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Gamelogic
- 26. Notice!
• Do not write code like this.
• This code is not stable.
• Just for showing example.
- 33. Collision detection
• Rectangle collision detection
boolean rectangle_collision(float x_1, float y_1, float width_1, float height_1,
float x_2, float y_2, float width_2, float height_2)
{
return !(x_1 > x_2+width_2 || x_1+width_1 < x_2 ||
y_1 > y_2+height_2 || y_1+height_1 < y_2);
}