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Librarianship Embraces Virtual Media


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Librarianship Embraces Virtual Media

  1. 1. Valerie Hill, PhDTWU School of Library and Information StudiesAdjunct InstructorLISD Librarian Librarianship Embraces Virtual Media Based on Adult Learning Theory
  2. 2. After the Digital Revolution:Emerging Trends and Changing Formats• Apps & mobile devices• MOOCs• AR & Virtual Worlds• Digital content &curation The broken glass metaphor: the structure of knowledge appears broken because the information• Serious gaming hierarchy has toppled. The “Gutenberg Parentheses” are closed and the printed word is no longer king.
  3. 3. Print, electronic, digital, virtual, 3D, augmented, mixed reality Virtual experiences feel life-like through haptic technology. (Hecher et al, 2011)
  4. 4. User-generated Content:“the learning commons” & “the maker-space”
  5. 5. Do you have an online identity?• Have you uploaded user-generated content (Flickr, Youtube, blog, other)?• Do you separate your personal/professional identity online?
  6. 6. My research focus:the adoption of virtual worlds for education and librarianship
  7. 7. Are you comfortable with Web 3.0?• Do you have an avatar (or does your colleague, friend, child)?• Have you visited a virtual world?
  8. 8. Constructivism and Adult Learning Theory Theorists: Knowles, Vygotsky, Dewey, Zemke1. Adult learners need involvement in a problem-based learning situation(Knowles, Dewey).2. Adult learning is self-directed (Knowles, Zemke).3. Adult learners seek collaboration with others having varying degrees ofknowledge and skills (Vygoskys ZPD).4. Adult learners demonstrate prior knowledge and a "readiness to learn“(Knowles, Zemke).5. Adult learners thrive when actively engaged (Dewey).6. Adult learners are motivated by personal interest (Knowles, Dewey, Zemke).
  9. 9. Lev Vygotsky• Emphasized the social context of learning• Critical importance of interaction with people, including other learners and teachers, in cognitive development, his theory is called “social constructivism”• Zone of proximal development (ZPD)
  10. 10. Malcolm KnowlesKnowles 6 principles ofAndrogogy1. Adults are self directed and self motivated.2. Adults bring life experiences and knowledge to learning.3. Adults are goal oriented.4. Adults are relevancy oriented.5. Adults are practical.6. Adult learners like to be respected.
  11. 11. John Dewey “father of experiential education”• Emphasized active engagement• Personal interest in real life problems• Creative interaction (teacher as a guide or facilitator)
  12. 12. Ron & Susan Zemke• Building on Knowles Androgogy and the theoretical framework of constructivism• “Window of opportunity" when adults are motivated to learn• Motivated by personal growth or gain; increased by curiosity
  13. 13. Online Learning and Distance EducationThe evolution of online courses across distance: (Blackboard, Virtual Worlds, MOOCs)Convenience of working online. Shared “sense of presence”.
  14. 14. Can we deliver content (acquire,create, share) of high quality through virtual worlds? University of Washington’s iSchool Certificate in Virtual Worlds Class of 2010
  15. 15. VCARASan Jose State University School of Library and Information Studies 4th Annual VCARA Conference May 2013
  16. 16. 3D environments for education & libraries: classes, content delivery, professional development, conventions, book discussions, exhibits
  17. 17. Texas Woman’s University School of Library and Information StudiesCreative Arts & Research Symposium 2008-2012
  18. 18. ACRL Virtual World Interest Group Gridhopping
  19. 19. 3D Exhibit Examples
  20. 20. Virtual Texas Spring 2011Exhibits and Live Tours held at theCommunity Virtual Library ExhibitionArea.
  21. 21. Virtual Texas: A Library Exhibit and MuseumAntiquity Texas Museum built by a native Texan using Library of Congress blueprints.
  22. 22. Touring the Texas Capitol
  23. 23. Fall 2011Virtual Tornado: a Library Exhibit & Simulation
  24. 24. Teleport to a LIVE simulation withrescue workers, vehicles, and victims.Museum built by a simulation company (TRP360).
  25. 25. Maya Island Exhibit & Tours CVL Exhibition Area Spring 2012Museum built by UW Certificate Graduates.
