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Ontologies for description, classification and identification processes

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Ontologies for description, classification and identification processes

  1. 1. Ontologies for description, classification and identification No ël CONRUYT University of Reunion Island [email_address] Workpackage 5 Data services ViBRANT Virtual Biodiversity
  2. 2. Who we are & what we do <ul><li>We are biologists and computer scientists, i.e. biomaticians </li></ul><ul><li>We make (Data - Information - Knowledge) Bases </li></ul><ul><li>We apply Sign Management and Activity Theory (UCD) </li></ul><ul><li>We do Biodiversity Informatics in situ (Enhancement of herbarium and coral collections at University of Reunion Island) </li></ul><ul><li>We intend to do it in vivo (Management of the natural patrimony of the Reunion National Park) in a Reunion Island Living Lab </li></ul>5
  3. 3. What we will do in ViBRANT <ul><li>We will use ViBRANT tools and services for Data enhancement in our regional context and applications (University of Reunion Island collections) </li></ul><ul><li>We will tell about our Iterative Knowledge Base System made with Descriptive Logics and Ontologies for specimen description, classification, and identification purpose </li></ul><ul><li>We will link the Scratchpads with our modules in the NEXTIC programme for going from database systems to Information Services through Web Services </li></ul>5
  4. 4. How we are doing it <ul><li>The World is an Island </li></ul><ul><li>Sign management </li></ul><ul><li>Semiotic Web </li></ul><ul><li>Interoperability </li></ul><ul><li>Intelligibility </li></ul><ul><li>Access </li></ul><ul><li>Teaching </li></ul><ul><li>Playing </li></ul><ul><li>Activity </li></ul><ul><li>Learning </li></ul><ul><li>Living Lab </li></ul><ul><li>Creativity platform </li></ul><ul><li>User-centred-design </li></ul>5 Information . . Interpreter (Subject) Form Social Web Immersive Web Semiosis . Data (Object) Web Service Content Semantic Web . Sign (Ontology) . Knowledge Sense Communication Semiotic Web
  5. 5. Who are our users & how will they engage ? 5 Creativity Pl atform Learners + Players + Teachers Iterative co-design approach Instrument = ISBS Application = e-service Know-how Knowledge Business Objects Dev & Content Engineers & Infographists Semiotics Methodology Experts Editors Biomaticians Usage Objects Sign Management for coral objects’ interpretations Users in a L iving L ab Producers Tool = IKBS

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