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Yale Child Study Center
         Face Morphing Tutorial:
         From Models to Morphs
[For use with the Morph Age© software package]
From the Social Affective Neuroscience and Development Laboratory
                          (SANDL) @ Yale
                  http://info.med.yale.edu/chldstdy/mayes/



        Christopher A. Bailey, Joshua Pendl, Adriane Levin,
   Seth Olsen, Eric Langlois, Michael J. Crowley, Linda C. Mayes




                          Yale University
                          Child Study Center
                          230 South Frontage Rd.
                          New Haven, CT 06520
Table of Contents

Preface.................................................................................................................. 1

I. Taking Pictures for Your Morphs.................................................................... 2

II. Tools ............................................................................................................... 4

III. Morphing Faces ............................................................................................ 5

   Step 1: Picture Outline:.................................................................................................................. 7
   Step 2: Hair:..................................................................................................................................... 8
   Step 3: The Chin and Ears: ........................................................................................................... 9
   Step 4: The Mouth:.......................................................................................................................10
   Step 5: The Nose: .........................................................................................................................11
   Step 6: The Eyes and Surrounding Areas: .................................................................................12
   Step 7: Wrinkles, Blemishes and More:.....................................................................................14
   Step 8: Check Your Work: ..........................................................................................................16
IV. Additional Techniques ................................................................................ 17

V. Common Problems ....................................................................................... 20

   Doubling Effect:............................................................................................................................20
   “Broken Glass” ..............................................................................................................................21
   Teeth:...............................................................................................................................................22
VI. Appendix...................................................................................................... 23

   Stripping the background from the picture ...............................................................................23
   Baby Morphs..................................................................................................................................27
Preface


   T       his tutorial is designed for use with the Morphage© software package.
           By morph we mean, “to undergo transformation from an image of one
           object into that of another especially by means of computer-generated
animation” (Merriam-Webster, online). This tutorial is designed to guide you in
the morphing of human faces. Why bother morphing human faces? We do this
mainly for research purposes. Our main interests lie in studying how people,
children and adults, read emotion. We want to know how the capacity for
reading emotion in the faces of others might impact socialization processes. We
believe that most of us probably come to know the minds of others, in part, by
reading the emotions of others. Some people are particularly good at reading
emotions, some are about average and others struggle with reading emotions.
With the Morphage© software, we can gradually modify the image of a person’s
neutral face into an emotionally expressive face. Then we can use the still images,
or the video rendered from this process, to study emotion reading ability. We can
ask people to tell us what emotion they are seeing and how confident they are.
We want to know who reads emotion more quickly and how. Some individuals
have a heightened sensitivity for specific emotions. For instance some work
suggests that physically abused children have a reduced threshold for seeing anger
in faces. Other individuals, such as psychopaths have difficulty reading fear and
sadness in other people. But we need not focus just on trauma and
psychopathology. We have important questions to answer about how facial affect
reading happens in normal development. We want to know how mothers read
their infants faces and how children read their parent’s faces. Is there something
special about learning to read faces in the context of a new relationship such as
with the birth of a child or when romantic relationships begin? Do stress,
depression, trauma or drugs disrupt these processes? We believe that applying
the morphing technique will allow us to develop person specific stimuli that will
help us to understand not just how people process emotion generally, but also in
the context of socially meaningful relationships. Lastly, we are social
neuroscientists. We use the face morphing techniques to develop images (stimuli)
that we can use to study the brain systems that underlie emotion reading abilities
and the broader social emotional and attachment-based brain systems that
support this important human ability. We have designed this manual to facilitate,
for our group and for you, what we believe is an important line of work in
developing stimuli for use in studies of face processing and emotion
discrimination.




                                       -1-
I. Taking Pictures for Your Morphs
         Here are a few things to keep in mind when taking emotion pictures:

  1. Make sure the model keeps their head completely still while displaying an
  emotion. Nodding or turning their head left or right can distort the morphed image.
  This is particularly important if you intend to export still images of the morph.

  2. Obtaining a tripod and creating a studio area with the same neutral background
  (gray for example) will help to keep the pictures from varying between subjects.

  3. Use the same zoom for each of the emotions and models as to eliminate
  variation in head sizes.

  4. Make sure the models are not wearing any jewelry.

  5. Ask the model to keep their hair the same and not to adjust their hair in between
  pictures. Ask models with long hair to place it in a ponytail; otherwise hair may
  randomly appear or disappear during the morph.

  6. Some people may have trouble conjuring up an emotion without some sort of
  motivation or cues such as pictures of others expressed emotions. We recommend
  creating vignettes to help elicit emotions and to show the model prototypical
  emotional faces for them to mimic.

  7. Load the pictures onto a computer and make sure all the shots are acceptable
  (i.e., the participant kept their head still) before the model leaves.