  26. 26. Astronomy in Ancient Civilizations
  27. 27. Summer 2012Museum built by Jo Teeuwisse, an historical consultant in Amsterdam.
  28. 28. Tours for Summer in Berlin 2012 July 14th 1pm and August 5th 1pm
  29. 29. Museum of Virtual Media Tour Wednesday, Jan. 30th, 5-7pm in Second Life.
  30. 30. View machinima videos of 3D exhibits
  31. 31. BalancingTradition Innovation
  32. 32. MOOC:massive open onine course
  33. 33. Anne Frank MOOC An example of immersive learning, where students “enter” the cramped annex where Anne Frank lived in hiding.Fall 2012Educators met weekly for MOOC office hourson Wed. evenings. Assignments presented ina 3D virtual world.
  34. 34. New ILNomenclature Information Literacy 3.0
  35. 35. Valuing our Physical World
  36. 36. The beautiful question may be addressed in numerous formats: physical, electronic, virtual, or augmented. “It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.” ~T. Scott Plutchak
  37. 37. Discussion Q&A
  38. 38. BibliographyAntiquity Texas. (2010). [accessed December 15, 2012]Dalgarno, Barney, and Mark J. W. Lee. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology 41, (1) (01): 10-32.Dewey, John. (1916). Democracy and education. The Free Press, New York.Dresang, Eliza T. (2005). The information-seeking behavior of youth in the digital environment. Library Trends 54, (2): 178-196.Farley, Kathryn, Michael Nitsche, Jay Bolter and Blair MacIntyre. (2009). Augmenting Creative Realities: The Second Life Performance Project. Leonardo 42, no. 1: 96-7.Hecher, M. M., Möstl, R. R., Eggeling, E. E., Derler, C. C., &Fellner, D. W. (2011). Tangible Culture - Designing virtual exhibitions on multi- touch devices. Information Services & Use, 31(3/4), 199-208.Hew, KheFoon, and Wing Sum Cheung. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology 41, (1) (01): 33-55.Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.Hill, Valerie. (2011) “Virtual tornado hits the library”, Learning Technology IEEE, 13 (4), 42-45.Huang, H. (2002). Toward constructivism for adult learners in online learning environments. British Journal Of Educational Technology, 33(1), 27.Jamaludin, Azilawati, Yam San Chee, and Caroline Mei Lin Ho. (2009). Fostering argumentative knowledge construction through enactive role play in second life. Computers & Education 53, (2) (9): 317-29.Klomp, R. W., Spitalnick, J. S., &Reissman, D. B. (2011).Virtual Classroom Immersion Training.T+D, 65(1), 38-43.Malcom Knowles. (2007). Adult Learning Theory and Principles. [accessed December 15, 2012]Lateef, F. (2010). Simulation-based learning: Just like the real thing. Journal Of Emergencies, Trauma & Shock, 3(4), 348-352.Plutchak, T. Scott. (2007). The Librarian: Fantastic Adventures in the Digital World. Serials, 20(2), 87-91.Slone, Debra. (2009). A Methodology for Measuring Usability Evaluation Skills Using the Constructivist Theory and the Second Life Virtual World. Journal of Usability Studies, 4 (4) 178-188.Stanziola, J. (2008). What will be the needs of library, museum and archives users in the next 10 years? research implications. Library & Information Research, 32(100), 13-19.SylaiouStyliani, LiarokapisFotis, Kotsakis Kostas, PatiasPetros, (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10 (4): 520-528.Taouabit Boland, I. (2009). Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning in cognitive constructivist and social constructivist activities. Ph.D. diss., Capella University.Teeuwisse, Jo. (2012). [accessed December 15, 2012]TRP360. (2012). [accessed December 15, 2012]Vygotsky, Lev. (1978). Mind in society Harvard University Press, Cambridge.Webber, Sheila and Diane Nahl. (2011). Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5-15.Zemke , Ron and Susan. (1995). [accessed December 15, 2012]
  39. 39. Photo CreditsCreative Commons photos from: (avatar photo by the hundreds) (bookshelf photo) (VWdistanceed) (librarytradition) (distanceed) (innovation) (moocblob) (windowsandlight) (robotwaterleaves) (timeflowsriverleaf)