Software evaluation instrument<br />Amna Al-Abri<br />AsilaAl-Hashmi<br />
2 + 2 =?? <br />Mathematics<br /> 4<br />Children<br />
Part 1<br />The standard <br />
Evaluation of Computer-Based Instruction<br />Technical aspects<br /><ul><li>navigation;
standardization;
accessibility;
user-friendliness;
presentation;
documentation;
performance;
Costs
Easy of use</li></ul>Pedagogical aspects<br /><ul><li>goal;
underlying psychology;
learning strategy;
accuracy of content;
student role;
teacher role;
flexibility of integration;
motivation and reinforcement;
meeting individual differences;
interactivity;
assessment;
cultural sensitivity.</li></li></ul><li>DOCUMENTATION & SUPPLEMENTARY MATERIALS: <br />Necessary technical documentation i...
Quality of content :<br />Instruction matches stated objectives <br />Instructional strategies are based on current resear...
PRESENTATION: <br />Information is presented in a developmentally appropriate and logical way <br />Examples and illustrat...
EFFECTIVENESS: <br />Students are able to recall and use information presented following program use <br />Program prepare...
AUDIENCE APPEAL & SUITABILITY: <br />Program matches interest level of indicated audience <br />Expected input is appropri...
PRACTICE/ASSESSMENT/FEEDBACK: <br />Practice is provided to accomplish objectives <br />Practice is appropriate for topic ...
EASE OF USE: <br />User can navigate through program without difficulty <br />Screen directions are consistent and easy to...
EASE OF USE: <br />User get trapped in the material <br />User get lost easily in the material? <br />module provide feedb...
USER INTERFACE AND MEDIA QUALITY: <br />Interface provides user with an appropriate environment <br />Graphics, audio, vid...
Part 2<br />The software ( Drill and Practice )<br />
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Evaluate cai

  1. 1. Software evaluation instrument<br />Amna Al-Abri<br />AsilaAl-Hashmi<br />
  2. 2. 2 + 2 =?? <br />Mathematics<br /> 4<br />Children<br />
  3. 3. Part 1<br />The standard <br />
  4. 4. Evaluation of Computer-Based Instruction<br />Technical aspects<br /><ul><li>navigation;
  5. 5. standardization;
  6. 6. accessibility;
  7. 7. user-friendliness;
  8. 8. presentation;
  9. 9. documentation;
  10. 10. performance;
  11. 11. Costs
  12. 12. Easy of use</li></ul>Pedagogical aspects<br /><ul><li>goal;
  13. 13. underlying psychology;
  14. 14. learning strategy;
  15. 15. accuracy of content;
  16. 16. student role;
  17. 17. teacher role;
  18. 18. flexibility of integration;
  19. 19. motivation and reinforcement;
  20. 20. meeting individual differences;
  21. 21. interactivity;
  22. 22. assessment;
  23. 23. cultural sensitivity.</li></li></ul><li>DOCUMENTATION & SUPPLEMENTARY MATERIALS: <br />Necessary technical documentation is included <br />Objectives are clearly stated <br />Learning activities that facilitate integration into curriculum are suggested <br />Materials for enrichment and remedial activities are provided <br />
  24. 24. Quality of content :<br />Instruction matches stated objectives <br />Instructional strategies are based on current research <br />Instruction addresses various learning styles and intelligences <br />Information is current and accurate <br />Program is free of stereotypes <br />relevance to the audience<br />appropriate language<br />Intuitiveness : easy to understand<br />organization of the information<br />information quality.<br />Teacher can modify content locally.<br />The content is transferable and generalizable.<br />The content represents an important curricular topic.<br />
  25. 25. PRESENTATION: <br />Information is presented in a developmentally appropriate and logical way <br />Examples and illustrations are relevant <br />There is appropriate variety in screen displays <br />Text is clear and printed in type suitable for target audience <br />Spelling, punctuation, and grammar are correct <br />
  26. 26. EFFECTIVENESS: <br />Students are able to recall and use information presented following program use <br />Program prepares students for future real-world experiences <br />Students develop further interest in topic from using program <br />This is an appropriate use of instructional software <br />Interactive/media-rich presentation of material improve faculty and students' abilities to teach and learn the materials<br />Use of the software be readily integrated into current curriculum and pedagogy within the discipline <br />Use the software in a variety of ways to achieve teaching and learning goals<br />Teaching-learning goals easy to identify <br />Good learning assignments for using the software application be written easily?<br />