  8. If the pictures are not acceptable you will need to redo them. Retaking the
  pictures saves an enormous amount of time during the editing process, and helps
  reduce the likelihood that one of the exemplar faces is unusable.




                                           -2-
Here are two examples of photographing subjects to help explain the process.

                                      Image 1




              Neutral                                     Happy

In Image 1, the model in the Neutral picture has their head, shoulders, and neck in
one position and a completely different position in the Happy picture. This will
cause the resulting morph to blur between transitions.
        Other concerns with image 1 include; the neutral is somewhat happy and
the “happy” picture is blurry. This is why it is important to take several photos and
review them on a computer before the model leaves.

                                      Image 2




                Neutral                                     Angry

Image 2 includes much better images for morphing emotion. The head and body in
Example B are steady in both the Neutral and Angry picture. This will create a
smooth transition when morphing the pictures. Using a barbershop smock can
also help distracting clothing from showing.




                                         -3-
II. Tools

          These are the tools that will come in handy when creating the morphs.
    The Curve tool        will allow you to connect dots with a line. This will be the
    primary tool for outlining the hair, face and other features.
    The Circle tool      permits you to create round and oval shapes. This tool will
    be useful for the outline of the eyes and mouth.
    The Square tool        will be used to outline the entire picture. This will keep the
    sides of the picture from bending, thus providing a smooth morph
    transformation.
    The Insert Point tool        is useful for placing additional points on existing
    ellipses, lines, or squares.
    The Select / Move tool         allows you to move the points around once they
    have been initially placed in the picture. Furthermore, you will be able to bend,
    expand and contract lines or circles.




    Playing the morph        can help find problems with the morph, (i.e., ghost
    images, distortions), use the preview screen to view the morph.




                                             -4-
III. Morphing Pictures


                    Drag a                                   Image 3
                    neutral face
                    picture into
                    Image A
                    (left box).




                    Drag an
                    emotion
                    face into
                    Image B
                    (right box).



 Begin with Image A, or the face with the neutral expression. When the majority of the
 marking on the first image is complete, then switch to Image B, or the target
 expression. This will save time by avoiding the need to go “back and forth” between
 the two pictures.


                                       I mage 4




                                             -5-
Image 5

When a point
is placed on
one image,
the program
creates a
corresponding
point on the
other image.




Place corresponding points in the same exact location on the face in both images. For
example if a point is place on the corner of the lip in Image 5, then its corresponding
point needs to be placed at exactly the same location on Image 6, regardless of where
that lip corner has moved.


                     Image 6                                    Image 7




Begin working on Image B once all the features of Image A has been outlined. Use the
Select /Move tool   and place the outlines for Image B in their correct location.
Use command + Z to undo most recent mistakes.




                                           -6-
Step 1: Picture Outline:
                                                   Image 8

  Use the Square tool      to outline the
  entire picture.




                                                   Image 9
    This will prevent the background edges
    from distorting during the morph.




                                             -7-
Step 2: Hair:


  Using the Curve        tool, place marking points along the hairline at the top of the
  forehead and the outer edges of the hair. There should be at least two independent
  lines. This step does not have to be too precise. However, do not hesitate to use
  more points than usual if the hair is especially wavy or spiky. Look for grooves in the
  hair that can be marked in order to help fit these lines accurately (see Image 10).

                                        Image 10




  Occasionally the hair will move drastically between images. To better illustrate
  this example; refer to Image 6 in which only the middle tuft of hair above the
  forehead changed significantly across both images above. To create a more
  accurate morph, reposition the points on Image B to match the corresponding
  points on Image B. Keep a reasonable distance from the ears with each line. At
  the same, time do not to mark the borders between the ear and hair (see Image 11).
                                        Image 11




  The model’s hair is the least well-defined feature you will work with on a face. It is
  nearly impossible to remove all the fuzziness that emerges during a morph. The
  fuzziness will be addressed and adjusted later in the tutorial.


                                              -8-
Step 3: The Chin and Ears:

   Like the hair, marking the chin and ears is straightforward. Using the Curve tool
       mark along the chin. There are no steadfast rules for the number of points you
   should use. In this example we use 11 but as few as 7 or as many as 15 may be
   needed depending on the situation.

                                           Image 11




   Use a similar approach when marking the ears. A good strategy is to use the groove
   of the ear itself as a reference for repositioning points on the image (see Image 12).
   Often the ears can move and stretch during the morph. Importantly, make sure the
   points are attached to the same place on the ear across images is. If necessary,
   expand or condense the lines to make a best fit.
               Image 12                                              Image 13




                                             -9-
Step 4: The Mouth:
                                                                    Image 15

   Outlining the mouth requires a different
   approach. Using the circle tool       , make a
   circle around the entire mouth, including the
   lips. Place at least two additional points on this
   circle using the add tool to account for the
   peaks of the upper lip right under the nose.
   Position the points as shown below.



