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Minecraft as a model for gamification in teacher training

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Minecraft as a model for gamification in teacher training
By Vance Stevens
Khalifa Bin Zayed Air College, Al Ain UAE
Higher Colleges of Technlogy / CERT
Presented at XVIIth CALL Research Conference
Tarragona, Spain, July 6, 2015

Published in: Education

Minecraft as a model for gamification in teacher training

  1. 1. Minecraft as a model for gamification in teacher training Vance Stevens Khalifa Bin Zayed Air College, Al Ain UAE Higher Colleges of Technlogy / CERT Presented at XVIIth CALL Research Conference Tarragona, Spain, July 6, 2015
  2. 2. All my slides are open and online No need to take notes, simply visit http://slideshare.net/vances Vance Stevens CALL Research Conference Tarragona 2015
  3. 3. What is this about? This presentation presents a model for gamification of teacher professional development. As such it …  Roots the model in the work of proponents of connectivism  Places it as the latest in a series of connectivist projects moderated and facilitated by the author  Shows why Minecraft is an appropriate vehicle for understanding gamification in teacher professional development; hence how to extend the concept to teaching  Explains how the project was conceived and implemented  Presents some quantitative and qualitative data  Previews how the project will be continued in 2016 Vance Stevens CALL Research Conference Tarragona 2015
  4. 4. Connectivism  Cormier, D. (2008). Rhizomatic education: Community as curriculum. Innovate, 4(5). Reprinted with permission of the publisher and retrieved from http://davecormier.com/edblog/2008/06/03/rhizomatic-education- community-as-curriculum/  Downes, S. (2012). Connectivism and connective knowledge: Essays on meaning and learning networks. Stephen's Web: My eBook. Retrieved from http://www.downes.ca/files/Connective_Knowledge- 19May2012.pdf  Siemens, G. (2004). Connectivism: A learning theory for the digital age. Elearningspace. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm  Stevens, V. (2014). Connectivist Learning: Reaching Students through Teacher Professional Development. in Son, J.-B. (Ed.). Computer- assisted language learning: Learners, teachers and tools. APACALL Book Series Volume 3. Newcastle upon Tyne, UK: Cambridge Scholars Publishing. pp. 150-172. Late draft available here Vance Stevens CALL Research Conference Tarragona 2015
  5. 5. iPadagogy workshop at ISTE Connectivism at work First part of workshop shared in Google+ Hangout on Air http://learning2gether.net/ 2015/06/30/learning2geth er-about-ipadagogy-live- from-iste-philadelphia/ Mary Kay Polly presented on her using of Minecraft with middle school as part of this workshop. Vance Stevens CALL Research Conference Tarragona 2015
  6. 6. Mary Kay Polly - Minecraft  Mary Kay Polly - students justified use of Minecraft in their class by  spelling out curriculum goals  having them explain how their use of Minecraft met those goals. Corroborates claim that it’s not whether it’s in the curriculum; rather the curriculum is in it. http://iste2015ipadagogyabloominbetterwaytoteach.pbworks.com/w/page/92494272/ Game-based%20Learning%20and%20Minecraft%20-%20Mary%20Kay%20Polly Vance Stevens CALL Research Conference Tarragona 2015
  7. 7. Andrew Beeston https://www.flickr.com/photos/ants88/6664180307/ Photo credits: Katya http://teacherblog.gamestarmechanic.com/page/2/ Vance Stevens CALL Research Conference Tarragona 2015 Minecraft is extremely popular at ISTE. Hundreds are turned away from workshops.
  8. 8. Vance Stevens CALL Research Conference Tarragona 2015Openness  1998 – Created and taught Writing for Webheads  2002 – Facilitated EVO session Webheads in Action  2003 to present – Coordinator with Electronic village Online  2004 to 2010 – Moderated Multiliteracies and MultiMOOC EVO sessions  2005, 2007, 2009 - WiAOC: free, online, no funding required ‘convergences’ Ongoing efforts  2010 – Started Learning2gether http://learning2gether.net/  2015 – Started EVO Minecraft MOOC  Currently, Webheads in Action, Learning2gether, Minecraft MOOC,and EVO involvement going strong! Networks have long been critical to my personal learning, and they are critical to others I interact with. Open endeavors which I have facilitated include
  9. 9. Modeling for Students The problem is  who will guide teachers and trainees in this kind of learning?  Guides must be themselves experienced in connecting through networks in uncontrolled and exposed spaces.  Fortunately our professional lives are tending in this direction  Websites  Webinars  Tools and apps  Concepts such as MOOCs  Spaces like Second Life  Yet another model might be Minecraft  How do you find a community?  How do you acquire experience? Vance Stevens CALL Research Conference Tarragona 2015
  10. 10. The Minecraft Flip We focused on Minecraft as a way of  Gamifying the language learning experience  Students taking charge of their learning  Students teaching teachers about what they are interested in  Improving learning enjoyment  Bolstering student self-esteem Vance Stevens CALL Research Conference Tarragona 2015 http://www.tesl- ej.org/wordpress/issues/vol ume18/ej70/ej70int/ http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana- smolcec-on-the-eu-llp-comenius-project-and-learning-through-minecraft/
  11. 11. Finding communities in MC The challenge for adults interested in Minecraft  is finding a community that can help you  Most communities for Minecraft are school children  Teachers exclude people who might be predators One solution  Start your own community  Invite educators to learn the game by being in the game  Don’t let lack of expertise deter you  Experts will emerge Vance Stevens CALL Research Conference Tarragona 2015
  12. 12. EVO Minecraft MOOC  If we are going to gamify our classrooms, don’t we have to experience that by gamifying our own professional development?  I proposed to moderate an EVO session to allow teachers to learn the game as they would expect students to do  I created  A proposal  A syllabus  A Google+ Community Pictured: Selfie of Vance Stevens and Jeff Kuhn at TESOL 2015 Toronto Vance Stevens CALL Research Conference Tarragona 2015
