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Creating Professional Portfolios - Top 10 UX Portfolio Questions and Story Examples

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Creating Professional Portfolios - Top 10 UX Portfolio Questions and Story Examples

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UW HCDE (Human Centered Design & Engineering)

Creating professional portfolios - specifically, the kind you bring with you to a job interview that discusses a few projects in depth, rather than many projects in breadth.

Includes:
- Top 10 UX Portfolio Questions
- How to Tell a Story
- Examples of Portfolios and Presentations

UW HCDE (Human Centered Design & Engineering)

Creating professional portfolios - specifically, the kind you bring with you to a job interview that discusses a few projects in depth, rather than many projects in breadth.

Includes:
- Top 10 UX Portfolio Questions
- How to Tell a Story
- Examples of Portfolios and Presentations

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Creating Professional Portfolios - Top 10 UX Portfolio Questions and Story Examples

  1. 1. - Introductions - Top 10 UX Portfolio Questions - How to Tell a Story Examples - Your Turn - Q & A
  2. 2. Troy Parke ! AAS, BSCE, MSCE UW - Civil Engineering Likes Hello Kitty Uses multiple text boxes Drinks Diet Coke Patrick Neeman ! Three Time Dropout Print Design Background Has a great goatee Presentation has funny photos Sophisticated Whiskey Drinker
  3. 3. @usabilitycounts Who’s Patrick Neeman? Almost 20 years of UX and Web Experience Runs UsabilityCounts.com and UXDrinkingGame.com Built several UX teams Drinks Whiskey
  4. 4. Troy Parke
  5. 5. @uxhow | http://www.uxhow.com
  6. 6. Top 10 UX Portfolio Questions & Answers
  7. 7. How many pieces should be in a portfolio?
  8. 8. Be Selective (Reviewers are too)
  9. 9. - Worst piece remembered - Be relevant, real & ready - Small number is enough
  10. 10. How to present and how much detail to include?
  11. 11. Tell them a story (The work won’t “speak for itself”)
  12. 12. To Be Continued……
  13. 13. How do I show work I did with a group or team?
  14. 14. - Your title at the time - Identify as group work - Avoid dissecting screens
  15. 15. I did the red part!
  16. 16. I did the red part!
  17. 17. LaiYee Lori
  18. 18. Emi Matsumoto
  19. 19. Emi Matsumoto
  20. 20. Can I include student work?
  21. 21. Ideally... No. (At least not all student work.)
  22. 22. - Show shipped work ASAP - Take lots of photos - Collaborate
  23. 23. Haeree Park
  24. 24. Ashlimarie Dong
  25. 25. Ashlimarie Dong
  26. 26. How do you handle NDA work?
  27. 27. Carefully
  28. 28. - Honor legal agreements - Protect your reputation - Managers understand
  29. 29. How do you choose what to include?
  30. 30. Hand out roses.
  31. 31. - Representative - Relatively recent - Instantly recognizable
  32. 32. What do you not like seeing missing or included?
  33. 33. Lying, NSFW & Not Online.
  34. 34. - Must be online - Email & phone number - NSFW content - Lying with intention - Lying by omission
  35. 35. How long do you spend looking at a portfolio?
  36. 36. 10-15 Seconds (Seriously.)
  37. 37. - Twice as long as recruiters - Apply the 5 second test - Team will review in detail
  38. 38. Nick Berry
  39. 39. - Who? - What? - Projects?
  40. 40. Nick Berry
  41. 41. What do you look for in a portfolio?
  42. 42. Is this someone I want to interview?
  43. 43. - Not hired for portfolio - Gets your foot in the door - Have to know how to…
  44. 44. your story { UX Portfolios How to tell Patrick Neeman Director of Product Design, Apptio @usabilitycounts http://www.usabilitycounts.com Troy Parke Former Sr UX Design Manager, Big Fish @uxhow http://www.uxhow.com
  45. 45. How you tell your story is as important as the story itself @usabilitycounts @uxhow
  46. 46. @usabilitycounts @uxhow Tell stories that fit your audience • Designers • Developers • Product Managers
  47. 47. Tell stories that sell • Explain visually • Light and concise • Keep them engaged @usabilitycounts @uxhow
  48. 48. @usabilitycounts @uxhow Tell stories that have an awesome ending • ROI • Results • Outcome
  49. 49. Tell big stories @usabilitycounts @uxhow
  50. 50. • Problem • Process • Involvement • Final Product • Press / Awards • Outcome }Story @usabilitycounts @uxhow
  51. 51. Examples of how to tell your story
  52. 52. Portfolio
  53. 53. Behance
  54. 54. Behance
  55. 55. Behance
  56. 56. Portfolio
  57. 57. Portfolio
  58. 58. Portfolio
  59. 59. Portfolio
  60. 60. Presentation Deck
  61. 61. < start >
  62. 62. - Key technology acquired. - Streaming as delivery channel. - Long tail consumers.
  63. 63. Are download and streaming games just fundamentally different experiences?
  64. 64. - Unusable at small size. - Core business value was “No Ads”. - Value of a non-paying customer. - How to show a better experience?
  65. 65. Your games from anywhere.
  66. 66. Explain what they are getting.
  67. 67. Best experience first.
  68. 68. Integrated advertising.
  69. 69. Ratings and feedback.
  70. 70. Delayed account creation.
  71. 71. One year later… ! - PC, Mac, Tablet, Phone & Roku. - Over 4.5 stars with 1200 reviews. - 300+ games with A New Game Everyday
  72. 72. Marry the problem, not the solution
  73. 73. < end >
  74. 74. Ready?
  75. 75. In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
  76. 76. - Takes time and iteration - Ask other designers - Get coffee
  77. 77. Thank-you.
  78. 78. Questions?
  79. 79. Troy Parke | @uxhow | http://www.uxhow.com

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