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[제1회 시나브로 그룹 오프라인 밋업] 개발자의 자존감

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제1회 시나브로 그룹 오프라인 밋업에서 발표한 "개발자의 자존감" 자료입니다. 많은 도움이 되었으면 좋겠습니다.

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[제1회 시나브로 그룹 오프라인 밋업] 개발자의 자존감

  1. 1. 제1회 시나브로 그룹 오프라인 밋업 “개발자의 자존감“ 옥찬호 Nexon Korea, Microsoft MVP utilForever@gmail.com
  2. 2. 소개 • 옥찬호 (Chris Ohk) • Nexon Korea Game Programmer • Microsoft Visual C++ MVP • 페이스북 그룹 C++ Korea 대표 • IT 전문서 집필 및 번역 다수 • 게임샐러드로 코드 한 줄 없이 게임 만들기 (2013) • 유니티 Shader와 Effect 제작 (2014) • 2D 게임 프로그래밍 (2014) • 러스트 핵심 노트 (2017) • 모던 C++ 관련 도서 집필 및 번역중… (2017? 2018?)
  3. 3. 세상에는 참 대단한 개발자들이 많습니다. 누가 있을까요?
  4. 4. 여러분의 친구들 중 뛰어난 개발자가 있나요?
  5. 5. 그렇다면 여러분은 어떤가요?
  6. 6. 열등감… 무기력함… 좌절감…
  7. 7. 자존감 = 자신을 사랑하는 마음
  8. 8. 자존감 ≠ 실력 ≠ 자신감
  9. 9. 자존감 회복의 시작 “자신과의 대화“
  10. 10. 자신이 어떻게 발전하고 있는지 꾸준히 기록하고 되돌아보자.
  11. 11. 일반인 = 일기 개발자 = 코드
  12. 12. 제일 중요한 것! “매일 꾸준히“
  13. 13. “매일 꾸준히“의 지표 = Github 커밋 수
  14. 14. 내가 작성한 코드를 공유하고, 다른 사람들에게 피드백을 받자.
  15. 15. 같은 관심사를 갖는 사람과 같이 개발하는 것도 좋다.
  16. 16. 개발자의 자존감 = 코드 여러분의 코드를 보여주세요!
  17. 17. 아프리카 = 별풍선 Github = Star
  18. 18. 같이 할 사람이 없다구요? 제가 같이 해드리겠습니다 :)
  19. 19. 감사합니다 발표 시간 < 질문/답변 시간 질문 환영합니다!

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