Dokumen tersebut membahas tentang Internet of Things (IoT) yang merupakan jaringan obyek-obyek fisik yang terhubung ke internet untuk mengumpulkan dan berbagi data. IoT memungkinkan obyek-obyek tersebut dikontrol dari jarak jauh melalui jaringan untuk meningkatkan efisiensi. Dokumen tersebut juga membahas tentang arsitektur, aplikasi, tantangan, dan keterampilan yang dibutuhkan untuk membangun solusi ber
1. The Internet
of Things (IoT)
Disusun dan disampaikan oleh
Mohammad Riza Nurtam
muhammadriza@gmail.com
2. About
• Belajar komputer sejak 1994
• OS pertama: Windows 3.10 dan DOS 5.0
• Bahasa pemrograman pertama: DOS Batch Script
• Bahasa pemrograman saat ini: PHP, Perl, Python dan C
• Passion: Open source, data analysis (business intelligence),
IT education
3. GARTNER meneliti kemunculan dan
perkembangan dan kematangan
teknologi-teknologi baru dan
memetakannya dalam GARTNER
HYPE CYCLE
GARTNER Hype Cycle
4.
5.
6. By 2020, Gartner predicts that the
world will contain more than 20
billion IoT devices, generating
trillions of dollars' worth of business
value – Gartner 2017 Planning Guide for the Internet of Things
7. We tend to overestimate
the effect of a technology
in the short run and
underestimate the effect
in the long run – Amara’s Law
(Roy Charles Amara)
9. Jaringan dari obyek-obyek fisik atau
“things” yang terintegrasi dengan
elektronika, software, sensor-sensor,
dan koneksi internet (jaringan
komputer) yang memungkinkan
semua obyek untuk mengumpulkan
dan berbagi data
10. IoT memungkinkan obyek-obyek fisik
untuk “dirasakan” atau dikontrol dari
jauh melalui jaringan. Hal ini dapat
menciptakan potensi integrasi antara
dunia nyata dengan dunia sistem
komputer, sehingga dapat
meningkatkan efisiensi, akurasi dan
keuntungan secara ekonomis
11. • Pervasive
• Embedded Everywhere
• Ubiquituos
• Invisible
• Heterogenic
• Many technologies, interact each other
• Scale
• Order of magnitude higher than
current internet
Karakteristik
Innovation Trigger: A potential technology breakthrough kicks things off. Early proof-of-concept stories and media interest trigger significant publicity. Often no usable products exist and commercial viability is unproven.
Peak of Inflated Expectations: Early publicity produces a number of success stories — often accompanied by scores of failures. Some companies take action; many do not.
Trough of Disillusionment: Interest wanes as experiments and implementations fail to deliver. Producers of the technology shake out or fail. Investments continue only if the surviving providers improve their products to the satisfaction of early adopters.
Slope of Enlightenment: More instances of how the technology can benefit the enterprise start to crystallize and become more widely understood. Second- and third-generation products appear from technology providers. More enterprises fund pilots; conservative companies remain cautious.
Plateau of Productivity: Mainstream adoption starts to take off. Criteria for assessing provider viability are more clearly defined. The technology's broad market applicability and relevance are clearly paying off.
This is where the interaction with the physical world takes place. For most IT
organizations, this is the IoT component that is the most foreign. There are three dominant
concerns at the edge:
This is where the interaction with the physical world takes place. For most IT
organizations, this is the IoT component that is the most foreign. There are three dominant
concerns at the edge: