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EVO Minecraft MOOC at the 2015 SLanguages Online Conference

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In this presentation given online at the SLanguages conference, Vance Stevens examines what teachers learning about Minecraft through the experience of playing it as learners are discovering about designing worlds within the game that will meet their curriculum objectives, create engaging and enjoyable experiences for learners, and encourage them to experience gamification in the course of pursuing their own professional development. The presentation explores how teachers became aware of the affordances of Minecraft through participation in the Electronic Village Online session EVO Minecraft MOOC by creating learning spaces in-world, and interacting in those spaces with each other and also with young learners who flip the teacher / learner dichotomy by in effect becoming their teachers.

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EVO Minecraft MOOC at the 2015 SLanguages Online Conference

  1. 1. Minecraft as a way to Gamify Learning Vance Stevens, Bron Stuckey and Marijana and Filip Smolčec EVO Minecraft MOOC 2016 co-moderators Presented at 8th SLanguages Annual Symposium in Second Life, Sun Nov 15, 2015
  2. 2. The Presenters - Dr. Bron Stuckey • Dr. Bronwyn Stuckey, EVO Minecraft 2016 co- moderator, will speak about • teacher use of Minecraft and its popularity with young learners. • what Minecraft is and what it looks like in learning, • give case studies of teachers using it in learning, and show how teachers can use Minecraft to gamify their curriculum.
  3. 3. The Presenters -Marijana and Filip Smolčec Marijana and Filip Smolčec both also EVOMC16 co- moderators • demonstrate Minecraft from in-world
  4. 4. Presenters all involved in EVO Electronic Village Online is •an annual 5-week event •sponsored by TESOL •teachers share expertise through carefully crafted professional development training sessions. In 2015 one of the new sessions was Minecraft MOOC • so stimulating to participants that another planned for 2016 • expanded panel, including the presenters of this SLanguages event. Find these slides at http://slideshare.net/vances
  5. 5. What is this part about? This part of the presentation • shows why Minecraft is an appropriate vehicle for understanding gamification in teacher professional development • Previews how the project will be continued in 2016 Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  6. 6. Modeling for Students The problem we address is ▪ who will guide teachers in this kind of learning? ▪ Guides must be themselves experienced in connecting through networks in innovatively oriented spaces ▪ Our professional lives tend toward sharing on ▪ Websites ▪ Webinars ▪ MOOCs ▪ Spaces like Second Life ▪ Such a model is Minecraft ▪ How do you find a community? ▪ How do you acquire experience? Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  7. 7. Finding communities in MC The challenge for adults interested in Minecraft ▪ is finding a community that can help you ▪ Most communities for Minecraft are school children ▪ Teachers exclude people who might be predators Our solution ▪ Start your own community ▪ Invite educators to learn the game by being in the game ▪ Don’t let lack of expertise deter you ▪ Experts will emerge Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  8. 8. EVO Minecraft MOOC First step to gamifying our classrooms is to experience that by gamifying our own professional development ▪ We proposed to moderate an EVO session to allow teachers to learn the game as they would expect students to do Pictured: Selfie of Vance Stevens and Jeff Kuhn at TESOL 2015 Toronto Jeff set up and managed our Minecraft server Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  9. 9. The Minecraft Flip We focused on Minecraft as a way of ▪ Gamifying our learning experience ▪ Students taking charge of their learning ▪ Students teaching teachers about what they are interested in ▪ Improving learning enjoyment ▪ Bolstering student self-esteem Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium http://www.tesl- ej.org/wordpress/issues/vol ume18/ej70/ej70int/ http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana- smolcec-on-the-eu-llp-comenius-project-and-learning-through-minecraft/
  10. 10. Community as Curriculum The collective steers the syllabus, as in games Cormier’s steps for coping in MOOCs provide these for each week 1. Orient 2. Declare 3. Network 4. Cluster 5. Focus Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community-as-curriculum/
