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ICS3211 lecture01

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Introductory Lecture on Intelligent Interfaces II - Faculty of ICT, University of Malta, 2016

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ICS3211 lecture01

  1. 1. ICS3211 - Intelligent Interfaces II Combining design with technology for effective human- computer interaction
  2. 2. Study Unit Aims At the end of this unit you should be able to: • Reason about explicit and implicit user models, take into account ethics, and evaluate them; • Design systems that adapt to different users and contexts; • Evaluate systems that maintain an interaction with the user using smart and innovative technologies;
  3. 3. Learning Outcomes • Identify different user models for specific contexts; • Apply and justify the use of a specific model, adapted to a particular situation; • Discuss how AI techniques can contribute to a system optimisation for a more effective HCI; • Design and test user interfaces for different purposes;
  4. 4. Course Syllabus • Week 1: Intelligent Interfaces; overview & perspectives • Week 2: Theoretical frameworks in HCI • Week 3: Choices & Decisions • Week 4: Computers in HCI; input technologies & AI • Week 5: Designing devices
  5. 5. • Week 6: Visual design for user interfaces • Week 7: Multimodal interfaces • Week 8: Interface design I • Week 9: Interface design II • Week 10: Testing & Evaluation • Week 11: Case Studies: Healthcare • Week 12: Case Studies: Games
  6. 6. Study Unit Modality • A Blended model using face-to-face lectures and online interactive sessions • 2 hours on Monday 9-11 am (face-to-face) • 2-3 hours online study (available for online chats on Thursdays 9-10 am)
  7. 7. Study Unit Assessment • Project (60%) - group • Work in small groups to design, implement and evaluate a user interface through an iterative design process with a series of graded milestones (T01-T06) • Online postings (30%) - individual • Use the UoM Moodle VLE to view weekly readings, and participate in class discussions • Presentation (10%) - group • Recorded 5 minute presentation (can use multiple modalities) tracing the development of your project
  8. 8. The Project • Contains 6 gradable tasks (T01-T06); • Milestones will be announced via VLE calendar; • Milestones will be spread across the semester; • Online discussions will also involve your project design & development;
  9. 9. • T01: Project Proposal & Analysis; • T02: Designs; • T03: Paper Prototyping; • T04: Computer Prototyping; • T05: Implementation; • T06: User Testing;
  10. 10. T01: Project Proposal & Analysis • Groups should be no bigger than 3; • Choose your own project: either web, desktop or mobile • Carry out (a) user analysis, (b) task analysis, (c) domain analysis • Hand in a form of a web page for the project
  11. 11. T02: Designs • Write and present scenario; • Generate 3 different storyboard designs (preliminary) • Combine text with sketches for your storyboard and explain how each works in the scenario • Subsections on web page will include (a) scenario and (b) designs
  12. 12. T03: Paper Prototyping • Prototype building (hand sketching can work); • Draw static background, menu, and decide on the dynamic parts of the interface; • Prototype testing will include: user debriefing, three tasks for your users to carry out, practice paper prototype; • Subsections on web page will include (a) prototype photos/videos,(b) briefing, (c) scenario tasks and (d) observations;
  13. 13. T04: Computer Prototype • Your prototype should be: • High fidelity in Look • Medium fidelity in Feel • Low fidelity in Breadth & Depth; • This prototype will be distributed amongst your class mates so that they can do a heuristic evaluation. Therefore make sure that your prototype can run on Windows, Mac or Linux; • On your project webpage, include a subsection called computer prototype with (a) platform, (b) brief instructions, (c) which parts are shallow, and (d) prototype link downloaded in a single file;
  14. 14. T05: Implementation • Due by presentation (end of semester); • Brief on application purpose and user population; • Walk through of interface; • Answer questions about your design decisions and development process;
  15. 15. T06: User Testing • At least 3 representative users from your population; • Prepare briefing and tasks; • Provide a formative evaluation including : (a) briefing, (b) tasks and (c) observation; • On your website make sure you have the following: (a) final design (including screenshots), (b) implementation, (c) evaluation and (d) reflection;
  16. 16. Online Postings • A combination of discussions on selected papers & publications as well as project discussions; • In project discussions, you are expected to participate in forum discussion boards to highlight challenges and share strategies with other groups and collaborators;
  17. 17. Online Sessions • Week 1: Project discussion • Week 2: Readings + discussion tasks [T01] • Week 3: Project discussion • Week 4: Readings + discussion tasks [T02] • Week 5: Project discussion
  18. 18. • Week 6: Readings + discussion tasks [T03] • Week 7: Project Discussion • Week 8: Project Discussion • Week 9: Project Discussion [T04] • Week 10: Readings + Discussion Task • Week 11: Project Discussion [T06] • Week 12: Readings + Discussion Task [T05 to be presented in class]
  19. 19. The Presentation • To be delivered after the end of the last exam (or as agreed amongst ourselves); • Presentation should feature a 5 min run through of application as well as possible 5 mins briefing + questions as per T05;
  20. 20. User Interface Design The evolution of human- computer interaction
  21. 21. • The human side of the human-computer interaction changes very slowly; • Much of what was learned about our perceptual, cognitive, social and emotional processes when we interacted with the older technologies applies to our interaction with the emerging technologies;
  22. 22. HCI vs. CHI • HCI covers research areas of: • human factors & ergonomics • information systems • computer science • library & information systems • CHI is narrower with a specific focus on computer science
  23. 23. Origins of H & I (19th century) • Taylor (1911) - improve work practices by reducing performance time; • Gilbreth (1914) - efficiency & worker experience as a founder of human factors; • World Wars I & II prompted human engineering, human factors & ergonomics;
  24. 24. Origins of H & I (19th century) • Late nineteenth century - the evolution of technologies & practices for compressing, distributing & organising information; • Photography used for documentation; • Library services & management in the US took precedence over technology; • Otlet implemented UDC in Belgium - financed in 1919 to fund the Mundaneum;
  25. 25. • HCI has evolved from the memex, vacuum tubes, and early computing, to new systemic research based on vision and computer graphics, interconnectedness, and information science. • More recent evolution of computer science, AI, & computer graphics and the Internet era
  26. 26. –Paul Boag “Users are not always logical, at least not on the surface. To be a great designer you need to look a little deeper into how people think and act.”

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