Arlg workshop-at-jtelss12

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"Agumented Reality for Learning Games" workshop at JTEL Summer School 2012

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Arlg workshop-at-jtelss12

  1. 1. Augmented Reality for Learning Games JTEL Summer School 2012 EstorilTuesday, 22 May 12
  2. 2. Introduce yourself Who are you? Where are you from? What is your research background? Why have you selected this workshop. What are your expectations? M.C. Escher’s ‘Labyrinth’Tuesday, 22 May 12
  3. 3. What scholars say about AR Augmented Reality mixes the real world with virtual objects to create a mixed reality. Augmented RealityTuesday, 22 May 12
  4. 4. AR is notAugmented VirtualityTuesday, 22 May 12
  5. 5. Stand up and walkTuesday, 22 May 12
  6. 6. Mobile devicesTuesday, 22 May 12
  7. 7. Augmented Capabilities and Ideas The traditional approach MoodleDroid www.pulso.uniovi.es/mobilelearning/moodledroid/Tuesday, 22 May 12
  8. 8. Augmented Capabilities and Ideas Augmented ideas Ariane www.pulso.uniovi.es/mobilelearning/ariane/Tuesday, 22 May 12
  9. 9. Augmented Capabilities and Ideas Awareness Awareness is the state or ability to perceive, to feel, or to be conscious of events, objects or sensory patterns. Event-awareness Ambient-awareness Self-awarenessTuesday, 22 May 12
  10. 10. Augmented Capabilities and Ideas Know more about.. where we are where we know what we like usTuesday, 22 May 12
  11. 11. ..our daily activitiesTuesday, 22 May 12
  12. 12. ..our daily activitiesTuesday, 22 May 12
  13. 13. Using sensorsTuesday, 22 May 12
  14. 14. Mobile sensorsTuesday, 22 May 12
  15. 15. Exercise Supported Sensors Determine which sensors, and sensor-types, are available on a given mobile deviceTuesday, 22 May 12
  16. 16. Exercise Handling Sensors Multi-sensor context awareness in mobile devicesTuesday, 22 May 12
  17. 17. Music Learning at the Museum of Musical Instruments www.pulso.uniovi.es/mobilelearning/mim/ The Musical Instruments Museum - BrusselsTuesday, 22 May 12
  18. 18. Exercise Music Learning Combine context-awareness with audiovisual features to support the learning of musical instruments Sight-awareness MultimediaTuesday, 22 May 12
  19. 19. Step1: Barcode Scanner Zebra Crossing QR Code http://zxing.appsport.com/ http://qrcode.kaywa.com/ App main activity QR Scanner Scanned TextTuesday, 22 May 12
  20. 20. Step2: Multimedia App main activity Images VideosTuesday, 22 May 12
  21. 21. Step3: Assessment (versus active participation) App main activity Questions ScoresTuesday, 22 May 12
  22. 22. Cybernetics of ARLG Design Use ExperimentationTuesday, 22 May 12
  23. 23. Augmented Capabilities and Ideas Why  talk  about  Cybernetics?   Wrong  Workshop!  Error!  Wrong   Workshop!  MEEEP!  ERROR! Wikipedia:"Cybernetics!is!the!interdisciplinary!study!of! the!structure!of!regulatory!systems.!As!an! oversimplification,!Cybernetics!is! information!theory,!control!theory!and!systems!theory,!at! least!in!its!first;order!form.!(Second;order!cybernetics!has! crucial!methodological!and!epistemological!implications! that!are!fundamental!to!the!field!as!a!whole.)!Both!in!its! origins!and!in!its!evolution!in!the!second!half!of!the!20th! century,!cybernetics!is!equally!applicable!to!physical!and! social!(that!is,!language;based)!systems.!Tuesday, 22 May 12
  24. 24. What?Tuesday, 22 May 12
  25. 25. Augmented Capabilities and Ideas Cybernetics?  Oh,  well.. •1st order: clash of different antagonistic control structures (design) •0th order: sounds nice, looks nice, but practical to use? (use) •2nd order: observer‘s paradox, design/use induced data paradox (experimentation)Tuesday, 22 May 12
  26. 26. Augmented Capabilities and Ideas Design Design) Composition)of)2)antagonist)pairs.) Composition of 2 antagonist pairs. A u g m e n t e d ) R e a l i t y ) L e a r n i n g ) G a m e s) A u g m e n t e d ) R e a l i t y) L e a r n i n g ) G a m e s) Augmented) Reality) Learning) Games) Artificial) The)real)world) Nasty)) Nice) elements)) (=)not)so) (Simulation)&) funny))) Motivation,) Fun))Tuesday, 22 May 12
