2010


                   Game Design 2
                     Lecture 6: Layering & Separation




http://www.comu346.com  ...
Reading

• Tufte pages 53 - 66
• http://bit.ly/l4dlight (Left 4 Dead use of light)
• http://bit.ly/worldofgootour (video)
Flatland

• Flatland: A Romance of Many Dimensions
• 1884 Novel by Edwin A. Abbott
• Contemplates how world would look to
...
Triangle in 2D
Triangle in 1D
Sphere in 1D
3D represented in 2D
Data Visualisation

• Life is navigated in 3D
• Mathematics can portray xD
• All(most all) of our displays are 2D
• How do...
“Escaping this flatland is the essential task of
          envisioning information”




                              Tufte...
Information

• simple or complicated
• detailed or sparse
• analogue or digital
• NEVER confusing or cluttered
Design
• understandable or confusing
• clear or cluttered
• the point of design is to reveal detail and
  complexity
• the...
What are the layers here?
Colour defines the relationship
Negative Space
1+1=3
Harmonising Elements
• Careful layout diminishes 1 + 1 = 3 clutter
• Avoid ‘active negative space’
• Words have fewer desc...
Box Plots
Subtle Differences
• All differences mean something
Games Examples

• 2D & 3D games use layering & separation
  to communicate with player.
• HUD is layered on top of game wo...
Madden 10
Championship Manager
Left 4 Dead
World of Goo
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
Game Design 2 (2010): Lecture 6 - Layering and Separation
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Game Design 2 (2010): Lecture 6 - Layering and Separation

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This lecture looks at the information visualisation technique of Layering and Separation.

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  • Game Design 2 (2010): Lecture 6 - Layering and Separation

    1. 1. 2010 Game Design 2 Lecture 6: Layering & Separation http://www.comu346.com dfarrell@davidlearnsgames.com
    2. 2. Reading • Tufte pages 53 - 66 • http://bit.ly/l4dlight (Left 4 Dead use of light) • http://bit.ly/worldofgootour (video)
    3. 3. Flatland • Flatland: A Romance of Many Dimensions • 1884 Novel by Edwin A. Abbott • Contemplates how world would look to lesser and greater dimensions
    4. 4. Triangle in 2D
    5. 5. Triangle in 1D
    6. 6. Sphere in 1D
    7. 7. 3D represented in 2D
    8. 8. Data Visualisation • Life is navigated in 3D • Mathematics can portray xD • All(most all) of our displays are 2D • How do we map data to 2D? • One technique is layering and separation
    9. 9. “Escaping this flatland is the essential task of envisioning information” Tufte, Envisioning Information, Page 13
    10. 10. Information • simple or complicated • detailed or sparse • analogue or digital • NEVER confusing or cluttered
    11. 11. Design • understandable or confusing • clear or cluttered • the point of design is to reveal detail and complexity • the data is never at fault • the user is never at fault
    12. 12. What are the layers here?
    13. 13. Colour defines the relationship
    14. 14. Negative Space
    15. 15. 1+1=3
    16. 16. Harmonising Elements • Careful layout diminishes 1 + 1 = 3 clutter • Avoid ‘active negative space’ • Words have fewer descenders than ascenders • Curved text is hard to read
    17. 17. Box Plots
    18. 18. Subtle Differences • All differences mean something
    19. 19. Games Examples • 2D & 3D games use layering & separation to communicate with player. • HUD is layered on top of game world • Games like Half Life 2 & Shadow of the Colossus foreshadow future events through use of background
    20. 20. Madden 10
    21. 21. Championship Manager
    22. 22. Left 4 Dead
    23. 23. World of Goo

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