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Participatory (Co-design) Workshop - CRIG 2017

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In this hands-on workshop, you will learn how to conduct participatory research to explore and validate ideas for improving digital interfaces. Participants will research the library homepage of a CAVAL member institution. We will walk through the steps involved in low-fidelity idea generation, feature prioritisation, and presentation. Using digital tools to capture and analyse the ideas and artifacts as user data, participants will form insights they can report to stakeholders as interface improvement suggestions. Participants will learn when, why and how to conduct participatory research so that their design projects and organisation can benefit.

Session requirements
• Participants should bring a laptop for the analysis and connect to the Wi-Fi
• Participants should also bring a smartphone for data capture (audio and photo recording).

Published in: Education
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Participatory (Co-design) Workshop - CRIG 2017

  1. 1. TO EXPLORE AND VALIDATE A BETTER LIBRARY HOMEPAGE @vfowler Co-design DEAKIN UNIVERSITY CRICOS PROVIDER CODE: 00113B #CRIG2017 Vernon Fowler
  2. 2. Why co-design BENEFITS HTTP://WWW.DESIGNFOREUROPE.EU/WHAT-CO-DESIGN
  3. 3. When to co-design EXPLORATION HTTPS://WWW.USERTESTING.COM/BLOG/2016/04/22/CHOOSE-RESEARCH-METHOD/
  4. 4. Co-design is… FUN HTTPS://WWW.NNGROUP.COM/ARTICLES/WHICH-UX-RESEARCH-METHODS/
  5. 5. About this session TRY THIS AT HOME HTTP://UXMAG.COM/ARTICLES/CREATIVITY-BASED-RESEARCH-THE-PROCESS-OF-CO-DESIGNING-WITH-USERS
  6. 6. Design workshop race! YOUR LIBRARY HOMEPAGE
  7. 7. Hands on! 1. Gather & create 2. Prioritise 3. Present
  8. 8. Now the fun part
  9. 9. 1. Gather & create 2. Prioritise 3. Present
  10. 10. 1. Gather & create 2. Prioritise 3. Present 1 2 3 45 7 6 8
  11. 11. 1. Gather & create 2. Prioritise 3. Present
  12. 12. Thank you Recruit beta testers
  13. 13. Data 1. Audio 2. Photo
  14. 14. Data 1. Audio 2. Photo
  15. 15. http://j.mp/crig2017load
  16. 16. Analysis DEMO
  17. 17. Analysis DEMO
  18. 18. http://j.mp/airtableme
  19. 19. https://airtable.com/downloads
  20. 20. http://j.mp/uxbase2017
  21. 21. Locate your co-design
  22. 22. Add Element
  23. 23. Add Elements
  24. 24. View Elements
  25. 25. Classify Elements
  26. 26. Repeat for other collages
  27. 27. Next collage
  28. 28. Analysis to insight
  29. 29. Insight #1
  30. 30. Insight #2
  31. 31. Next steps Invite Participants to evaluate Use Insights guide wireframes & prototypes Share Research insights with stakeholders
  32. 32. Q & A
  33. 33. References Alvarez, H. (2016, April 22). Consider these variables before you choose a UX research method. Retrieved June 2, 2017, from https://www.usertesting.com/blog/2016/04/22/choose-research- method/ Chisholm, J. (n.d.). What is co-design? Retrieved June 2, 2017, from http://www.designforeurope.eu/what-co-design Naranjo-Bock, C. (2012, April 24). Creativity-based Research: The Process of Co-Designing with Users. Retrieved June 2, 2017, from http://uxmag.com/articles/creativity-based-research-the- process-of-co-designing-with-users Rohrer, C. (2014, October 12). When to Use Which User-Experience Research Methods. Retrieved June 2, 2017, from https://www.nngroup.com/articles/which-ux-research-methods/
  34. 34. Tools Airtable http://j.mp/airtableme Co-designing activities http://www.servicedesigntools.org/taxonomy/term/1 Voice Memos app
  35. 35. Thank you TRY THIS AT HOME @vfowler HTTP://J.MP/DUL2017HOMEPAGECODESIGNANALYSIS

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