UXSG#3 Workshop

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Daniel Szuc - Positive Design Impact

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UXSG#3 Workshop

  1. 1. Daniel  Szuc   @dszuc   Posi%ve  Design  Impact  
  2. 2. 5  FUNDAMENTALS  
  3. 3. 1  
  4. 4. johnnyholland.org/2009/08/value/   2  
  5. 5. 3  
  6. 6. 4  
  7. 7. NOT  ABOUT   5  
  8. 8. SAY  HI  
  9. 9. Get  to  know  the  people  at   your  table  
  10. 10. OUR  PRACTICE  FRAMEWORK  
  11. 11. Skills   People   Language   Spaces   CreaKvity   Values   Toolkit   Fundamentals   Alignment   Culture   Business&   Product   Maturity   Humanity   &  EmoKon   Roles  &   Skills   Futures   How  we  work   The  Business   How  we  speak  to  each   other   Where  we  work   What  inspires  us   What  we  believe   To  listen,  learn  and  make   The  team  basics   PosiKve  Design  Impact  
  12. 12. YOU  
  13. 13. Being  Human  
  14. 14. www.experienKa.com/blog/how-­‐research-­‐misses-­‐the-­‐human-­‐behind-­‐ the-­‐demographic/  
  15. 15. How  do  we  get  to  meaningful   understanding?  
  16. 16. HABITS  &  SKILLS  
  17. 17. www.brainpickings.org/index.php/2013/05/10/charles-­‐darwin-­‐daily-­‐rouKne/  
  18. 18. www.inc.com/geoffrey-­‐james/success-­‐secret-­‐change-­‐your-­‐internal-­‐ dialog.html  
  19. 19. Habits   PracKce   Contexts   Teachers   Places  of   learning   Knowledge   Co-­‐learners   You   Self  MoKvaKon   Craa  
  20. 20. What  are  the  core  skills  needed   to  have  posiKve  impact?  
  21. 21. Contextual  Human   CollaboraKve   Facilitator   Empathic   CreaKve   Skills   Forums  and  acKviKes  to  pracKce  these  skills   AnalyKcal   HolisKc  
  22. 22. THE  ORGANISATION  
  23. 23. What  do  you  see?  
  24. 24. Management   Structures   Silos   No  Planning   No  customer   truth   False   AssumpKons   Too  much   RaKonal   Thinking  
  25. 25. What  do  we  need  to   understand  about  an   organizaKon?  
  26. 26. OrganizaKon   •  People   •  Nodes   •  RecepKveness   •  Rewards   •  Outlook  
  27. 27. DESIGN  OF  TEAMS  
  28. 28. Coach  Storyteller   People   Champion   Planner   Connector   Design   Researcher   Skills  &  Habits  
  29. 29. SPACES  
  30. 30. 99u.com/arKcles/16408/how-­‐to-­‐build-­‐a-­‐collaboraKve-­‐office-­‐space-­‐ like-­‐pixar-­‐and-­‐google  
  31. 31. 99u.com/arKcles/15754/google-­‐xs-­‐sebasKan-­‐thrun-­‐on-­‐how-­‐to-­‐invent-­‐ amazing-­‐products-­‐change-­‐the-­‐world   Skills  &  Habits  
  32. 32. CO    
  33. 33. CO     Together:     •  What  you  want  to  discover   •  How  you  plan  to  do  it   •  Sense  making  &  priori%zing   •  Collect  evidence  &  challenge  assump%ons  
  34. 34. alistapart.com/arKcle/demysKfying-­‐design  
  35. 35. STORIES  &  CONVERSATIONS  
  36. 36. www.good.is/posts/how-­‐can-­‐we-­‐design-­‐ourselves-­‐away-­‐from-­‐blah-­‐ conversaKons/  
  37. 37. THE  CORE  
  38. 38. 99u.com/workbook/16707/why-­‐did-­‐einstein-­‐play-­‐the-­‐violin  
  39. 39. 99u.com/arKcles/15754/google-­‐xs-­‐sebasKan-­‐thrun-­‐on-­‐how-­‐to-­‐invent-­‐ amazing-­‐products-­‐change-­‐the-­‐world  
  40. 40. CULTURE    
  41. 41. What  are  the  elements  of  a   great  culture?  
  42. 42. TOOLKITS  
  43. 43. New  Toolkits?   What  other  elements  should  be   in  our  toolkit?    
  44. 44. YOUR  PLAN  
  45. 45. Your  Plan   •  Skills  to  prac%ce   •  Habits  to  change   •  What  are  your  strengths/gaps   •  Your  life  goals  
  46. 46. LEADERSHIP  
  47. 47. Leadership   •  Own  style   •  DirecKon   •  RaKonale   •  People  
  48. 48. WRAP  UP  
  49. 49. www.uxhongkong.com  
  50. 50. Thank  You  

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