitmap transparency if set -1
(default ) will be used the left-up corner color.
imageexists(n) : give 1 if the image buffer n exist 0 if empty
imagewidth(n) : give the image n width or error if image n if
11. empty
imageheight(n) : give the image n height or error if image n
if empty
deleteimage(n) : erase the image n of the memory
copyimage(s,d) : copy image s to image d
setalpha(n,a) : set trasparency in image n
imagealpha(n,a) : set trasparency in image n
zoomimage(n,zoomx,zoomy) : zoom image
rotateimage(n,angle) : rotate image
rotozoomimage(n,angle,zoom) : rotate and zoom image
mirrorimage(n,x,y) : vertical-orizontal mirror
#__________________________________________________________________________________
_______________________________________
# Blitting
blt(n,sx,sy,sw,sh,dx,dy) : copy a part of graphics slot in screen
pastebob(x,y,n) : copy on screen image n at x,y performing clip
pasteicon(x,y,n) : copy on screen image n at x,y without colorkey
trasparency
grab(n,x,y,w,h) : grab a a selectarea and copy it in slot n
#__________________________________________________________________________________
_______________________________________
# Sprite System
#
# In this implementation there are 512 sprites software that are indipendent from
the screens
spriteclip(x,y,w,h) : set the visibilty area of sprites
sprite(n,x,y,fr) : set or move the sprite n at x,y with image fr
deletesprite(n) : unset sprite n
xsprite(n) : give the x of sprite n
spritex(n) : give the x of sprite n
ysprite(n) : give the y of sprite n
spritey(n) : give the y of sprite n
spritewidth(n) : give the width of sprite n
spriteheight(n) : give the height of sprite n
frsprite(n) : give the frame of sprite n
spriteimage(n) : give the frame of sprite n
livesprite(n) : give 1 if sprite n is "live"
spriteexist(n) : give 1 if sprite n is "live"
spritehit(n,optional x) : give 1 if sprite n have a collission with
sprite x if x=-1 with any
spritez(n,z) : set the zorder position of sprite if z
omitted or-1 report actual z position
lastsprite : return the last sprite active
autoupdatesprite(m) : set/ unset automatic sprites update at
screenswap
updatesprite : manual sprites updates at next screenswap
#__________________________________________________________________________________
_______________________________________
# Bob System
#
# In this implementation there are 512 bobs software that are dipendent from the
screens and performs
# background preserve
12. setbob(n,scr) : set bob n at logic screen scr
bob(n,x,y,fr) : set or move bob n at x,y with frame fr
deletebob(n) : unset bob n
xbob(n) : give x of bob n
bobx(n) : give x of bob n
ybob(n) : give y of bob n
boby(n) : give y of bob n
bobwidth(n) : give width of bob n
bobheight(n) : give height of bob n
frbob(n) : give the frame of bob n
bobimage(n) : give the frame of bob n
livebob(n) : give 1 if bob n is "live"
bobexist(n) : give 1 if bob n is "live"
bobhit(n,optional x) : give 1 if bob n have a collision with bob x
if x=-1 with any
bobz(n,z) : set the zorder position of bob if z =-1 report
actual z position
lastbob : return the last bob active
autoupdatebob(m) : set/ unset automatic bobs update at screenswap
updatebob : manual bobs updates at next screenswap
#__________________________________________________________________________________
_______________________________________
# Text Draw
text(x,y,s,testo,optional type) : print the text testo on current screen
with s size The type of render can be default=solid 1=Shaded 2=blended
setfont(path) : select the font
getfont() : return the current font
textrender(testo,s,optional n,optional type) : make an image slot n with the text
write with a current font and size s if n is omitted use and return first free The
type of render can be default=solid 1=Shaded 2=blended
#__________________________________________________________________________________
_______________________________________
# Print Screen
pen(c) : set prints color (without parameter give the
current color)
paper(c) : set caractere back color (without parameter give