                                                                    Image 16
   For more precision, try to zoom in

                and use the handles          that
   protrude from a selected point in order to
   manipulate the outline of the circle to fit the
   curves of the lips.

                                                                    Image 17
   Lips often stretch between expressions, and if
   the mouth opens it may become much more
   difficult to properly place points (see Image 17).
   Use the preview feature and watch the morph
   of the mouth closely until you’re sure that all
   the points are placed and toggled as best as
   they can be.


   Using the preview feature, iteratively modifying points and previewing until you
   achieve a transition that looks smooth.




                                               -10-
Step 5: The Nose:


   Marking the nose is usually a quick step, but for accuracy zoom in when placing
   points. One challenge with the nose is that it tends to noticeably fade out and then
   fade back in. Unless it is marked well, a person in mid-morph can sometimes
   appear to have extra phantom nostrils. The following “nose job” method provides
   a smooth transition.

                                                                    Image 18

   Use the Curve tool         , and create three
   separate lines, two along the outside of the
   nose and one that follows the border of the
   nostrils. For the border of the nostrils, more
   points in the line will lead to a better morph
   (see Image 18).

                                                                    Image 19

   For some facial expressions the nostrils will
   flare or expand. Make sure to expand (or
   contract) the lines in order to compensate in
   the second image (see Image 19).




                                             -11-
Step 6: The Eyes and Surrounding Areas:

   This step is the most critical in making your morph appear natural. The slightest
   mistake in marking will result in a noticeable transition error, but these are quite
   easy to fix once presented. The procedure is the same for each eye and its
   surrounding area, but in a mirror image One technique is to leave one eye
   unmodified and then view the morph to observe the differences between the
   modified eye and the one that is not.

                                                                      Image 20

   First, zoom in and use the Circle tool     ,
   to create a circle around the white of the
   eyeball. Four points around the eyeball will
   be sufficient (see Image 20).


                                                                      Image 21

   Position the points as shown, taking care
   to place the points accurately and toggle

   the line       into position as best you
   can. Avoid having any part of the line run
   into the skin.


   Also, use three separate point lines (2-3 points each) to mark the white in the pupil
   and form a “cup” around both sides of the iris (see Image 21). Try not to modify the
   curvature of the lines around the iris between the two images, since the curvature of
   the eye does not change. Just grab the whole line and move it to where it fits. It’s
   often easier to place the iris lines on the image that has the most squinted eye (in
   our case the expressed emotion). As in the example above, placing the lines on the
   emotion image first and then repositioning the lines on the neutral image works
   better. This minimizes the problem of having to delete a line that doesn’t fit and
   repeating the process.




                                             -12-
The next step is to mark around the eye and eyebrows. Use the Curve tool         to
place an outline along one side of the eyebrow (see Image 21). Two lines along each
side of the eyebrow may be necessary to reduce the fuzziness that can occur
during the morph (see Image 22).
                 Image 22                                    Image 23




                                                           Image 24

 Another important location to
mark is the crease where the
eyelid connects to the face. Mark
this spot with another line. Also,
if the individual face has a
noticeable color difference under
the eyes, it helps to mark these as
well. Lastly, consider placing a
small line along the border of the
upper nose. The finished product
should look similar to what is
shown (see Image 24).




Some eyes may be so severely squinted that drawing a line around one or both
sides of the iris is very difficult or even impossible. Using the preview feature can
be a great help in determining where these lines should go in order to make the
morph appear smooth. In a worst case, just delete the iris line and move on
without it.




                                        -13-
Step 7: Wrinkles, Blemishes and More:

     The next step in morphing the face is to mark anything that stands out, such as a
     birthmark or a random bundle of hair. Without marking, these areas tend to fade
     out and then reappear in a different location during the morph.

                                                              Image 25

     Use a short, 2-point line to mark
     small blemishes and birthmarks and
     then simply move that line to its
     proper location on Image B.



     This step resolves the fading problem, and the mark will appear to move naturally
     during the playback rather than fading out and in. In other cases, removing a
     particularly noticeable blemish, or mole can be done with Adobe Photoshop
     before morphing the image.



     Marking wrinkles can improve the quality of your morph, especially for emotions
     where facial wrinkles can be common, (i.e., anger). Find the crease in the
     forehead on the neutral image that becomes this wrinkle and use a multi-point
     line to mark it. Watch the preview to make sure you positioned it correctly.
                                          Image 26




                                           -14-
If thick strands of hair fall over the forehead, it is best to mark them. It may be
necessary to break the line that marks the hairline above the forehead into
multiple segments – this change usually won’t detract from the quality of your
morph. Make sure not to cross these lines through one another.
                                      Image 27




If the hair still looks fuzzy during the morph playback, look for identifiable
sections of hair, such as highlights and large curls. Mark these with lines as
shown in the Figure X. This modification can improve the quality of the
morph. It is important that the section of hair is present in both Image A and
Image B. Otherwise not marking it seems to work better.

