Identity politics in the Digital Humanities


Published on

A short overview how digital humanities methods have been utilized in the varied field of identity politics. I focused on gender/sexuality studies because another presentation more closely examined race/ethnic studies. I used this PPT theme because I found it interesting that the ink splatter was meant to look old but was really made up of pixels, and when you're working in a field that makes so much use of literary/other criticism you find yourself looking critically at EVERYTHING.

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Coding- binary - reduces shading and difference
  • As one of the founders of computer science was unable to live freely as a gay man and subsequently committed suicide, DH cannot allow itself to co-opt and overlook key differences among those who would participate in it.
  • Queer Technologies- art project by Zach Blas transCoder - "a queer programming anti-language" that allows coders to queer their code the engendering gender changers lets people get out of the binary male/female serial adapter tradition with the female to power-bottom or female to CEO adapters - "political accessory"
  • Gaming- esp Second Life, World of Warcraft, other MMORPGs   how they can queer time, space, gender, range of variation allowed
  • - brand new, just began a few weeks ago, still rather slim in terms of entries but a popular topic among Dhers Came out of an impulse following MLA 2011 last January when some felt excluded from the so-called CKT and felt DH should include everyone who was working in it
  • Toward an Open DH: later criticized for not including the issue of "social justice" as it relates to the resources needed to be able to make use of DH techniques and skills Transborder Immigrant tool – “disturbance art project,” “a provocative mobile art app” Becoming Dragon- 365 hours spent as a dragon in Second Life to match the year transgender people are supposed to live as their preferred gender before they can have the full surgery avatars maybe = how trans people feel in the genders they were born in but do not feel. being in it, motion capture, real-time streaming data.
  • Identity politics in the Digital Humanities

    1. 1. Identity Politics in the DigitalHumanities Vicky Ludas 697-04 Digital Humanities Dr. Sula February 1, 2012
    2. 2. What is "Identity Politics"?The general term for groups that consciously separate themselvesfrom the dominant narrative of straight white well-off males, in theU.S. and elsewhere Gender/Sexuality studies Womens studies GLBTQ studies/Queer theory Masculinity studies Race/Ethnic studiesQuestioning assumptions; looking at each group and subgroup assubject to different and distinct pressures, needs, and relationshipswith other groups
    3. 3. Identity Politics and Digital HumanitiesAs DH has now become the umbrella term for a variety of approaches andprojects, what is DH? Computer science majors: 90% men Wikipedia editors: 87% menCoding  not neutralCritique  not irrelevantBoth should be taught! The "Cool Kids Table" meme struck many as exclusive: "Is this field actually constructing itself through competing narratives ofprivileged, middle-class, white, high-school politics in tension with privileged, middle-class, white people who work nicely together?" (Bianco, J., 2012, Debates in the DH, pp. 99-100)
    4. 4. Means and MethodsBlogs and online discussion forumsGaming, especially Massive Multiplayer Online Role-PlayingGames (MMORPGs) Performance artDistant readingText analysisCollaborative Google DocsTwitter “Becoming Dragon,” Micha Cardenas,
    5. 5. Themes Alan Turing The Gender Genie: Test,
    6. 6. ThemesUndermining gender norms: Technology
    7. 7. Undermining gender norms: Gaming I create butch and gender-non- normative avatars with different video game avatar systems. My project seeks to test and understand the boundaries of customizable avatars in commercial video games and analyze this aesthetic flexibility with relation to how gender, race, and sexuality function in the game’s procedures. This is Blade, my female avatar from Fable II. -Amanda Phillips, University of California, Santa Barbara
    8. 8. ProjectsTransform DH #transformDH   "Transform": not "to change,” but more "what can it become?”"Toward an Open Digital Humanities" Google Doc "...[D]igital humanities must take active strides to include all the areas of study that comprise the humanities and must strive to include participants of diverse age, generation, sex, skill, race, ethnicity, sexuality, gender, ability, nationality, culture, discipline, areas of interest. ”HASTACs Queer and Feminist New Media Spaces forum Feminist Humanities Project at University of Oregon
    9. 9. Digital Sisterhood Network for Digital Storytelling: Identity Australians Transborder Immigrant Tool Queer Geek Theory, Looping Threads, Works Cited,
    10. 10. Questions?...