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What does the future of design for online learning look like? Emerging technologies, Openness, MOOCs, and Digital Scholarship

  1. What  does  the  future  of  design  for  online  learning  look  like?     Emerging  Technologies,  Openness,   MOOCs,  and  Digital  Scholarship   George  Veletsianos,  PhD     Assistant  Professor  of  Learning  Technologies   hCp://www.veletsianos.com    
  2. #icemcy12  
  3. My  research:   Students’,  Instructors’,  and  Scholars’  experiences  and   pracPces  in  digital  learning  environments.     To  design  engaging  and  effecPve  learning   environments.  
  4. Emerging  Technologies   •   May  or  may  not  be  new  technologies   •   Evolving,  “coming  into  being”   •   Go  through  “hype  cycles”   •   Not  yet  fully  understood   •   Not  yet  fully  researched   •   PotenPally  disrupPve  (but  potenPal  is  unfulfilled)   •   NegoPated  relaPonship  between  tech  &  pedagogy                (Veletsianos,  2010)
  5. Myths & Assumptions Myth #1: Face-to-face education is more effective/ engaging than online education. Myth #2: Effective teaching and learning only occur within universities/institutions.
  6. Actual  &  potenPal  insPtuPonal  reacPons  to  MOOCs:   • Join  them  because  they  can  be  a   •   worthwhile  markePng  effort   •   a  way  to  provide  free  educaPon   •   Build  upon  emerging  business  models:   •   Accredit  MOOC  learning   •   Provide  mentoring  services   •   Reject  them  as  not  applicable  (e.g.,  different  focus)    
  7. 1.  Online  EducaPon.     Check.   BUT…  I  am  concerned.
  8. Two  Dominant  NarraPves    (that  remain  relaPvely  unquesPoned)  
  9. Dominant  NarraPves     (that  remain  unquesPoned)   1.  The  latest  technology  as  a  panacea
  10. Dominant  NarraPves     (that  remain  unquesPoned)   2.  Online  educaPon  =    efficient  mode  of   delivery  to     large  numbers  of  students  
  11. “Strong  pressures  to   produce  mediocre   instrucPonal  products   based  on  templates  and   preexis3ng  content.”   Wilson,  Parrish,  &  Veletsianos,  2008    
  12. “Strong  pressures  to   produce  mediocre   instrucPonal  products   based  on  templates  and   preexis3ng  content.”   Wilson,  Parrish,  &  Veletsianos,  2008    
  13. “Examples  of     outstanding  [online]  instrucPon     are  hard  to  find.”   Wilson, Parrish, & Veletsianos, 2008
  14. 1.  Online  EducaPon   2.  Delivery   Designing  Learning  Experiences    
  15. Our Challenge To design learning experiences and opportunities that can be fulfilling, meaningful, and inspiring.  
  16. How?  
  17. CharacterisPcs  of  engagement,  meaningful   interacPon,  (&  tension)  when  parPcipaPng   online:  The  case  of  “digital  scholars”  
  18. From  digital/open  scholarship   to Networked Participatory Scholarship The practice of scholars’ use of participatory technologies and online social networks to share, reflect upon, critique, improve, validate, and further their scholarship (Veletsianos & Kimmons, 2012)
  19. From  digital/open  scholarship   to Networked Participatory Scholarship The practice of scholars’ use of participatory technologies and online social networks to share, reflect upon, critique, improve, validate, and further their scholarship (Veletsianos & Kimmons, 2012)
  20. What  do  scholars  do  on  TwiCer?   Veletsianos (2012) – Constant comparative analysis of 45 scholars’ tweets. Faculty use these Twitter to: Share information, resources, and media “Open” classrooms Expand opportunities for students’ learning experiences Request teaching-related and research-related assistance Manage their identities
  21. Crowdsourcing  science  
  22. Design  consideraPons  #1   -­‐   We  co-­‐opt  technologies  for  educaPonal  and  scholarly   purposes   -­‐ Openness  &  serendipity  (in  sharing  ongoing  work,  in   seeking  to  engage)   -­‐   Value  in  fluid  networks  vs.  staPc  groups  (e.g.,  courses)  
  23. What  is  the  experience  like?   Veletsianos & Kimmons (in press) – Phenomenological study of lived experiences in SNSs •  Process of establishing professional and personal boundaries •  Maintaining appropriate and meaningful connections •  Structuring participation so that others see me in a certain light
  24. Scholarly  IdenPty  &  ParPcipaPon   “My position [as a professor] is building a community of teachers that I talk to ... where you can share, and so [participation in these spaces] makes total sense.” “I made it [Facebook] this hybrid space ... and sometimes it's really annoying. … I keep thinking I should be writing or looking at data, and I'm doing this! … I created the conundrum that I live in now.” “All the [expletive] is not really worth it. … I think that it's okay for students to not know everything about their professor. … [These practices] add to the complexity of those who struggle with the home-work balance and the ... technology pull. … I don't have time for you. “
  25. Design  consideraPons  #2   -­‐   We  co-­‐opt  technologies  for  educaPonal  and  scholarly   purposes   -­‐ Openness  &  serendipity  (in  sharing  ongoing  work,  in   seeking  to  engage)   -­‐   Value  in  fluid  networks  vs.  staPc  groups  (e.g.,  courses)   -­‐   ApplicaPons  have  embedded  assumpPons  that  we   adopt.  Are  these  congruent  with  educaPonal  ideals?    
  26.  ConsideraPons  for  engagement  &   inspiraPon:  The  case  of     Adventure  Learning  through  Water  and  MOSS   &  Project  Engage!    
  27. What  is  Adventure  Learning?   An  approach  to  the  design  of  educaPon  that   provides  learners  with  opportuniPes  to  explore   real-­‐world  issues  though  experienPal,  collaboraPve,   and  inquiry-­‐driven  environments     (Doering  2006,  2007;  Doering  &  Veletsianos,  2008;  Veletsianos  &   Kleanthous,  2009)    
  28. What  does  it  look  like?  (Doering  &  Miller,  2009)  
  29. 2009 2006 Nunavut, Canada ANWR, Alaska 2010 Greenland 2007 Chukotka, Russia 2008 Fennoscandia
  30. Adventure  Learning  through  Water  and  MOSS   h4p://3nyurl.com/mossadventure      
  31. Project  Engage!   h4p://3nyurl.com/projectengage      
  32. What  do  these  projects  have  in  common?  
  33. Design  Considera3ons  #3   -­‐ NarraPve  &  Storyline   -­‐   Sharing  with  others     -­‐   Design  opportuniPes  that  allow  engagement  beyond   course  acPviPes  (interacPon  with  experts,  authenPc   contribuPons)     -­‐  Design  for  intrigue,  risk-­‐taking,  and  challenge   -­‐  Design  for  reflecPon              (Veletsianos,  2011)  
  34. Your  gir  for  aCending!   Download  my  book  for  free:   h4p://3nyurl.com/book321       Thank  you!   hCp://www.veletsianos.com/ publicaPons       veletsianos  @  utexas.edu  
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