scms 2012one more time with feeling             virginia kuhn                             vkuhn@cinema.usc.eduvideo games ...
scms 2012one more time with feeling             virginia kuhn                             vkuhn@cinema.usc.eduis the cryin...
narrative versus ergodic
scms 2012                                                    virginia kuhnone more time with feeling                vkuhn@...
scms 2012                                         virginia kuhnone more time with feeling     vkuhn@cinema.usc.eduto matur...
scms 2012                                                    virginia kuhnone more time with feeling                vkuhn@...
scms 2012                                                  virginia kuhnone more time with feeling              vkuhn@cine...
scms 2012                                    virginia kuhn    so what?              vkuhn@cinema.usc.edu		     GPUs + gami...
gamificationurgent optimism   social fabric        blissful productivity          epic meaning
scms 2012so what?             virginia kuhn           vkuhn@cinema.usc.edu
scms 2012                      virginia kuhn1000 Days   vkuhn@cinema.usc.edu
scms 2012                      virginia kuhn1000 Days   vkuhn@cinema.usc.edu
scms 2012                                                                        virginia kuhnone more time with feeling  ...
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One More Time with Feeling, SCMS2012

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Slides for my presentation at SCMS 2012, Playing with Feeling 2 panel. Much of the script can be found here: http://vkuhnpresents.blogspot.com/2012/03/one-more-time-with-feeling.html

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  • we want to immersive ourselves in a good story\n
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  • why does this matter?\n
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  • why does this matter?\n
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  • One More Time with Feeling, SCMS2012

    1. 1. scms 2012one more time with feeling virginia kuhn vkuhn@cinema.usc.eduvideo games will receivetheir critical duewhen they canbring someone to tears
    2. 2. scms 2012one more time with feeling virginia kuhn vkuhn@cinema.usc.eduis the crying testan appropriate measure?
    3. 3. narrative versus ergodic
    4. 4. scms 2012 virginia kuhnone more time with feeling vkuhn@cinema.usc.eduMurray: narrative reignsHomer > Aristotle > Propp > Star Trek Voyager
    5. 5. scms 2012 virginia kuhnone more time with feeling vkuhn@cinema.usc.eduto mature, the mediummust include tragedy catharsis without closure? example: Rob’s suicide
    6. 6. scms 2012 virginia kuhnone more time with feeling vkuhn@cinema.usc.eduAarseth:narrative is oppressive ergodic: the amount of non trivial effort necessary to traverse the text master tropes: aporia + epiphany
    7. 7. scms 2012 virginia kuhnone more time with feeling vkuhn@cinema.usc.eduAarseth: labyrinth: unicursal + multicursal master tropes: aporia + epiphany
    8. 8. scms 2012 virginia kuhn so what? vkuhn@cinema.usc.edu GPUs + gamification
    9. 9. gamificationurgent optimism   social fabric        blissful productivity          epic meaning
    10. 10. scms 2012so what? virginia kuhn vkuhn@cinema.usc.edu
    11. 11. scms 2012 virginia kuhn1000 Days vkuhn@cinema.usc.edu
    12. 12. scms 2012 virginia kuhn1000 Days vkuhn@cinema.usc.edu
    13. 13. scms 2012 virginia kuhnone more time with feeling vkuhn@cinema.usc.eduthank you! http://vkuhnpresents.blogspot.com/2012/03/one-more-time-with-feeling.html

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