Large trapezoidal building
Stereo-photogrammetry
Stereo-photogrammetry
Stereo-photogrammetry
Stereo-photogrammetry
Building 9
2011 season AUV stereo-photogrammetry
Autodesk Maya 2011Processor: Quad Core processors minimumRAM: 8-10 gigs is a good starting place.Good graphics card (RAM m...
www.nottingham.ac.uk/pavlopetri
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)
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Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)

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Dr John Henderso

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Digitally preserving a submerged Bronze Age city - The Pavlopetri Underwater Archaeology Project (2 of 2)

  1. 1. Large trapezoidal building
  2. 2. Stereo-photogrammetry
  3. 3. Stereo-photogrammetry
  4. 4. Stereo-photogrammetry
  5. 5. Stereo-photogrammetry
  6. 6. Building 9
  7. 7. 2011 season AUV stereo-photogrammetry
  8. 8. Autodesk Maya 2011Processor: Quad Core processors minimumRAM: 8-10 gigs is a good starting place.Good graphics card (RAM most important)
  9. 9. www.nottingham.ac.uk/pavlopetri

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