Shiny Pixels and Beyond: Real-Time Raytracing at SEED

Electronic Arts / DICE 6 years ago

Webapp Rendering and Optimization.

arthurjamain 10 years ago

Masked Software Occlusion Culling

Intel® Software 7 years ago

Optimizing unity games (Google IO 2014)

Alexander Dolbilov 9 years ago

Unity introduction for programmers

Noam Gat 9 years ago

Optimizing Large Scenes in Unity

Noam Gat 8 years ago

Lighting the City of Glass

Electronic Arts / DICE 8 years ago

Photogrammetry and Star Wars Battlefront

Electronic Arts / DICE 8 years ago

Consuming and Creating Libraries in C++

Richard Thomson 8 years ago

Vulkan 1.0 Quick Reference

The Khronos Group Inc. 8 years ago

Intel Graphics Performance Analyzers (Intel GPA)

Intel® Software 8 years ago