                                      Image 28




                                                           Image 29

Mark facial hair, such as beards
and mustaches, along their outlines
in as much detail as necessary. A
face with a mustache can reshape a
great deal in many expressions.
This detail needs to be accounted
for to produce an accurate morph.


                                       -15-
Step 8: Check Your Work:

      The final step is checking your work. When marking with dozens of points it is
      easy to overlook a misplaced point. Use the preview movie and examine each
      facial feature closely through a complete morph before rendering a movie or
      stills. If there are any fading, smearing, or other inaccurate events in the morph,
      it will be necessary to identify the problem on the image. Some faces are more
      difficult to morph than others.
                                                   Image 30                Image 31

      Some faces are more difficult
      to morph than others. For
      example, a feature that is very
      prominent in Image A (Image
      30) could be significantly less
      visible in Image B (Image 31).
      This can be handled by:
               1. Adding more lines
                   to the area that
                   needs touching up.
               2. Using the morph
                   playback iteratively
                   to improve the
                   smoothness of the
                   morph.

      Certain events, such as the fading of teeth in opening mouths, irises in widening
      eyes or the movement of hair over ears, are impossible to fix in Morph Age
      without extensive work. The easiest way to repair these issues is to retouch the
      exported images using a picture-editing program such as Adobe Photoshop©.




                                            -16-
IV. Additional Techniques
     Sometimes applications require generating multiple morphs with one initial
     picture and several different “end point” pictures. We find that an efficient way
     to handle this is to place the neutral and all emotions onto the same morph.
     Start by placing outlines on the neutral face then adjust the outlines for each
     emotion, one after the other.

                                         Image 32




                                          -17-
Image 33




        Image A                            Preview




For fine adjustments of points and lines, use Preview and adjust the time


marker manually                 . Use one side to switch between Image A and
Image B.
                                   Image 34




        Image B                            Preview




                                    -18-
Use full screen mode for detailed editing to
and around the face. To get back to the
original screen just press the esc button.




                                          -19-
V. Common Problems
       The common problems we describe below can be solved and managed with the
       techniques we describe above.


Doubling Effect:

       The doubling effect can occur if lines or points in one image are not aligned
       between the two images.
                                             Image 35




            Image A                                     Preview

                                             Image 36




            Image B                                     Preview



                                            -20-
“Broken Glass”

        If two or more lines are crossing, or if there is a discrepancy between the
        corresponding lines / points between Image A and Image B, there will be an
        appearance similar to looking at a broken glass mirror during playback.

                                           Image 37




         Image A                                      Preview

                                           Image 38




         Image B                                      Preview




                                          -21-
Teeth:                 Image 39                                      Image 40




         Image A                                           Image B

                                                                     Image 41

         When transitioning from a close
         mouth to an open mouth
         position (e.g., smiling), a
         discoloration of the teeth can be
         seen.




         Adding two lines along the mouth
         is helpfull, but additional editing
         using Photoshop© is the best way
         to eliminate the problem.


                                                Image 42




                                                Image 43




                                               -22-
VI. Appendix
Stripping the background from the picture

         The following retouching tutorial was created using Adobe Photoshop CS3.
         Any other version of Photoshop© may require different tools.
                                                           Image 44

         Open the Photoshop
         program, which is
         typically located in the
         HD
         Macintosh/Applications/
         Adobe Photoshop CS3
         folder. Open the neutral
         picture in Photoshop
         (⌘ + O) and begin
         removing the
         background from the
         image.

                                                           Image 45

         First select the quick

         selection (W) tool
         and click part of the
         background on the picture.
         You will notice an outline
         that borders the edge of
         the face, and runs along the
         edge of the picture. You
         will have to click a few
         areas of the picture in
         order to outline the
         surrounding face.                                                    X


                                                X
         The X represents areas to                                          X
         click for this picture.




                                         -23-
Image 46

Next, select the background

erase tool       (E) to erase part
of the background. You may
have to cycle through the eraser
tool to find background eraser

      . Now hit delete and you
will see a large portion of the
background has been erased.




                                            Image 47

You can erase the rest of the
background, smock and part of
the neck by either clicking on the
section with the magic wand tool
and then delete or switch to the
eraser tool and then erase (⇧ +
E until you see     ).




                                     -24-
Image 48

Once you have removed the
majority of the background, use
the rectangular marquee tool (⇧
+ M) to copy the face onto a
new background. First create a
small box and hold down the
spacebar to move the box to the
up most left hand corner. Then
continue to expand the box until
it covers the entire screen and
copy the face (⌘ + C). Create a
new document (⌘ + N) and
rename the file (keep it the same
folder as the original file). Once
the new document has been
made, paste the face (⌘ + V)
onto a new layer in the new
document.