  11. 11. Syllabus Logistics Online syllabus was here ▪ Links to Mojang and YouTube videos ▪ Provided IP address of Minecraft server ▪ Encouraged tagging and aggregation at Tagboard ▪ Used scheduling software to arrange meetings in Minecraft ▪ Used VOIP to talk each other through our learning in the game space Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  12. 12. Gamification of Learning Created a gamified learning environment where we learned about the game by being in the game Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  13. 13. Teachers as makers in Creative Mode In creative mode ▪ unlimited inventories ▪ unlimited time (non threatening - no sudden death ☺) Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  14. 14. Jeff was Batman Jeff Kuhn created ▪ a huge Batman signature statue ▪ set up a castle for us to explore ▪ Ttrain sets for us to play on. One rendition encircled the castle Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  15. 15. Teachers learn from kids ▪ Filip (age 11) built a McDonald’s ▪ Carlos from Spain (age 12) created a tower with an elevator ▪ Ian (teenager) built us a hotel shell Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  16. 16. Filip’s rabbits ▪ Filip populated our spaces with herds of rabbits ▪ He showed us how to make bows and arrows and shoot rabbits for food Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium Image from inside Jeff’s castle
  17. 17. Horsing around ▪ We rode horses ▪ We played with lighting ▪ We coped with rabbits and zombies and spiders Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  18. 18. Jeff Kuhn and Aaron Schwartz’s explosive trap Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium Don’t Push Button
  19. 19. Survival Mode Then it all turned sinister Server switched to survival mode ▪ Now must avoid spiders &zombies We learned power of collaboration ▪ Jeff created shelters with signs outside and doors that locked •Provided safety for the night. •In mountainsides, so at night, dig mines, look for resources ▪ In the daytime we went outside and •chopped trees for crafting tables •crafted tools and weapons for getting food from animals Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium Image credit: Caleb Roenigk, https://www.flickr.com/photos/crdot/6303551977
  20. 20. End Game Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  21. 21. Gamification and Badges Elements of gamification Syllabus pitched at learners who ▪ Gravitate to a learning experience ▪ where we define our own outcomes ▪ find our own path to those outcomes Badges awarded for accomplishing specified goals Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  22. 22. Evidence of Missions accomplished Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium Can be viewed openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYC Mmzsbm7DJ8/edit?usp=sharing
  23. 23. Next time around Our team for the next round of EVO sessions Jan-Feb 2016 comprises Bron Stuckey, Marijana and Filip Smolčec, Rose Bard, Jeff Kuhn, Aaron Schwartz, Barbi Bujtas, Vance Stevens, and Tamas Lorincz (pictured here) Vance took the picture at TESOL Arabia 2015 in Dubai Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  24. 24. OUR CONCLUSION This presentation has shown how • Minecraft can be adapted to a range of learning contexts including •languages, particularly English. •teacher professional development • the game lends itself to task-based learning, •as all players are by definition builders, •players can be story-tellers who act out and record narratives set within the game in ways that engage them to accomplish desired outcomes •Minecraft can be used, similarly to Second Life, as a •place where teachers can learn firsthand about gamification by taking the perspective of students in their own professional development
  25. 25. Additional References ▪ Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf. ▪ Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl- ej.org/pdf/ej72/int.pdf. ▪ A version of this project was originally presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd ▪ And at the the XVII CALL Research Conference, a paper entitled Minecraft as a model for gamification in teacher training http://learning2gether.net/2015/07/06/learning2gether-with-vance- stevens-about-minecraft-as-a-model-for-gamification-in-teacher- professional-development/ Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  26. 26. Connectivism ▪ Cormier, D. (2008). Rhizomatic education: Community as curriculum. Innovate, 4(5). Reprinted with permission of the publisher and retrieved from http://davecormier.com/edblog/2008/06/03/rhizomatic-education-community- as-curriculum/ ▪ Downes, S. (2012). Connectivism and connective knowledge: Essays on meaning and learning networks. Stephen's Web: My eBook. Retrieved from http://www.downes.ca/files/Connective_Knowledge-19May2012.pdf ▪ Siemens, G. (2004). Connectivism: A learning theory for the digital age. Elearningspace. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm ▪ Stevens, V. (2014). Connectivist Learning: Reaching Students through Teacher Professional Development. in Son, J.-B. (Ed.). Computer-assisted language learning: Learners, teachers and tools. APACALL Book Series Volume 3. Newcastle upon Tyne, UK: Cambridge Scholars Publishing. pp. 150-172. Late draft available here Vance Stevens and Bfon Stuckey 8th SLanguages Annual Symposium
  27. 27. This part of our presentation has been presented by Vance Stevens at the SLanguages Conference, and as Learning2gether Episode #300 November 15, 2015 Minecraft as a way to Gamify Teacher Professional Development All the links seen here work at http://slideshare.net/vances

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