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How effective is gamification for learners?


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How effective is gamification for learners? is the question Vance Stevens was asked to address at the Feb 21, 2016 EFLtalks Answers event here:

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How effective is gamification for learners?

  1. 1. How effective is gamification for learners? Question answered by Vance Stevens For EFLtalks Answers 10x10 Sunday, Feb 21, 2016 And Learning2gether Episode #320
  2. 2. How effective is gamification for learners? This is a difficult question to answer because we have to first answer … • What is gamification? (important distinction, as opposed to playing games) • What does the literature say? • What does it feel like? • You can Google for the first answer (the literature) • My interest is in how you can find out what it feels like
  3. 3. What does the literature say? (2 examples) • Gee, J.P. (2008) “Learning and games.” The ecology of games: Connecting youth, games, and learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. (pp. 21-40). Available: Gee_Learning_and_Games_2008.pdf
  4. 4. Hanging - Messing - Geeking out, around, out • Ito et al. (2010) available as a free ebook itles/free_download/9780262013369_Hangin g_Out.pdf Characterizes the stages through which gamers go in approaching games, from observing what’s going on in the game to getting creative with it.
  5. 5. What is gamification? (not just playing games) Learning thru teamwork and mutual support Meeting challenges, achieving YOUR goals, whatever they are Slides from
  6. 6. How can teachers experience gamification? Play, practice, and join a community such as EVO Minecraft MOOC /communities/11299364976 3396826671
  7. 7. What happens? Experiencing Gamification From
  8. 8. The #evomc16 secret … sshh (don’t tell) Slide from
  9. 9. What does it feel like? • The 'aha' moment occurs when the players succeed and realize that if what they were trying to teach were placed in such a context, it would not only become more engaging to the learners, but their students would be taking their own learning into their own hands. • This can create a powerful learning environment, and educators need to experience it for themselves in order to understand its implications. From : Networking, and playing the Big G Game of EVO Minecraft MOOC
  10. 10. What does it look like? Photos at:
  11. 11. What more can I say (in only 10 minutes)? /week-3-playing-big-g-game-of-evo.html http://learning2