                                            Image 49

Rename the new document (Ex.
IDgender_Neutral_C.psd).

Note: before you create a new
document, make sure the
background is set to black. Look
at the bottom of the tool bar.
The background can also be
specified in the “New
Document” dialogue within the
“Background Contents” drop
down menu.

Press this first.




Then press this
to set the
background.




                                     -25-
Image 50

Finally, save the stripped
file as a Photoshop file
(*.psd extension). It can be
placed in the emotion
folder (i.e., Fear Open
Mouth) or you can place it
under the ID folder (i.e.,
18M). Click the red button
to save, or do save as (Shift
+ ⌘ + S)




                                -26-
Baby Morphs

   Provided below are the marking points that created the morphs for the tutorial
   cover.




                Image A




                Image B

                                           -27-
Image A




Image B




                     -28-
          Face Morph Manual Version 1
                  4/11/2008

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YaleChildStudy_Face_Morph_Tutorial_4-11-08

  • 1. Yale Child Study Center Face Morphing Tutorial: From Models to Morphs [For use with the Morph Age© software package] From the Social Affective Neuroscience and Development Laboratory (SANDL) @ Yale http://info.med.yale.edu/chldstdy/mayes/ Christopher A. Bailey, Joshua Pendl, Adriane Levin, Seth Olsen, Eric Langlois, Michael J. Crowley, Linda C. Mayes Yale University Child Study Center 230 South Frontage Rd. New Haven, CT 06520
  • 2. Table of Contents Preface.................................................................................................................. 1 I. Taking Pictures for Your Morphs.................................................................... 2 II. Tools ............................................................................................................... 4 III. Morphing Faces ............................................................................................ 5 Step 1: Picture Outline:.................................................................................................................. 7 Step 2: Hair:..................................................................................................................................... 8 Step 3: The Chin and Ears: ........................................................................................................... 9 Step 4: The Mouth:.......................................................................................................................10 Step 5: The Nose: .........................................................................................................................11 Step 6: The Eyes and Surrounding Areas: .................................................................................12 Step 7: Wrinkles, Blemishes and More:.....................................................................................14 Step 8: Check Your Work: ..........................................................................................................16 IV. Additional Techniques ................................................................................ 17 V. Common Problems ....................................................................................... 20 Doubling Effect:............................................................................................................................20 “Broken Glass” ..............................................................................................................................21 Teeth:...............................................................................................................................................22 VI. Appendix...................................................................................................... 23 Stripping the background from the picture ...............................................................................23 Baby Morphs..................................................................................................................................27
  • 3. Preface T his tutorial is designed for use with the Morphage© software package. By morph we mean, “to undergo transformation from an image of one object into that of another especially by means of computer-generated animation” (Merriam-Webster, online). This tutorial is designed to guide you in the morphing of human faces. Why bother morphing human faces? We do this mainly for research purposes. Our main interests lie in studying how people, children and adults, read emotion. We want to know how the capacity for reading emotion in the faces of others might impact socialization processes. We believe that most of us probably come to know the minds of others, in part, by reading the emotions of others. Some people are particularly good at reading emotions, some are about average and others struggle with reading emotions. With the Morphage© software, we can gradually modify the image of a person’s neutral face into an emotionally expressive face. Then we can use the still images, or the video rendered from this process, to study emotion reading ability. We can ask people to tell us what emotion they are seeing and how confident they are. We want to know who reads emotion more quickly and how. Some individuals have a heightened sensitivity for specific emotions. For instance some work suggests that physically abused children have a reduced threshold for seeing anger in faces. Other individuals, such as psychopaths have difficulty reading fear and sadness in other people. But we need not focus just on trauma and psychopathology. We have important questions to answer about how facial affect reading happens in normal development. We want to know how mothers read their infants faces and how children read their parent’s faces. Is there something special about learning to read faces in the context of a new relationship such as with the birth of a child or when romantic relationships begin? Do stress, depression, trauma or drugs disrupt these processes? We believe that applying the morphing technique will allow us to develop person specific stimuli that will help us to understand not just how people process emotion generally, but also in the context of socially meaningful relationships. Lastly, we are social neuroscientists. We use the face morphing techniques to develop images (stimuli) that we can use to study the brain systems that underlie emotion reading abilities and the broader social emotional and attachment-based brain systems that support this important human ability. We have designed this manual to facilitate, for our group and for you, what we believe is an important line of work in developing stimuli for use in studies of face processing and emotion discrimination. -1-
