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Ljubljana 15.10.2019

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Ljubljana 15.10.2019

  1. 1. When, if not now? Digital youth work: the why, what and how
 Juha Kiviniemi, Verke
 Ljubljana, 15.10.2019
  2. 2.
  3. 3. Please interrupt! There are no silly questions, only incoherent presenters.
  4. 4. Verke - National Centre of Expertise on Digital Youth Work
  5. 5. Verke’s goals 2018-2019 1. Knowledge of ways of using digital media and technology will increase and expand in the field of youth work
 2. The structures of youth work will support the use of digital media and technology in youth work
 3. Innovative youth work services and concepts using digital media and technology will be created
  6. 6. What does Verke do? Train professionals: Last year over 2600 participants 
 in 14 provinces Produce materials: videos, guides, article publications, podcasts etc. Consult: Innovation partnerships, 
 memberships in steering groups Facilitate networking: SomeCamp, Friday chats, other events Research: Surveys on digital youth work, research collaborations Communicate: newsletter, blog, social media, #digi10-challenge
  7. 7. Why?
  8. 8. Some perspectives: (adapted from Arthur C. Clarke)
  9. 9. ”The only way of discovering the limits of the possible is to venture a little way past them into the impossible.” 
 (Clarke’s second law)
  10. 10. ”Any sufficiently advanced technology is indistinguishable from magic.” 
 (Clarke’s third law)
  11. 11. ”Every revolutionary idea — in science, politics, art, or whatever — seems to evoke three stages of reaction. They may be summed up by these phrases:
 (Clarke’s law of revolutionary ideas)
  12. 12. 1. "It's completely impossible — don't waste my time”; 2. "It's possible, but it's not worth doing”; 3. "I said it was a good idea all along."
  13. 13. ”If youth work fails to embrace the use of technology and social media there is a risk of becoming outdated and irrelevant to young people who use youth work services. ”
 - Youth Worker, Screenagers -study (2016)
  15. 15. 38 years lähde:
  16. 16. 13 years lähde:
  17. 17. 4 years
  18. 18. 2 years
  19. 19. 7 months
  20. 20. 19 days
  21. 21. How does digitalisation affect young people?
  22. 22. Digitalization is not 
 something in the future. 
 It’s happening now.
  23. 23. The ownership of information has irrevocably changed.
  24. 24. Young peoples methods, intensity and speed of social communication are radically different from our own.
  25. 25. Young people do not 
 ”go online”.
  26. 26. Digital skills = citizenship skills
  27. 27. Digital skills = digital life skills
  28. 28. Who are the digital natives?
  29. 29. There aren’t any.
  30. 30. #punchacolleague (please don’t actually punch them,
 but you have my permission to 
 gently but firmly correct them)
  31. 31. Digital divide (It’s not only about age!)
  32. 32. “The idea that someone would understand everything about digital media [or technology] just because of their young age is just just as ridiculous as the thought of me understanding all there is to know about the world just by sleeping in a library.”
 - Anu Pöyskö, WienXtra - medienzentrum
  33. 33. Digital divide • Access to technology • Skills to use that technology • Level of understanding how technology works • Participation vs. Access to information - who is in control?
  34. 34. What?
  35. 35. Digital youth work
  36. 36. What is digital youth work? • Digital youth work means proactively using or addressing digital media and technology in youth work. • Digital youth work is not a youth work method – digital youth work can be included in any youth work setting (open youth work, youth information and counselling, youth clubs, detached youth work…). • Digital youth work has the same goals as youth work in general, and using digital media and technology in youth work should always support these goals. EU Expert group - definition of digital youth work
  37. 37. What is digital youth work? • Digital youth work can happen in face-to-face situations as well as in online environments – or in a mixture of these two. Digital media and technology can be used either as a tool, an activity or a content in youth work. • Digital youth work is underpinned by the same ethics, values and principles as youth work. EU Expert group - definition of digital youth work
  38. 38. The diversity of digitality in youth work Digital Youth Work Digital Services Digital Solutions Digital Infrastructure
  39. 39. Examples from the field..
  40. 40. mBot
  41. 41. Using robots as a youth work tool • Ready-made kits or built from scratch • mBots, lego mindstorms, sphero.. • Can be used as a participative activity, group building tool or a pastime (or a mix of these!)
  42. 42. Tinkering with microcontrollers • Arduino, micro:bit, Teensy.. • Platforms / devices for teaching coding • Can and should be used in creative ways! • What if we combine them with existing youth work activities?
  43. 43. 3D printing
  44. 44. Digital storytelling
  45. 45. Whatever your workshop.. • This is all about youth work, not the technology • What could I do with this in our youth work setting? Would it be hard, would it be easy, what would we need? (training, staff, expertise, equipment, space etc..) • How could these things be used in other youth work settings?
  46. 46. Resources
  47. 47. Verke’s publications All publications available as print or online @
  48. 48.
  49. 49. Council conclusions on digital youth work • Will be adapted in November 2019 • Continuum for the council conclusions on smart youth work (2017) • Focus on supporting future foresight and systemic / strategic development of digital youth work
  50. 50. Final quote..
  51. 51. ”There was only one thing of which he could be certain now. Boredom would not be a serious problem for a considerable time to come.” Arthur C. Clarke, “The city and the stars” (1956)
  52. 52. Please leave questions • You have until lunchtime to post questions • and the hashtag #whenifnotnow • I will go through them and answer each and every one if I can by the end of the day • You can also contact me at
  53. 53. Kiitos!