COMU346 Introduction To Game Interface Design

1,140 views

Published on

Lecture 1 in a series of 12.

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,140
On SlideShare
0
From Embeds
0
Number of Embeds
52
Actions
Shares
0
Downloads
71
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • COMU346 Introduction To Game Interface Design

    1. 1. Game Design 2 Lecture 1: Game Interface Design
    2. 2. Important Stuff • 20 credits • 50% Coursework • 50% Exam (2 hr) • Coursework given out around week 5* • Will be using Adobe Flash CS3 for labs. • http://www.comu346.com *probably
    3. 3. Who am I? • David Farrell • CS @ Strathclyde • Games @ Caledonian • Dare to be Digital • e-Bug • dfarrell@davidlearnsgames.com
    4. 4. Dare to be Digital
    5. 5. e-Bug: Platform Game
    6. 6. e-Bug Detective Game
    7. 7. Game Interface Design?
    8. 8. Game Interface? • Menus • Hud • Data (abstracted?) • Interaction
    9. 9. ‘main’ menus
    10. 10. in-game menus
    11. 11. HUD Heads Up Display
    12. 12. “any transparent display that presents data without requiring the user to look away from his or her usual viewpoint.” Wikipedia article on Heads Up Display, http://en.wikipedia.org/wiki/Head-up_display, 2009
    13. 13. data communication and abstraction
    14. 14. interaction
    15. 15. Design?
    16. 16. “Design is the process by which a designer creates a context to be encountered by a participant, from which meaning emerges.” Salen and Zimmerman, Rules of Play, page 41, SAGE Publications, 2004
    17. 17. These make sense. The design says “push me”.
    18. 18. This make sense. The handle (and all that text) says “pull me”.
    19. 19. But what the heck do you do here? For a bonus point: Have you seen this design mistake on campus?
    20. 20. Is this good design?
    21. 21. Is this good design?
    22. 22. Design is used to communicate with the player.
    23. 23. This game has many many many combos... ...but did anyone learn them?
    24. 24. So what next?
    25. 25. Lectures • data visulisation • communication with the player • menu design and flow • semiotics
    26. 26. Tutorials • play games • find examples of learning outcomes • discuss how to improve • practice designing interfaces • ‘paper’ prototyping
    27. 27. Labs • Learn how to use Adobe Flash CS3 to create interfaces • Learn Actionscript 3 basics • Learn how to combine the two to create script driven interfaces.
    28. 28. Contact • dfarrell@davidlearnsgames.com • http://www.comu346.com • What do you want? • If you want to meet in person: • Monday, Tuesday or Friday

    ×