Evaluation A software by observation

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Evaluation A software by observation

  1. 1. SOFTWARE EVALUATION USING AN OBSERVATION INSTRUMENT Save the Math Apples Done by: Hamed & Saif
  2. 2. Part 1: Standards
  3. 3. Pedagogical aspects:  Goal:  Learner objectives are stated and purpose is well defined.  The importance of developing instructional goals and objectives that are clear relevant, meaningful, and age-appropriate.  The importance of aligning instructional goals with campus and district goals.
  4. 4.  Accuracy of content:  Content is appropriate for intended student population.  Content is accurate.  Content is current.  Content is free of any bias or stereotyping.  Content is relevant to the subject field.  Definitions are provided when necessary.
  5. 5.  Student role:  Learner can alter program sequence and pace.  Learner can review instructions and previous frames.  Learner can end activity any time and return to main menu.  Learner can enter program at different points.  Help is available at likely points of need.
  6. 6.  Motivation and reinforcement:  Approach is appropriate for the intended student population.  Format is varied.  Overall tenor of interaction is helpful.  Student is an active participant in the learning process.
  7. 7.  interactivity:  Interaction and communication strategies between students and course content support the course learning goals.  Interactive exercises are manageable for student.  Technologies are used to support active and collaborative activities.
  8. 8.  Assessment:  Assessment strategies are integral to the learning experience enabling  learners to assess their progress, identify areas for review, and reestablish immediate learning or lessons goals.  Assessment criteria are clearly articulated.
  9. 9. Technical aspect:  Navigation:  Addition of content and links is easily accommodated.  Navigation aids (menus, icons, other identifying graphics) are predictable and consistent in style and function.  Excessive use of hyperlinks is avoided.  A site map is provided.
  10. 10.  Accessibility:  All visual elements (images, applets, flash animations, frames, etc.)  have a descriptive ALT tag that describes the visual element in  appropriate detail.  All audio and video elements (sound clips, movies, etc.) have ALT tags or are linked to transcripts.
  11. 11.  Documentation:  Quality of packaging is durable and appropriate for student use.  Student, parent, or teacher guides and materials are clearly identified.  Technical and operational explanations for implementation are clear and complete.  If appropriate, "quick start-up" section is included.  Useful reproducible student worksheets are
  12. 12.  Sample screen-by-screen printouts of the program are provided.  Useful suggestions are provided for introductory classroom activities.  Useful suggestions are provided on how to integrate program with the regular curriculum.  If the program is open-ended, subject-specific suggestions are included.
  13. 13. Part 2: Software
  14. 14. Definition  Name of software: Save the Math Apples  Instructional games are courseware designed to motivate learning by adding game rules to learning activities.
  15. 15. Screenshot
  16. 16. Screenshot
  17. 17. Methodology  It is instructional game and its goal is learning math calculation .  The learner help the monkey save the apples! Click on the basket with the number to give the answer. Keep clicking the basket to add numbers to your answer.
  18. 18. Student Role  Help the monkey save the apples! Click on the basket with the number to give the answer. Keep clicking the basket to add numbers to your answer.
  19. 19. Teacher Role  Observe the interaction between the learner and the game.  Guide the learner in how to use the game.  Give the leaner feedback a bout his progress .
  20. 20. Part3: Construct Instrument
  21. 21. Pedagogical aspects:  Pedagogical aspects:  Goal.  Student role.  Motivation and reinforcement.  Interactivity.
  22. 22. Technical aspects:  Technical aspects:  Navigation.  Accessibility.  User-Friendliness.
  23. 23. Observation Instrument Observation Instrument.

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