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The brain of a game designer

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The brain of a game designer

  1. 1. The Brain of a Game Designer or rather this game designer’s brain...
  2. 2. This is my brain.... Åsa’s brain ...but what’s in it?
  3. 3. Passion/ vision, career and tools •Passion/ vision - to tell a good story, and to find new tools to tell that story •Career - pretty long! from ca 2000, 10 years and counting! Yikes! •Tools - lots of them, that I’ve collected for a long time
  4. 4. What does a designer do?
  5. 5. What does a designer do? Concepting Analysis
  6. 6. What does a designer do? Describe the game play Concepting (specifications) Analysis Test
  7. 7. What does a designer do? Describe the game play Concepting (specifications) Analysis Test And I also “tweak”, which means I make the game balanced and fun
  8. 8. Timeline? Ok!
  9. 9. Timeline? Ok! -73 Pretty empty
  10. 10. Timeline? Ok! -73 Pretty empty 80-talet Whoa! Meanwhile on my spare A passion/ vision is born time... What IF...
  11. 11. Timeline? Ok! -73 -93 Döda Karaktärers Sällskap Pretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation sketch pads! Meanwhile on my spare A passion/ vision is born time... What IF...
  12. 12. Timeline? Ok! -73 -93 Game conventions! SydCon GothCon Döda LinCon Karaktärers Sällskap Pretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation -95 Target group!! sketch pads! Skissteknik Brainstorming Meanwhile Projektledning on my spare A passion/ vision is born time... Modellbygge Användbarhet What IF... Fokus på Brukaren
  13. 13. Then I got to work...
  14. 14. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch SydCon 10!
  15. 15. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  16. 16. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  17. 17. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  18. 18. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  19. 19. Then I got to work... Role- Ideas Colleagues playing game -00 are fun! -04 mean a lot! “Starship” Cooperation Cooperating with people who Project management disliked me Production Project from beginning to end documentation Copywriting Writing for and ... that is actually read Documentation arranging conventions Pitch Overtime is copywriting level design -02 death! simulation games parameter tweaking A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  20. 20. ...and kept working...
  21. 21. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures
  22. 22. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  23. 23. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  24. 24. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  25. 25. ...and kept working... I want to work in -06 production Sveroks förbundsstyrelse the game magazine Fenix the RPG Western Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  26. 26. ...and now...
  27. 27. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  28. 28. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  29. 29. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  30. 30. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters Sidentrosor och magiska amuletter Stockholms spelkonvent Rollspelshandboken,etc.
  31. 31. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Learn from Personality means something Target group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  32. 32. ...and now... The concept Stockholms spelkonvent Computer game institute of games contain more than Operation RPG -09 first person shooters discordia Project management Movemet means something Learn from Personality means something Target group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  33. 33. A typical day: •Research (about whatever topic I’m working on) •Game design (game design documents, testing and tweaking) •Illustrations (for docs, web and user interfaces) •Planning •What’s new? (going through sites such as Gamasutra, Kotaku and other gaming sites) •Benchmarking (test and analyze games)
  34. 34. This is my brain on Game Design!
  35. 35. Role- playing game This is my brain on Game Design! “Starship” Stockholms spelkonvent Computer game institute Operation RPG discordia Döda Karaktärers Ideas Writing for and Sällskap are fun! arranging conventions Colleagues I want to work in GameSydCon conventions! Stockholms spelkonvent The concept mean a lot! production GothCon LinCon Lectures of games contain more than Overtime is Whoa! first person shooters death! Learn from It’s no fun to not be Target group!! teaching able to talk about what I’ve SydCon 10! done Lecture about and teach game design
  36. 36. ... and (almost) all of this, that took me 10 years to master, you can learn too at Futuregames Academy! (yes, I know, shameless plug...) Thanks for listening!
  37. 37. Music by Polyfonken http://www.polyfonken.com Visit his site and donate!
  38. 38. Contact me (Åsa) at info@discordia.se and read more about game design at http://discordia.se

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