  27. 27. Augmented Capabilities and Ideas Design  (cont.):  Learning Learning: Bloom taxonomy, Kolb Learning cycle, Keller‘s ARCS, Shuell & Moran‘s Learnig/Teaching functions, and so on and so forth.Tuesday, 22 May 12
  28. 28. Tuesday, 22 May 12
  29. 29. Augmented Capabilities and Ideas Game  design Gaming: Björk & Holopainen‘s game design patterns, Schell‘s design principles (as seen in Carolina‘s workshop yesterday if you were there ;) •Space •Objects and attributes •Actions •Rules •Skills (at least, knowing the game rules) •ChanceTuesday, 22 May 12
  30. 30. Augmented Capabilities and Ideas Matching  learning  and  game  design •What do you want to learn? Use context and content! •What kind of learning activities / functions etc. are possibly needed? •Use taxonomies to identify them (this saves time). •Find game design patterns that are likely to support the desired function/activity. •Put everything together but try not to forget basic Game design principles •Explain it. If you can‘t explain it: try it another way. (Combination of) Linkage to Game design Pedagogical 1:m educational m:n patterns matching 1..n:1 Game Element Function taxonomies the educational requirementsTuesday, 22 May 12
  31. 31. Augmented Capabilities and Ideas Design:  Augmented  Reality •Reality: It‘s already there, but what part of it to focus on to augment? •Temporal reality . Augment? easy. Use a timer •Geospacial reality. Augment? less easy. Needs devices. Open field vs. Inside buildings •Social reality. Augment? hard. Uncertainty in social dynamics, physiognomies etc.Tuesday, 22 May 12
  32. 32. Augmented Capabilities and Ideas Design:  Augmented  Reality  (cont.) •Physiological reality (Augment? harder.): hungry, thirsty, toilet, need sleep! Generally: impatience •Technomorphic reality (can it be so hard? Yes it can.): Running out of battery power, system failure, bugs, bugs, bugs.. •Related: Sensorial reality. Light conditions, Ambient noise, Infrared •Meteorological Reality. Temperature, WeatherTuesday, 22 May 12
  33. 33. Augmented Capabilities and Ideas Experimentation •Observer‘s paradox: Inquiry causes the experimentator to influence the game experience unless everything is completely self-explanatory and/or controlled environment (but augmented reality is generally not) •Data paradox: the more virtualization the more data you get – the more reality the less control/data • Augment the game with data mining things without user awareness (ethical problem) Clear design necessary about what is the desired outcome. (Knowledge gain, user experience, retention, usability, accessibility etc.). Number of participants? How to get participants? How what why?Tuesday, 22 May 12
  34. 34. Augmented Capabilities and Ideas Name  Game Simple ruleset: •2 players, gamble who starts, the winner is player A and starts •Player A asks Player B: “Who is this guy“? •Case 1: Player B: “I don‘t know“.. Player A gets one point (or player B has to drink one shot). ➡Case 2: Player B: “This is Chlodwig“ -> Player B gets one point (or player A has to drink one shot) •Case 3: Player B: “I refuse to answer this question, and I challenge you!“ ➡Gamble if challenge is allowed. If not: go to start. If challenge is allowed: •Case 3a: Player A: “I don‘t know“ -> Player B gets 2 points (or player A has to drink 2 shots) Case 3b: Player A: “This is Chlodwig“ -> Player A gets 2 points (or player B has to drink 2 shots)Tuesday, 22 May 12
  35. 35. AR 4 Learning Games design Augmented Reality Use sensors Learning Games Artificial objects Real World Use sensors (camera, accelerometer, digital compass) Computerised content (text, images, video). Sensors in a physical setting (building, city, park). Learning setting (formal/informal/non-formal). Clear goal (end) and reward (score, achievement).Tuesday, 22 May 12
  36. 36. Presentation round Image from movie ‘No one less”Tuesday, 22 May 12
  37. 37. Use Try it out. For example try flying with Rufus the helicopter. Try using Victor‘s Music education game. Obrigado! Víctor & SebastianTuesday, 22 May 12

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