  • 4. I. Taking Pictures for Your Morphs Here are a few things to keep in mind when taking emotion pictures: 1. Make sure the model keeps their head completely still while displaying an emotion. Nodding or turning their head left or right can distort the morphed image. This is particularly important if you intend to export still images of the morph. 2. Obtaining a tripod and creating a studio area with the same neutral background (gray for example) will help to keep the pictures from varying between subjects. 3. Use the same zoom for each of the emotions and models as to eliminate variation in head sizes. 4. Make sure the models are not wearing any jewelry. 5. Ask the model to keep their hair the same and not to adjust their hair in between pictures. Ask models with long hair to place it in a ponytail; otherwise hair may randomly appear or disappear during the morph. 6. Some people may have trouble conjuring up an emotion without some sort of motivation or cues such as pictures of others expressed emotions. We recommend creating vignettes to help elicit emotions and to show the model prototypical emotional faces for them to mimic. 7. Load the pictures onto a computer and make sure all the shots are acceptable (i.e., the participant kept their head still) before the model leaves. 8. If the pictures are not acceptable you will need to redo them. Retaking the pictures saves an enormous amount of time during the editing process, and helps reduce the likelihood that one of the exemplar faces is unusable. -2-
  • 5. Here are two examples of photographing subjects to help explain the process. Image 1 Neutral Happy In Image 1, the model in the Neutral picture has their head, shoulders, and neck in one position and a completely different position in the Happy picture. This will cause the resulting morph to blur between transitions. Other concerns with image 1 include; the neutral is somewhat happy and the “happy” picture is blurry. This is why it is important to take several photos and review them on a computer before the model leaves. Image 2 Neutral Angry Image 2 includes much better images for morphing emotion. The head and body in Example B are steady in both the Neutral and Angry picture. This will create a smooth transition when morphing the pictures. Using a barbershop smock can also help distracting clothing from showing. -3-
  • 6. II. Tools These are the tools that will come in handy when creating the morphs. The Curve tool will allow you to connect dots with a line. This will be the primary tool for outlining the hair, face and other features. The Circle tool permits you to create round and oval shapes. This tool will be useful for the outline of the eyes and mouth. The Square tool will be used to outline the entire picture. This will keep the sides of the picture from bending, thus providing a smooth morph transformation. The Insert Point tool is useful for placing additional points on existing ellipses, lines, or squares. The Select / Move tool allows you to move the points around once they have been initially placed in the picture. Furthermore, you will be able to bend, expand and contract lines or circles. Playing the morph can help find problems with the morph, (i.e., ghost images, distortions), use the preview screen to view the morph. -4-
  • 7. III. Morphing Pictures Drag a Image 3 neutral face picture into Image A (left box). Drag an emotion face into Image B (right box). Begin with Image A, or the face with the neutral expression. When the majority of the marking on the first image is complete, then switch to Image B, or the target expression. This will save time by avoiding the need to go “back and forth” between the two pictures. I mage 4 -5-
  • 8. Image 5 When a point is placed on one image, the program creates a corresponding point on the other image. Place corresponding points in the same exact location on the face in both images. For example if a point is place on the corner of the lip in Image 5, then its corresponding point needs to be placed at exactly the same location on Image 6, regardless of where that lip corner has moved. Image 6 Image 7 Begin working on Image B once all the features of Image A has been outlined. Use the Select /Move tool and place the outlines for Image B in their correct location. Use command + Z to undo most recent mistakes. -6-
  • 9. Step 1: Picture Outline: Image 8 Use the Square tool to outline the entire picture. Image 9 This will prevent the background edges from distorting during the morph. -7-
  • 10. Step 2: Hair: Using the Curve tool, place marking points along the hairline at the top of the forehead and the outer edges of the hair. There should be at least two independent lines. This step does not have to be too precise. However, do not hesitate to use more points than usual if the hair is especially wavy or spiky. Look for grooves in the hair that can be marked in order to help fit these lines accurately (see Image 10). Image 10 Occasionally the hair will move drastically between images. To better illustrate this example; refer to Image 6 in which only the middle tuft of hair above the forehead changed significantly across both images above. To create a more accurate morph, reposition the points on Image B to match the corresponding points on Image B. Keep a reasonable distance from the ears with each line. At the same, time do not to mark the borders between the ear and hair (see Image 11). Image 11 The model’s hair is the least well-defined feature you will work with on a face. It is nearly impossible to remove all the fuzziness that emerges during a morph. The fuzziness will be addressed and adjusted later in the tutorial. -8-
