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The Storyworld of Things

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The world is a canvas for storytelling.
This presentation discusses how storytellers can use open data and new hardware opportunities to create dynamic, persistent storyworlds.

Published in: Devices & Hardware
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The Storyworld of Things

  1. 1. Robert Pratten The Storyworld of Things @robpratten
  2. 2. Twine, a wireless sensor, was inserted into this soft toy and used to send orientation events (face down, lying on back, sat up) to Conducttrso that the toy could tweet and call the “owner”
  3. 3. http://airpi.es/ The AirPiis an automatic air quality & weather monitoring device powered by a Raspberry Pi  temperature, humidity, air pressure, light levels, UV levels, carbon monoxide, nitrogen dioxide and smoke level
  4. 4. CO affects •character’s mood •tone of tweets & blog posts •game difficulty? Character responses change based on air quality in Mumbai, India If air quality is good, she’s happy otherwise she’s grumpy or sad
  5. 5. Social Media, Email, Phone Sensor network Audience interaction with a story online on social media and email was used to personalise a virtual reality (VR) experience using Unity engine and Oculus Rift. See “Meet Lucy” – on next slide.
  6. 6. Live VR event in which the simulated environment is personalized based on prior interaction with characters online
  7. 7. Real location Extra-story Guided adventure Self-exploration Real history Online
  8. 8. Public Data Corporate Data Personal Data Conducttrcan use real-world data as game mechanics to drive a story or rewards
  9. 9. Real location Dynamic World Narrative Real history
  10. 10. Story Participation
  11. 11. Story Participation
  12. 12. Interactive Layer IF this happens THEN… Narrative Layer JOHN is very ANGRY Content Layer SEND a TEXT message Experience Layer OMG! I can’t believe that!! @robpratten
  13. 13. Kernels Key events. “Narrative moments where the course of events is decided” (Seymour Chatman –1978) SatellitesMinor events. “do not entail any choice, but serve to flesh out the consequences and details of the kernels” (Seymour Chatman –1978)
  14. 14. World Building Responsive/Reactive/Interactive Environment Narrative (stories from Author) Narrative (stories from Author) Personal Stories Satellites Kernals
  15. 15. •Accelerometer motion data •Ambient temperature •Detect user input •Control onboardLEDs •Vibrate a buzzer/motor Tiny microprocessor for embedding in clothes, wristbands, toys etc.
  16. 16. Mobile app talks to metawaredevice and to Conducttr. Conducttr remembers game state, plot points and can communicate to actors as improvisation cues
  17. 17. •Accelerometer can post tweets and Facebook updates, •Social network activity can vibrate/flash devices •Collective behaviour can publish a video or ping the device •Temperature change or other emotional indicators can change colorsor publish blog posts

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