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Seeing the Library through the Terminator's Eyes: Augmented Reality

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Augmented reality is a location-aware technology that can help libraries widen access to resources and promote services to users in exciting and innovative ways. This emerging technology superimposes layers of computer-generated content such as 3d images, photos, and data over what you are looking at in real-time. This session will explain augmented reality and highlight potential uses and real world examples of how libraries are using this technology to promote, market, outreach, teach, and engage with users in new and exciting ways.

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Seeing the Library through the Terminator's Eyes: Augmented Reality

  1. 1. Seeing the Librarythrough the Terminator's Eyes: Augmented Reality<br />Rachel Vacek, @vacekrae<br />Anita Riley, @anitazavrrr<br />University of Houston Libraries<br />Amigos Member Conference<br />May 18-19, 2011<br />
  2. 2. What is Augmented Reality?<br />
  3. 3. It’s a technology that enhances your current perception of reality.<br />Augmented Reality:<br />combines real and virtual<br />is interactive in real time<br />is often registered in 3D<br />
  4. 4. Not Virtual Reality<br />
  5. 5. Terminator Vision!<br />
  6. 6.
  7. 7.
  8. 8.
  9. 9. How does AR work?<br />
  10. 10. Common Components<br />A smartphone<br />A video camera<br />Audio<br />A projector<br />Headgear<br />Mirrors <br />People!<br />
  11. 11. AR Displays<br />Head-attached displays<br />Optical/Video HDM, Retinal, Lenses, Projector<br />Handheld displays<br />Glass trough, Tablet, Smartphone<br />Spatial displays<br />Desktop PC, Notebook, Holographic Projection<br />
  12. 12. Smartphone Requirements<br /><ul><li>GPS: Where am I?
  13. 13. Compass: What direction am I facing?
  14. 14. Camera: What do I see in the real world?
  15. 15. Accelerometer: How is my phone oriented?
  16. 16. Internet Connection: Connect to the digital world
  17. 17. Optional: Gyroscope: For a smoother experience</li></li></ul><li>Why is AR important?<br />
  18. 18. Encourages interaction<br />Creates a richer experience<br />Extends the context for understanding the real world<br />Improve training materials<br />Makes specialized content more accessible<br />
  19. 19. In the classroom…<br />Brings experiential and location-based learning to people by supplementing existing worlds rather than creating new ones<br />Students take an active role in their own learning<br />Extends learning beyond libraries and classrooms to the places where people live<br />
  20. 20. Challenges of AR<br />
  21. 21. Challenges<br />Privacy<br />Slow to take off – many people don’t know what it is yet<br />Have to create content or layer of info for each application<br />Needs interoperability<br />Requires built-in compass or GPS tools<br />Ergonomics<br />Displays – needing appropriate lighting<br />Technology can be complicated<br />
  22. 22. Who is using AR?<br />
  23. 23. Everyone!<br />Sporting events<br />Games<br />Military<br />And even libraries!<br />
  24. 24. Potential AR applications<br />
  25. 25. Or social applications<br />
  26. 26. NCSU’sWolfWalk<br />
  27. 27. Miami University<br />MU Augmented Reality Research Group<br />ShelvARreads a special spine tag that corresponds to each book’s call number and automatically tells the user which books are out of place, and where they need to go.<br />
  28. 28. AR Services<br />
  29. 29. Services<br />Yelp “Monocle”<br />Layar<br />Wikitude<br />Junaio<br />HoppalaAugmentation<br />http://laurenpressley.com/library/2010/01/laurens-top-tech-trend-alamw10-alamwttt/<br />
  30. 30. Yelp “Monocle”<br />
  31. 31. Layar<br />www.layar.com<br />
  32. 32. Android Downloads<br />
  33. 33. Layar Layers<br />
  34. 34. Layar at Kansas State<br />http://kstatenews.org/wp-content/uploads/kstatenews.org/2010/09/powercat-enhanced.jpg<br />http://cdn-3.androidzoom.com/screenshots/120375-2.jpg<br />
  35. 35. Wikitude World Browser<br />
  36. 36. Building an AR layer<br />
  37. 37. Your secret AR weapon<br />Augmentation, by Hoppala<br />http://www.hoppala-agency.com/<br />
  38. 38. Augmentation dashboard<br />
  39. 39. New overlay<br />
  40. 40. Add augment<br />
  41. 41. General tab<br />
  42. 42. Location tab<br />
  43. 43. Presto! Overlay!<br />
  44. 44. The Future of AR<br />
  45. 45. AR is here to stay<br />Devices are getting smaller and more mobile<br />Connection speeds are increasing<br />Battery life is lasting longer<br />More applications are moving to the cloud<br />Desire to be more engaged <br />Yearn for new visual experiences<br />
  46. 46. Resources<br />Layar Tutorials <br />http://www.slideshare.net/layarmobile<br />Wikipedia Overview<br />http://en.wikipedia.org/wiki/Augmented_reality<br />AR in Education<br />http://wik.ed.uiuc.edu/index.php/Augmented_Reality_in_Education<br />
  47. 47. Resources<br />Layar introduction for developers<br />http://www.slideshare.net/layarmobile/layar-introduction-for-developers<br />GPS Motion X (iPhone app)<br />http://itunes.apple.com/us/app/motionx-gps/id299949744?mt=8 <br />$0.99 orfreelite version<br />
  48. 48. Thank you!<br />Rachel Vacek<br />Head of Web Services<br />University of Houston Libraries<br />vacekrae@gmail.com<br />Anita Riley<br />Digital & Web Projects Fellow<br />University of Houston Libraries<br />anita.riley@gmail.com<br />

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