2 beyond-basics-windows-phone8-m2-in-app-purchasing-slides

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2 beyond-basics-windows-phone8-m2-in-app-purchasing-slides

  1. 1. Beyond the Basics with Windows Phone 8 In-App Purchasing Michael Crump http://michaelcrump.net @mbcrump
  2. 2. Contents     Key Features Types of In-App Products Implementing In-App Purchasing Testing Methods
  3. 3. Key Features of In-App Purchase      Easy to use purchase experience Integration with the Windows Phone Wallet for secure purchases Keyword support Server-signed receipts Simplified porting of apps between Windows platforms
  4. 4. In-App Products Consumable:  Can purchase as many times as wanted -Points, game currency, etc. Durable:  Purchase once and own forever -Super weapon, game levels, armor, etc.
  5. 5. Implementing In-App Products  Windows.ApplicationModel.Store API  Typical lifecycle of in-app product purchase       Submit app. Submit in-app products. Load listing of available products Show the purchase screen and handle accordingly Fulfill in-app products if applicable Obtaining a receipt  Product Provision is your responsibility!
  6. 6. Testing In-App Purchases  Testing In-App Purchases by Mocking   Mocking Library Mock Service using IIS
  7. 7. Testing In-App Purchases  Testing In-App Purchases by Submitting a Beta Application   Beta Application Beta In-App Products
  8. 8. Summary  Two types of In-App Products: Consumables and Durables  3 Testing Methods available  Great way create repeat revenue.

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