  13. 13. Engaging a community  We attracted others teaching / learning languages with MC  Two co-authors of an article jointly written with Filip and Marijana Smolčec  Two whom we cited in the article: David Dodgson and Jeff Kuhn Vance Stevens CALL Research Conference Tarragona 2015 Jeff set us up a Minecraft server! Filip could have done this otherwise
  14. 14. Gamification and Badges Elements of gamification  Our syllabus – pitched at teachers who would  Gravitate to a learning experience  where we would define our own outcomes  which could not be guaranteed in advance  We applied the Cormier notion of Community as Curriculum  The collective would steer the syllabus, as in games  We promised badges for accomplishing specified goals Vance Stevens CALL Research Conference Tarragona 2015
  15. 15. Community as Curriculum  Dave Cormier argues that his university students  Will be expected to interact with peers in open spaces; e.g.  blogs  conferences  webinars where they  Must expose themselves to scrutiny and challenge by large interconnected networks,  Should therefore experience working openly while they are students. Vance Stevens CALL Research Conference Tarragona 2015 http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community-as-curriculum/
  16. 16. Syllabus Logistics In our online syllabus  We put some materials online  Linked to Mojang and YouTube videos  Gave out the IP address of our server  Encouraged tagging and aggravated at Tagboard  We used scheduling software to arrange meetings in Minecraft  Used Skype to talk each other through our learning in the game space Vance Stevens CALL Research Conference Tarragona 2015
  17. 17. Gamification of Learning We proved the concept by creating a gamified learning environment where we learned about the game by being in the game Vance Stevens CALL Research Conference Tarragona 2015
  18. 18. Jeff was Batman  Jeff, whose character is Batman, created a huge Batman statue and set up a castle for us to explore  He created train sets for us to play on. One rendition encircled the castle. Vance Stevens CALL Research Conference Tarragona 2015
  19. 19. Teachers as makers in Creative Mode  In creative mode  unlimited inventories  unlimited time (non threatening - no sudden death ) Vance Stevens CALL Research Conference Tarragona 2015
  20. 20. Kelly shared how her kids taught her about Minecraft Vance Stevens CALL Research Conference Tarragona 2015
  21. 21. Educators interact socially  When professionals meet in any space for the purpose of PD we learn from one another  Online maximizes the number of spaces we have for meeting in  Minecraft and Skype  Second Life  Webinars  Hangouts on Air Vance Stevens CALL Research Conference Tarragona 2015
  22. 22. Teachers learn from kids  Filip (age 11) built a McDonald’s  Carlos from Spain (age 12) created a tower with an elevator  Ian (teenager) built us a hotel shell Vance Stevens CALL Research Conference Tarragona 2015
  23. 23. Filip’s rabbits  Filip populated our spaces with herds of rabbits  He showed us how to make bows and arrows and shoot them for food Vance Stevens CALL Research Conference Tarragona 2015 Image from inside Jeff’s castle
  24. 24. Horsing around  We rode horses  We played with lighting  We coped with rabbits and zombies and spiders Vance Stevens CALL Research Conference Tarragona 2015
  25. 25. Jeff and Aaron’s explosive trap Don’t Push Button Vance Stevens CALL Research Conference Tarragona 2015
  26. 26. Survival Mode Then it all turned sinister Jeff and Filip set the server on survival mode  Now a challenge to avoid the spiders and zombies at night  The greatest lesson - the power of collaboration  Jeff had created some shelters with doors with signs outside inviting us in for the night.  These were in mountainsides, so at night we could dig our mines and look for resources like iron for our pickaxes.  In the daytime we would go outside and  chop trees so we could make crafting tables and on those, other tools and weapons for getting food from the animals with whom we shared our world. Vance Stevens CALL Research Conference Tarragona 2015 Image credit: Caleb Roenigk, https://www.flickr.com/photos/crdot/6303551977
  27. 27. End Game Vance Stevens CALL Research Conference Tarragona 2015
  28. 28. Statistics Quantitative  61 participants expressed interest  Estimated about 20 visited server or passed through out spaces in some form or other  10 took active step of creating entries in Google form  6 earned badges Qualitative  Many joined us for various aspects of the course, did not persist, but contributed significantly  E.g. one teen from UAE, built a hotel structure  which I lightened up with lamps  zombies would gather there at night (but they are not dangerous in creative mode). Vance Stevens CALL Research Conference Tarragona 2015
  29. 29. Missions accomplished View openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYC Mmzsbm7DJ8/edit?usp=sharing Vance Stevens CALL Research Conference Tarragona 2015
  30. 30. Next time around We have already formed a team for the next round of EVO sessions Jan-Feb 2016. Now that we know the concept works, we’d like to set some more data points and see if we can quantify or qualify how it works and why. This is Tamas Lorincz who will join our moderating team next year Vance took the picture at TESOL Arabia 2015 In Dubai Vance Stevens CALL Research Conference Tarragona 2015
  31. 31. Additional References  Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf.  Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl- ej.org/pdf/ej72/int.pdf.  This project was presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd Vance Stevens CALL Research Conference Tarragona 2015 The session was recorded and archived here http://learning2gether.net/2015/07/06/learning2gether- with-vance-stevens-about-minecraft-as-a-model-for- gamification-in-teacher-professional-development/

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