the current color)
fprints(testo) : print a text monospace without cariage return
prints(testo) : print a text monospace
locate(x,y) : move the cursor at x y
atx : give x of cursor
aty : give y of cursor
curson : show the text cursor on screen at(atx,aty)
cursoff : hide the text cursor
inputs(prompt,defs) : give the string insert to keyboard(default is
default text)
zoneinputs(x,y,l,default) : give the string insert to keyboard in x,y
coordinates with l lenght
#__________________________________________________________________________________
_______________________________________
# Sounds and Music
isenabledsound() : return 1 if sdlsound was enabled
soundenabled() : return 1 if sdlsound was enabled
13. soundexists(n) : give 1 if the sound buffer n exist 0 if empty
deletesound(n) : delete from memory sound n
copysound(s,d) : copy sound bank s in sound bank d
musicexists() : give 1 if the music is load 0 if empty
playsound(n,c,optional l) : play the sound n in channel c l loops
playfreqsound(n,c,pitch,optional l) : play the sound n in channel with pitch
resampling frequency c l loops
volumesound(c,optional v) : change the volume of channel c (-1 all) at
value v (0-128) without v or -1 give the current volume
soundvolume(c,optional v) : change the volume of channel c (-1 all) at
value v (0-128) without v or -1 give the current volume
stopsound(optional c) : stop the wave play in channel c (-1 or none
=all)
pausesound(optional c) : paused channel c (-1 or none =all)
resumesound(optional c) : unpaused channel c (-1 or none =all)
?vumetersound(optional c) : give the current state of sound channel (-1
or none=all)
sound3d(c,angle,dist) : position sound in 3d space
positionsound(c,angle,dist) : position sound in 3d space
soundchannels(n) : dinamically change the number of channells managed
by sdlBasic
playmusic(n) : play track xm,mod,ogg,mp3 n=number of
ripetition(-1 always)
positionmusic(p) : move the execution at p second
stopmusic : terminate the music play
pausemusic : set pause of the current music
resumemusic : unset pause of musica
rewindmusic : report at start the music
fademusic(t) : music fade
volumemusic(optional v) : change the volume of music (0-128) -1 or none
give the current volume
musicvolume(optional v) : change the volume of music (0-128) -1 or none
give the current volume
speedmusic(v) : change the speed of music
musicspeed(v) : change the speed of music
#__________________________________________________________________________________
_______________________________________
#CD Support
numdrivescd() : returns the number of cd-rom drives on the
system.
countcddrives() : returns the number of cd-rom drives on the
system.
namecd(drive) : returns a human-readable, system-dependent
identifier for the cd-rom.
cdname(drive) : returns a human-readable, system-dependent
identifier for the cd-rom.
opencd(n,drive) : opens a cd-rom drive for access.
indrivecd(n) : return 1 if cd is in driver
cdinserted(n) : return 1 if cd is in driver
trackscd(n) : return the number of tracks in cd
countcdtracks(n) : return the number of tracks in cd
curtrackcd(n) : return the current track in cd
cdcurtrack(n) : return the current track in cd
14. curframecd(n) : return the current frame in cd
cdcurframe(n) : return the current frame in cd
playcd(n,s,l) : play a cd
playtrackscd(n,trk1,fr1,ntrks,nfrs) : play the given cd track(s) from frame fr1 of
trrack trk1 for ntrks/nfrs
playtrackscd(n,trk1,ntrks) : play the given cd track(s)from trk1 for
ntracks
playtrackscd(n) : play all cd track(s)
playcdtracks(n,trk1,fr1,ntrks,nfrs) : play the given cd track(s) from frame fr1 of
trrack trk1 for ntrks/nfrs
playcdtracks(n,trk1,ntrks) : play the given cd track(s)from trk1 for
ntracks
playcdtracks(n) : play all cd track(s)
pausecd(n) : pauses a cdrom
resumecd(n) : resumes a cdrom
stopcd(n) : stops a cdrom
ejectcd(n) : ejects a cdrom
closecd(n) : closes a cd handle
tracktypecd(n,t) : return SDL_AUDIO_TRACK(0...) or
SDL_DATA_TRACK(1...)
cdtracktype(n,t) : return SDL_AUDIO_TRACK(0...) or
SDL_DATA_TRACK(1...)
