Introduction 1


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‘Pencils and Pixels’ is a learning resource aimed at helping you to improve your communication skills through drawing. An important part of the design process is to develop ideas from the imagination and share those ideas in the wider world. Whether you are having a conversation with yourself or with others, improving your drawing skills will help you to explain that most important of questions, ‘but what will it look like?

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Introduction 1

  1. 1. Pencils and Pixels Film 1: Keeping a Sketchbook: Pam Locker Using a series of professional and student examples, this film explores how sketchbooks can become a personal ‘visual conversation’ that can become a valuable tool in understanding how the world is made. The analytical nature of drawing means that by sketching regularly, we can begin to build up a visual memory to use as a resource for designing from the imagination. You should read download and read the two accompanying hand outs and may find it helpful to stick the list of ‘10 Steps’ in the front of your sketchbook as a reminder. Equipment and Materials: • A sketchbook of your choice – A5 (or smaller) fits neatly into a pocket or bag • Paper with enough ‘key’ to take pencil when necessary • A hard cover for leaning on • A variety of drawing media, although a sharp 2B pencil is a good place to start • Some designers use different media for different subjects/projects/sketchbooks • Plastic rubber • Glue stick – for sticking in interesting ‘finds’ • Sensible shoes! Pencils and Pixels by The University of Lincoln is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England & Wales License. For more information, see Pam Locker