3D Maya Lighting

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About Light, 3D Maya lighting Intro.

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3D Maya Lighting

  1. 1. LIGHTING V I S I B L I T Y
  2. 2. Resources <ul><li>* Natural </li></ul><ul><li>* Artificial </li></ul>
  3. 3. Characteristics * Absorption * Reflection * Refraction * Scatter
  4. 4. In MAYA * Lighting is an Art & Science * Digital Lighting * Role in Production Pipeline
  5. 5. Types of Light in MAYA * Ambient * Direct * Point * Spot * Area * Volume
  6. 6. Quality of Digital Light * Intensity * Distribution * Color * Movement * Decay * Shadow * Illumination
  7. 7. Functions of Digital Light * Selective visibility * Composition * Revelation of form * Mood
  8. 8. Ambient Light <ul><ul><li>* Light from all directions </li></ul></ul><ul><ul><li>* No Shadows </li></ul></ul><ul><ul><li>* Flat composition </li></ul></ul><ul><ul><li>* Sparing usage recommended </li></ul></ul>
  9. 9. Direct Light <ul><ul><li>* Distant Light source </li></ul></ul><ul><ul><li>* Smaller Shadows </li></ul></ul><ul><ul><li>* Parallel and not spread </li></ul></ul>
  10. 10. Point Light <ul><ul><li>* Spread light - omni directional </li></ul></ul><ul><ul><li>* Larger Shadows </li></ul></ul><ul><ul><li>* Decay rate </li></ul></ul><ul><ul><li>* candle light, bulb </li></ul></ul>
  11. 11. Spot Light <ul><ul><li>* Fill light </li></ul></ul><ul><ul><li>* Cone, Penumbra angle </li></ul></ul><ul><ul><li>* Decay rate, Drop off, Barn door features </li></ul></ul>
  12. 12. Area Light <ul><ul><li>* Soft Lighting </li></ul></ul><ul><ul><li>* Area = Brightness </li></ul></ul><ul><ul><li>* Computationally expensive </li></ul></ul><ul><ul><li>* Architectural usage </li></ul></ul>
  13. 13. Volume Light <ul><ul><li>* Specify a boundary </li></ul></ul><ul><ul><li>* 3D area visibility </li></ul></ul><ul><ul><li>* 3D area coverage </li></ul></ul>
  14. 14. Additional features GOBO * Act as Mask * Can be used in lieu of Texturing * Floor, Sky Texturing

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