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How To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation

This is a practical step-by-step guide for those with crisis scenarios written in Powerpoint and explains how to translate them into interactive simulations

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How To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation

  1. 1. SLIDE SECTION HOW TO TRANSLATE YOUR POWERPOINT CRISIS EXERCISE INTO A TEAMXP SIMULATION # A practical step-by-step guide MARIA TORRES GARCIA, CREATIVE CONSULTANT EMAIL: MARIA@TSTORYTELLER.COM WWW.CONDUCTTR.COM
  2. 2. www.floraladdress.com  Accelerates expertise   t # You’re making the right decision! WHY SIMULATION WORKS    Builds critical thinking skills Develops better employee interpersonal skills Develops team coordination and cooperation Better knowledge retention and application Lower risk of failure through planned rehearsal
  3. 3. 3 # TeamXp Crisis Simulation TRANSFORMING YOUR EXERCISES At the end of this document your will know how to transform your PowerPoint-based exercise into a TeamXp crisis simulation. 6 STEPS TO IMMERSION ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6
  4. 4. 4 # Example scenario YOUR CURRENT EXERCISE OUR STARTING POINT Most tabletop exercises have this familiar structure of story-questions-story- questions
  5. 5. 5 STEP 1: CREATE TABS FOR THE MAIN EVENTS Your main events are likely to be those slides where you describe the story. # Organizing your scenario ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6
  6. 6. 6 STEP 2: CREATE VERTICALS FOR INCIDENTS Incidents are the consequences of the events. Add a vertical line for each incident. # Organizing your scenario ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6
  7. 7. STEP 3: CREATE A PERSONA FOR THE STAKEHOLDERS # Creating personas Personas send content and interact with players*. ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6 *You can still use live role-players and send content “on the fly” but using automated personas gives you back more time. And you can even pre-train with single player self-paced exercises.
  8. 8. 8 STEP 4: CREATE DECISIONS Add a card for every decision or action the player must take. You don’t need to make everything scripted. Use an “open text” question to allow players complete freedom to decide how they respond. # Build around player decisions ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6
  9. 9. 9 STEP 5: ADD MORE CONTENT Add additional content to bring the scenario to life and communicate important information for decision-making. # Adding content ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6
  10. 10. 10 STEP 6: CREATE INJECTS Create injects so that the facilitator can trigger the content. Use timed triggers to free yourself to provide coaching and not paper-wrangling # Set the pacing ADD EVENTS 1 ADD INCIDENTS 2 ADD DECISIONS 4 ADD CONTENT 5 ADD PERSONAS 3 ADD INJECTS 6 Facilitator dashboard
  11. 11. 11TRY IT NOW! # Tools for engagement TEAMXP - IMMERSIVE EXERCISES IN MINUTES TeamXp delivers life-like, hands-on training to sharpen your team’s critical thinking, problem solving and decision making skills - anywhere. IMMERSIVE & EFFECTIVE Interactivity and realism means trainees learn through fast-tracked experience and remember the lessons of decisions made. PRODUCTIVITY SAVINGS Re-use and re-purpose libraries plus immediate after-action review from real- time data means many days saved in preparation and reporting. http://www.conducttr.com/teamxp
  12. 12. Final thought.. BE REMARKABLE MARIA TORRES GARCIA, CREATIVE CONSULTANT EMAIL: MARIA@TSTORYTELLER.COM WWW.CONDUCTTR.COM

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