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presentation about Second Life course components for education research methods class

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  • IRB/Human subjects training Qualitative researchers – understanding of how their identity and role influences their interpretation of the data they receive for research
  • Collaborative Institutional Training Initiative – which is a wonderful resource but, since I would not be WITH them as they conducted their research … in fact, they held a great deal of responsibility for the well-being of their subjects, the lingering sense that the students did not GET IT disturbed me.
  • Given Second Life’s reputation, we forget how amazingly powerful it is for the low cost and the fact that it exists as a service available without having to buy our own servers or run and maintain our own persistent virtual meeting and building space Show images of building and of a script Cost = $10/month for personal accounts Can tie into Moodle (Sloodle community)
  • Images of the Consent! Game from Global Kids of NYC Images of some of the avatars we created
  • Maps of Minnesota, Wisconsin, and Colorado around an image of the meeting spot Windows, Mac, Linux
  • Image of a social gathering or a dialog in Second Life Can even use the images from TSG island
  • Multiple opportunities that could be taken up in any order
  • Quest start points Programmed quizzes in world
  • Show an old computer and a bad rendering of a sim Voice has often not caught on even for professional educational meetings Must be able to provide alternatives for people without high speed internet or computers that can run SL
  • Newbies? Statistics of the number who start and drop out?
  • Uptime is 99.x???
  • Adultlearningenvironments

    1. 1. Adult Learning Environment in Second Life Barbara Z. Johnson
    2. 2. Challenging Assignments <ul><li>Distance Education for a methods course </li></ul><ul><li>“ Why do we need Human Subjects Protection training??” </li></ul><ul><li>What do you mean by my “identity” or “positionality”? </li></ul><ul><li>100% white working professionals </li></ul><ul><li>Constantly bombarded with media polls and non-regulated surveys and interviews </li></ul>
    3. 3. Traditional Answer
    4. 4. Second Life - Powerful & Inexpensive
    5. 5. Experiential & Just in Time Using the Consent! Game from Global Kids of NYC and avatars purchased in Second Life
    6. 6. Anytime & Anywhere & Any Computer Location:
    7. 7. Social
    8. 8. Flexible Assignments
    9. 9. Guided & Structured
    10. 10. Challenge: User’s Technology <ul><li>Old computers </li></ul><ul><li>Slow or no Internet connection </li></ul><ul><li>Second Life or ports blocked </li></ul><ul><li>Ideopathic technology problems </li></ul>
    11. 11. Challenge: Learning to Use <ul><li>15 million have tried Second Life </li></ul><ul><li>~ half a million active users </li></ul><ul><li>Cite difficulty learning to move around or navigate </li></ul><ul><li>Nothing to do </li></ul><ul><li>Not game-like </li></ul>
    12. 12. Challenge: Familiar vs. Strange
    13. 13. Challenge: Reliability
    14. 14. Challenge: Managing Limits <ul><li>Number of “prims” (basic geometric units) in a unit of virtual land </li></ul><ul><li>Amount of CPU cycles or processing load per unit of virtual land </li></ul><ul><li>Number of people who can be in a area </li></ul><ul><li>Managing voice overlap </li></ul><ul><li>Managing streaming media </li></ul>
    15. 15. Challenge: Accessibility <ul><li>Very visually intense </li></ul><ul><li>Requires dexterity to move </li></ul><ul><li>Debate about voice use in Second Life when deaf people are present </li></ul><ul><li>But can be a real boon to people with mobility challenges </li></ul>
    16. 16. Challenges: Managing in SL <ul><li>Griefers </li></ul><ul><li>Space </li></ul><ul><li>Visual lines </li></ul><ul><li>Voice </li></ul><ul><li>Lack of real privacy </li></ul>