Rendering Intro

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Rendering Intro

  1. 1. RENDERING
  2. 2. Etymology
  3. 4. Rendering in Maya <ul><li>Primary Renderer </li></ul><ul><li>Scanline - Faster way </li></ul><ul><li>Rasterizer - Rapid motion/blur/Rapid Scanline </li></ul><ul><li>Raytracing – Tracing path of light/Expensive </li></ul>
  4. 5. Render Settings
  5. 8. Render Engines <ul><li>Maya Software </li></ul><ul><li>Mental Ray </li></ul><ul><li>Maya Hardware </li></ul><ul><li>Vector </li></ul>
  6. 9. Render Layers & Passes <ul><li>Segregation </li></ul><ul><li>Job delegation </li></ul><ul><li>Convenience </li></ul><ul><li>Control </li></ul><ul><li>Max. Quality </li></ul>
  7. 10. Batch Rendering Multiple scenes/Cameras
  8. 11. Rendering Optimization <ul><li>Speed up the Process </li></ul><ul><li>Inexpensive </li></ul>
  9. 12. Render Farms <ul><li>Backburner </li></ul><ul><li>Batch & Network Rendering Utility </li></ul><ul><li>Manager, Server & Monitor </li></ul>

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