  • 11. Step 3: The Chin and Ears: Like the hair, marking the chin and ears is straightforward. Using the Curve tool mark along the chin. There are no steadfast rules for the number of points you should use. In this example we use 11 but as few as 7 or as many as 15 may be needed depending on the situation. Image 11 Use a similar approach when marking the ears. A good strategy is to use the groove of the ear itself as a reference for repositioning points on the image (see Image 12). Often the ears can move and stretch during the morph. Importantly, make sure the points are attached to the same place on the ear across images is. If necessary, expand or condense the lines to make a best fit. Image 12 Image 13 -9-
  • 12. Step 4: The Mouth: Image 15 Outlining the mouth requires a different approach. Using the circle tool , make a circle around the entire mouth, including the lips. Place at least two additional points on this circle using the add tool to account for the peaks of the upper lip right under the nose. Position the points as shown below. Image 16 For more precision, try to zoom in and use the handles that protrude from a selected point in order to manipulate the outline of the circle to fit the curves of the lips. Image 17 Lips often stretch between expressions, and if the mouth opens it may become much more difficult to properly place points (see Image 17). Use the preview feature and watch the morph of the mouth closely until you’re sure that all the points are placed and toggled as best as they can be. Using the preview feature, iteratively modifying points and previewing until you achieve a transition that looks smooth. -10-
  • 13. Step 5: The Nose: Marking the nose is usually a quick step, but for accuracy zoom in when placing points. One challenge with the nose is that it tends to noticeably fade out and then fade back in. Unless it is marked well, a person in mid-morph can sometimes appear to have extra phantom nostrils. The following “nose job” method provides a smooth transition. Image 18 Use the Curve tool , and create three separate lines, two along the outside of the nose and one that follows the border of the nostrils. For the border of the nostrils, more points in the line will lead to a better morph (see Image 18). Image 19 For some facial expressions the nostrils will flare or expand. Make sure to expand (or contract) the lines in order to compensate in the second image (see Image 19). -11-
  • 14. Step 6: The Eyes and Surrounding Areas: This step is the most critical in making your morph appear natural. The slightest mistake in marking will result in a noticeable transition error, but these are quite easy to fix once presented. The procedure is the same for each eye and its surrounding area, but in a mirror image One technique is to leave one eye unmodified and then view the morph to observe the differences between the modified eye and the one that is not. Image 20 First, zoom in and use the Circle tool , to create a circle around the white of the eyeball. Four points around the eyeball will be sufficient (see Image 20). Image 21 Position the points as shown, taking care to place the points accurately and toggle the line into position as best you can. Avoid having any part of the line run into the skin. Also, use three separate point lines (2-3 points each) to mark the white in the pupil and form a “cup” around both sides of the iris (see Image 21). Try not to modify the curvature of the lines around the iris between the two images, since the curvature of the eye does not change. Just grab the whole line and move it to where it fits. It’s often easier to place the iris lines on the image that has the most squinted eye (in our case the expressed emotion). As in the example above, placing the lines on the emotion image first and then repositioning the lines on the neutral image works better. This minimizes the problem of having to delete a line that doesn’t fit and repeating the process. -12-
  • 15. The next step is to mark around the eye and eyebrows. Use the Curve tool to place an outline along one side of the eyebrow (see Image 21). Two lines along each side of the eyebrow may be necessary to reduce the fuzziness that can occur during the morph (see Image 22). Image 22 Image 23 Image 24 Another important location to mark is the crease where the eyelid connects to the face. Mark this spot with another line. Also, if the individual face has a noticeable color difference under the eyes, it helps to mark these as well. Lastly, consider placing a small line along the border of the upper nose. The finished product should look similar to what is shown (see Image 24). Some eyes may be so severely squinted that drawing a line around one or both sides of the iris is very difficult or even impossible. Using the preview feature can be a great help in determining where these lines should go in order to make the morph appear smooth. In a worst case, just delete the iris line and move on without it. -13-
  • 16. Step 7: Wrinkles, Blemishes and More: The next step in morphing the face is to mark anything that stands out, such as a birthmark or a random bundle of hair. Without marking, these areas tend to fade out and then reappear in a different location during the morph. Image 25 Use a short, 2-point line to mark small blemishes and birthmarks and then simply move that line to its proper location on Image B. This step resolves the fading problem, and the mark will appear to move naturally during the playback rather than fading out and in. In other cases, removing a particularly noticeable blemish, or mole can be done with Adobe Photoshop before morphing the image. Marking wrinkles can improve the quality of your morph, especially for emotions where facial wrinkles can be common, (i.e., anger). Find the crease in the forehead on the neutral image that becomes this wrinkle and use a multi-point line to mark it. Watch the preview to make sure you positioned it correctly. Image 26 -14-