  27. 27. AUDIENCE APPEAL & SUITABILITY: <br />Program matches interest level of indicated audience <br />Expected input is appropriate for indicated audience <br />Reading level is appropriate for indicated audience <br />Examples and illustrations are suitable for indicated audience <br />Required time is compatible with student attention <br />Program branches to remediation or enrichment when appropriate <br />
  28. 28. PRACTICE/ASSESSMENT/FEEDBACK: <br />Practice is provided to accomplish objectives <br />Practice is appropriate for topic and audience <br />Feedback is relevant to student responses <br />Feedback is immediate <br />Feedback is varied <br />Feedback gives remediation <br />Reinforcement is positive and dignified <br />Assessment is aligned with objectives <br />Open-ended responses and/or portfolio opportunities are promoted <br />Collaborative learning experiences are provided for <br />
  29. 29. EASE OF USE: <br />User can navigate through program without difficulty <br />Screen directions are consistent and easy to follow <br />Help options are comprehensive and readily available <br />Program responds to input as indicated by directions <br />Title sequence is brief and can be bypassed <br />User can control pace and sequence <br />User can exit from any screen <br />Only one input is registered when key is held down <br />Labels, buttons, menus, text, and general layout of the computer interface consistent and visually distinct<br />
  30. 30. EASE OF USE: <br />User get trapped in the material <br />User get lost easily in the material? <br />module provide feedback about the system status and the user's responses <br />Module provide appropriate flexibility in its use? <br />Learning material require a lot of documentation, technical support, and/or instruction for most students to successfully use the software <br />The material present information in ways that are familiar for students? <br />The material present information in ways that would be attractive to students? <br />
  31. 31. USER INTERFACE AND MEDIA QUALITY: <br />Interface provides user with an appropriate environment <br />Graphics, audio, video, and/or animations enhance instruction <br />Graphics, audio, video, and/or animations stimulate student interest <br />Graphics, audio, video, and/or animations are of high quality <br />
  32. 32. Part 2<br />The software ( Drill and Practice )<br />
  33. 33. 2+2 math for kids<br /> 2+2 math for kids is a program aimed to help children's education in the area of basic mathematical skills. The child learns how to count, compare numbers, add, subtract, multiply, and divide.2+2 math for kids can be used for individual lessons as also at school. <br />
  34. 34. Screen Shots<br />
  35. 35.
  36. 36.
  37. 37.
  38. 38.
  39. 39.
  40. 40.
  41. 41. 2+2 features:<br />Learning: counting, addition, subtraction, comparing numbers, multiplication and division (ranging from 0 to 100).<br />21 interesting exercises.<br />Easy and intuitive program usage.<br />Comments read by lector. Possibility of changing his voice.<br />16 bit graphics with high resolution..<br />Great music.<br />Possibility of printing the multiplication table.<br />Possibility of changing the language.<br />
  42. 42. Target Learner<br />Learner from Kinder garden to grade 3(K-3)<br />
  43. 43. Students Role<br />Choosing the process that they need to play.<br />Implement the game.<br />Follow the instructions<br />Improve they thinking skill <br />Improve mathematics skill.<br />
  44. 44. Teacher Role<br />Giving the learner appropriate instructions‘<br />Choose the appropriate math process for kids<br />Solve technical problems which faced the kids.<br />Evaluate learner’s level and their response.<br />Observe the learner when they practice.<br />
  45. 45. Technical feature<br />Easy to install and operate it .<br />Sound is clearly understandable.<br />The user can change sound voice language.<br />Use feedback.<br />Visuals appropriate to learner’s level.<br />
  46. 46. weakness<br />No controllable sound<br />The feedback not appropriate for the learner’s level.<br />
  47. 47. Part 3<br />Observation Instrument<br />
  48. 48.
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  50. 50. The End…<br />

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