UXSG#7 Keynote Presentation

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Joel Pennington - Designing for virtual production

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UXSG#7 Keynote Presentation

  1. 1. © 2013 Autodesk Designing for Virtual Production Joel Pennington Product Designer
  2. 2. Virtual Production
  3. 3. Virtual Production
  4. 4. Wanted  to  be   an  Architect   Went  to  film   school   Worked  in   Games   Worked  in   Film   Work  in   So7ware   Joel Pennington
  5. 5. Electronic Arts
  6. 6. Acquire  hundreds   of  moves   Automated  system   cleans  up  mocap   data  immediately   a7er  cut   Ar?st  performs   final  touches  only   Deliver  more  data   to  the  client  faster   than  before,  in  less   ?me   Electronic Arts
  7. 7. ImageMovers Digital
  8. 8. Editorial   Mo?on  Capture   Layout   Anima?on   Sim  and  FX   Ligh?ng  Stereo   Render  and   Comp   Done   Concept  art  and   Story   ImageMovers Digital Produc?on  
  9. 9. ImageMovers Digital Automate  data  capture  and  processing   Connect  all  stage  ac?vi?es  to  the  company  database   Maintain  a  connec?on  with  interdependent  departments   Ability  to  revert,  undo,  and  redo  at  the  director’s  whim  
  10. 10. Autodesk
  11. 11. Autodesk
  12. 12. Project 881
  13. 13. Project 881 881   Autodesk   Weta   Digital   Lightstorm  
  14. 14. Lightstorm
  15. 15. Weta Digital
  16. 16. Weta Digital
  17. 17. •  The  problems  with  our  product   Project 881
  18. 18. Show  Holes  in  Mo?onBuilder   •  Show  scene  where  director  can’t  select  something   •  Show  difference  in  rendering  
  19. 19. •  Team  Challenges   Project 881
  20. 20. §  Our  Approach   Project 881
  21. 21. •  Management  trust  in  our  process   Project 881
  22. 22. §  Adop?on  of  Agile   Project 881
  23. 23. •  Partner  commitments   Project 881
  24. 24. •  A  new  Mo?onBuilder   Project 881
  25. 25. •  Show  cool  stuff  in  mo?onbuilder   – Ruler   – Easy  Selec?on   – Recording  to  disk   – Rendering   – Story  tool   – Virtual  Camera   Project 881

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