  • 17. If thick strands of hair fall over the forehead, it is best to mark them. It may be necessary to break the line that marks the hairline above the forehead into multiple segments – this change usually won’t detract from the quality of your morph. Make sure not to cross these lines through one another. Image 27 If the hair still looks fuzzy during the morph playback, look for identifiable sections of hair, such as highlights and large curls. Mark these with lines as shown in the Figure X. This modification can improve the quality of the morph. It is important that the section of hair is present in both Image A and Image B. Otherwise not marking it seems to work better. Image 28 Image 29 Mark facial hair, such as beards and mustaches, along their outlines in as much detail as necessary. A face with a mustache can reshape a great deal in many expressions. This detail needs to be accounted for to produce an accurate morph. -15-
  • 18. Step 8: Check Your Work: The final step is checking your work. When marking with dozens of points it is easy to overlook a misplaced point. Use the preview movie and examine each facial feature closely through a complete morph before rendering a movie or stills. If there are any fading, smearing, or other inaccurate events in the morph, it will be necessary to identify the problem on the image. Some faces are more difficult to morph than others. Image 30 Image 31 Some faces are more difficult to morph than others. For example, a feature that is very prominent in Image A (Image 30) could be significantly less visible in Image B (Image 31). This can be handled by: 1. Adding more lines to the area that needs touching up. 2. Using the morph playback iteratively to improve the smoothness of the morph. Certain events, such as the fading of teeth in opening mouths, irises in widening eyes or the movement of hair over ears, are impossible to fix in Morph Age without extensive work. The easiest way to repair these issues is to retouch the exported images using a picture-editing program such as Adobe Photoshop©. -16-
  • 19. IV. Additional Techniques Sometimes applications require generating multiple morphs with one initial picture and several different “end point” pictures. We find that an efficient way to handle this is to place the neutral and all emotions onto the same morph. Start by placing outlines on the neutral face then adjust the outlines for each emotion, one after the other. Image 32 -17-
  • 20. Image 33 Image A Preview For fine adjustments of points and lines, use Preview and adjust the time marker manually . Use one side to switch between Image A and Image B. Image 34 Image B Preview -18-
  • 21. Use full screen mode for detailed editing to and around the face. To get back to the original screen just press the esc button. -19-
  • 22. V. Common Problems The common problems we describe below can be solved and managed with the techniques we describe above. Doubling Effect: The doubling effect can occur if lines or points in one image are not aligned between the two images. Image 35 Image A Preview Image 36 Image B Preview -20-
  • 23. “Broken Glass” If two or more lines are crossing, or if there is a discrepancy between the corresponding lines / points between Image A and Image B, there will be an appearance similar to looking at a broken glass mirror during playback. Image 37 Image A Preview Image 38 Image B Preview -21-
  • 24. Teeth: Image 39 Image 40 Image A Image B Image 41 When transitioning from a close mouth to an open mouth position (e.g., smiling), a discoloration of the teeth can be seen. Adding two lines along the mouth is helpfull, but additional editing using Photoshop© is the best way to eliminate the problem. Image 42 Image 43 -22-
  • 25. VI. Appendix Stripping the background from the picture The following retouching tutorial was created using Adobe Photoshop CS3. Any other version of Photoshop© may require different tools. Image 44 Open the Photoshop program, which is typically located in the HD Macintosh/Applications/ Adobe Photoshop CS3 folder. Open the neutral picture in Photoshop (⌘ + O) and begin removing the background from the image. Image 45 First select the quick selection (W) tool and click part of the background on the picture. You will notice an outline that borders the edge of the face, and runs along the edge of the picture. You will have to click a few areas of the picture in order to outline the surrounding face. X X The X represents areas to X click for this picture. -23-
  • 26. Image 46 Next, select the background erase tool (E) to erase part of the background. You may have to cycle through the eraser tool to find background eraser . Now hit delete and you will see a large portion of the background has been erased. Image 47 You can erase the rest of the background, smock and part of the neck by either clicking on the section with the magic wand tool and then delete or switch to the eraser tool and then erase (⇧ + E until you see ). -24-
  • 27. Image 48 Once you have removed the majority of the background, use the rectangular marquee tool (⇧ + M) to copy the face onto a new background. First create a small box and hold down the spacebar to move the box to the up most left hand corner. Then continue to expand the box until it covers the entire screen and copy the face (⌘ + C). Create a new document (⌘ + N) and rename the file (keep it the same folder as the original file). Once the new document has been made, paste the face (⌘ + V) onto a new layer in the new document. Image 49 Rename the new document (Ex. IDgender_Neutral_C.psd). Note: before you create a new document, make sure the background is set to black. Look at the bottom of the tool bar. The background can also be specified in the “New Document” dialogue within the “Background Contents” drop down menu. Press this first. Then press this to set the background. -25-
  • 28. Image 50 Finally, save the stripped file as a Photoshop file (*.psd extension). It can be placed in the emotion folder (i.e., Fear Open Mouth) or you can place it under the ID folder (i.e., 18M). Click the red button to save, or do save as (Shift + ⌘ + S) -26-
  • 29. Baby Morphs Provided below are the marking points that created the morphs for the tutorial cover. Image A Image B -27-
  • 30. Image A Image B -28- Face Morph Manual Version 1 4/11/2008