tracklengthcd(n,t) : return the length of track t
cdtracklength(n,t) : return the length of track t
trackoffsetcd(n,t) : return the offset to the beginning of this
track in frames
cdtrackoffset(n,t) : return the offset to the beginning of this
track in frames
#__________________________________________________________________________________
______________________________________
# Video Mpeg
loadmpeg(fname,usesound) : load a mpeg video
plaympeg(optional loop) : play a mpeg1 video
stopmpeg() : terminate the video play
deletempeg() : unload mpeg video
pausempeg() : Pause/Resume playback of an SMPEG object
rewindmpeg() : Rewind the play position of an SMPEG object
to the beginning of the MPEG
seekmpeg(p) : Seek 'bytes' bytes in the MPEG stream
skipmpeg(s) : Skip 'seconds' seconds in the MPEG stream
statusmpeg() : return 1 if plaympeg work or 0 in other case
#__________________________________________________________________________________
_______________________________________
# Keyboard
key(keycode) : give 1 if is press the key keycode
inkey : give ascii code of key press
waitkey(optional keycode) : wait a key pression (0 =any key)
#__________________________________________________________________________________
_______________________________________
# Mouse
xmouse : give mouse x coordinate on display
ymouse : give mouse y coordinate on display
mousex : give mouse x coordinate on display
15. mousey : give mouse y coordinate on display
xmousescreen(n) : give mouse x coordinate on screen
ymousescreen(n) : give mouse y coordinate on screen
mousescreenx(n) : give mouse x coordinate on screen
mousescreeny(n) : give mouse y coordinate on screen
bmouse : give the buttonclick on the mouse
mousebutton : give the buttonclick on the mouse
changemouse(optional n) : change mouse from default(0) to emulate with
sprite 0 - image 0 (1,2,3)without n return current pointer
mousepointer(optional n) : change mouse from default(0) to emulate with
sprite 0 - image 0 (1,2,3)without n return current pointer
locatemouse(x,y) : move mouse at x y coordinates
placemouse(x,y) : move mouse at x y coordinates
mouseshow : show the mouse cursor
howmouse : show the mouse cursor
mousehide : hide the mouse cursor
hidemouse : hide the mouse cursor
mousezone(x,y,w,h) : give 1 if the mouse pointer is in
rectangle(xy with size wh)
#__________________________________________________________________________________
_______________________________________
# Joystick
numjoysticks : count available joysticks
namejoystick(index) : get joystick name
numaxesjoystick(i) : get the number of joystick axes
numballsjoystick(i) : get the number of joystick trackballs
numhatsjoystick(i) : get the number of joystick hats
numbuttonsjoystick(i) : get the number of joysitck buttons
getaxisjoystick(i,a) : get the current state of an axis
gethatjoystick(i,a) : get the current state of a joystick hat
getbuttonjoystick(i,a) : get the current state of a given button on a
given joystick
xgetballjoystick(i,a) : get relative x trackball motion
ygetballjoystick(i,a) : get relative y trackball motion
joy(i) : return joystick boolean coordinate
bjoy(i) : return joystick buttons pressed in boolean
expression
joybuttons(i) : return joystick buttons pressed in boolean
expression
fire(i) : return joystick buttons pressed in boolean
expression
waitbjoy(b,optional i) : wait the pression of a joystick button (or
emulate in keyboard)
#__________________________________________________________________________________
_______________________________________
# SDLtime
wait(t) : wait t milliseconds
timer : give the current tick
#__________________________________________________________________________________
_______________________________________
# Socket
isenabledsock() : return 1 if sdlnet was enabled
16. sock=getfreesock() : return the first free sock in sdlSocket array
sock=OpenSock(port) : Server side socket sock is the stream. in
sdlBasic there are 256 stream and
sintax is very similar of file open close.
clientsock=AcceptSock(serversock) : Accept the client connection
IsServerReady(Sock) : True/False if server is sending data
sock=ConnectSock(ServerName,port) : client side socket connection
*ConnectionReadySock(sock) : the server have accepted the connection
IsClientReady(Sock) : True/False if client is sending data
CloseSock(sock) : Close the socket connection. Works for client
and server
*PeekSock(Sock, NumBytes) : Peek information coming from socket, but do
not clear.
ReadSock(Sock, NumBytes) : Read NumBytes
ReadByteSock(Sock) : Read a single byte
ReadLineSock(Sock) : Read complete line
WriteSock(Sock, Message, NumBytes) : Sends NumBytes from Message
WriteByteSock(Sock, Byte) : Sends a single byte
WriteLineSock(Sock, Message) : Send Message
getremoteip(sock) : return the ip address of remote client connetted
getremoteport(sock) : return the port address of remote client
connetted
?getlocalip() : return the local ip (not work on windows)
#__________________________________________________________________________________
_______________________________________
#